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40d Talk:Reclaim fortress mode
Your old dwarves will leave in a big migrant group. You just have to wait. So remove the last section?
Preparation
Have not verified if the immediate grant of competent appraiser happens only if you've marked the dwarf as the outpost's broker first, or will happen even if you allow any dwarf to trade. --Mike the stout
Section Caps
Unless someone's decided to enforce it without discussing or amending Rule N, only Pages fall under the first cap, rest lower.
Ambush when old dwarf hunts?
I recently reclaimed a fortress that had still living dwarfs there. One of which was a hunter
and seems to continue hunting after reclaiming by bashing things with her crossbow.
However every time she engages an animal I get my screen redirected and game pausing with the
message "An ambush! Drive them out!". Just reporting this in case it was unknown o.O my 2cents i guess
--Scrangos 02:20, 24 June 2008 (EDT)
Intro on page slightly inaccurate.
The intro on this page states that it is possible to start with as many as 35 dwarves. I just started a game on a map that I previously had abandoned immediately after arriving and I started with 70 dwarves. (The map was mostly Evil and Savage and had a lot -far more then 70- evil critters all over it due to a chasm where a lot were taking up residence.) – unsigned comment by Frewfrux
- Then double-check, and if your observations are indeed correct, edit the article! It's a wiki for a reason. --GreyMaria 18:24, 19 October 2008 (EDT)
I am unable to edit the intro paragraph. There is no edit button. Edit: nvm, I'm dumb. While there is no edit button for intro sections on a page I just figured out how you go about it.
Can't get them to do anything...
Just reclaimed a fortress, and they're all mooing around where the wagon is. I reclaimed everything, including individually in the fortress's workshops, and it all shows as claimed... but even with stationing and patrol routes, they're just standing there. I tried deactivating them, and they remain standing... The now deconstructed wagon (the one thing they've actually done) is profoundly well protected, but it doesn't seem like they're all that ambitious about doing anything else... --Azaram 02:50, 8 December 2008 (EST)
- Well, the rangers are happily denuding the forest of its wildlife, and a metalsmith is butchering them, but everybody else is all standing around doing nothing. I deactivated them, activated them, tried stationing squads over the lava pit to plink at the fire imps that destroyed the forest last time, and squat. Except now the mayor is demanding that they make something out of nickel that we don't have... Hopefully, he'll go nuts and wake the rest of them up, I guess. --Azaram 03:11, 8 December 2008 (EST)
- you have to activate all of their non-military skills, even the ones they have as their profession, they start out with no labors enabled, for some strange reason. Oh, and is this the same fort as the one on your talk page? If so, good luck this time.--Destor 22:08, 8 December 2008 (EST)