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40d Talk:Fortress defense
i ve seen discussions bout "moats/pits" here and there - why not simply use an empty channel? --Koltom 11:07, 6 March 2008 (EST)
Style, mostly. Well, that and an empty channel isn't deadly to anyone falling into it (Which can happen on occasion in a big bunch of enemies.) For most things, though, an empty channel backed by a wall to prevent projectile fire is sufficient. --Erom 13:44, 6 March 2008 (EST)
Planning for building destroyers
So, apart from doors (and things like workshops) what can a building destroyer monster break through? Do I have to worry about a magma man breaking through the wall grate filter in my magma supply, or a troll busting through my arrow slits (= fortifications)? Anydwarf 12:59, 15 April 2008 (EDT)
- I've seen them destroy ballistas, statues and hatch covers. They probably can destroy anything that can be built. --Bouchart 13:10, 15 April 2008 (EDT)
I got a bronze colossus to play with and did some testing. (They really do regenerate quickly!)
Things destroyed:
- iron/steel/stone doors (gone)
- stone wall grate (gone)
- trade depot (deconstructed into rough stones)
- glass statues (deconstructed only, they were sitting next to where they were installed; game says "toppled")
- vertical steel bars (deconstructed only; "toppled")
Things not destroyed:
- constructed or carved walls and fortifications (ignored)
- rope (for holding guard dogs; it walked right over)
- drawbridge (walked across; ignored while up)
Science! Anydwarf 12:04, 21 April 2008 (EDT)