v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d Talk:Wagon (embark)

From Dwarf Fortress Wiki
Revision as of 08:48, 9 February 2008 by GarrieIrons (talk | contribs) (What, did the wheels all fall off?)
Jump to navigation Jump to search

Cliff climbing wagons?

Alright. I'm just playing a great map with a open magma vent hell'uva lot of magnetite, when some humans arrived. I had long prepared my self for their precious wagons and had rebuilt the whole path leading to my main entrance, where my trade depots are. At the beginning they were somewhat chaotic in their pathfinding, but I was just clearing some trees to make access to my depots more direct, so I wrote that off as an oddity relating to that. However, soon I noticed that the wagons were following their old path. The thing is, I had dug out the old ramps leading to my entrance, so that the old path was no longer usable. Strangely enough it didn't bother the wagons. They simply climbed the cliffs and acted like it was totally normal for wagons to climb 90* cliffs. Freaky... At least no good were lost or damaged and those damned Fire Imps didn't put em on fire! Ugh... Hate those buggers. Noctis 11:11, 9 November 2007 (EST)


They're no longer very slow as of 33b. --Geofferic 01:58, 19 November 2007 (EST)

Multiple Wagons

I was playing around with cheatomatic and i brought a few thousand items with me for my starting fortress. I ended up with five wagons! Diabl0658 03:03, 8 January 2008 (EST)

Yea. The game doesn't actually try to pack *EVERYTHING* in one wagon, and distributes them as humans bringing the same goods would. --Edward 05:15, 8 January 2008 (EST)

What, did the wheels all fall off?

All right... so I can come all the way from the capital, to pretty much the centre of my map.

So why can't I move the wagon to where I want the entrance to the mine to be?

Can somebody please confirm that my poor dwarves hauling everything from the centre of the wagon to the best spot for my mine to go is the only way of avoiding digging a hidey-hole, then the real deal? GarrieIrons 03:48, 9 February 2008 (EST)