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  • ...creatures escaping confinement while pitting. In previous versions, only "thief" type creatures, flyers, or large creatures like titans would escape using
    13 KB (1,976 words) - 23:29, 21 June 2024
  • ...et or be killed in the attempt. A kill order can be used to chase a kobold thief or goblin snatcher who is running away with your precious loot, or it may v
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...e free to take one or two squads of your highest-trained soldiers out to [[thief|take]] [[snatcher|care]] [[ambush|of]] [[siege|some]] [[megabeast|business]
    12 KB (1,819 words) - 15:04, 7 July 2014
  • #REDIRECT [[DF2012:Thief]]
    26 bytes (3 words) - 19:35, 3 April 2012
  • ...called the Civilized (with neither tag), the Baby[[snatcher]]s, the Item [[Thief|Thieves]], and the Babysnatching Item Thieves (which do not exist in vanill
    26 KB (3,847 words) - 17:26, 20 September 2024
  • ...attracts more attacks. At first, this will be an above-average amount of [[thief|thieves]], but as the game progresses and your wealth continues to grow, th
    7 KB (1,157 words) - 15:43, 29 July 2024
  • ...events, seasons changing, [[siege]]s, enemy ambushers becoming revealed ([[thief|thieves]] or [[ambush]]es), and work orders being completed.
    1 KB (195 words) - 14:31, 8 December 2011
  • This includes most wild [[animal]]s, [[siege]]-mounts, [[thief|thieves]], [[kobold]]s, etc. Leather/bone armor helps against animal attack
    60 KB (8,723 words) - 13:35, 15 June 2024
  • ...caverns]] and usually contain piles of random loot resulting from kobold [[Thief|thieving]] incursions. Kobold caves often feature venom-coated traps or [[f
    13 KB (1,972 words) - 02:59, 14 May 2024
  • ...have been known to mandate amber goods in response to reports of goblin [[thief|babysnatchers]].
    2 KB (286 words) - 21:58, 7 May 2024
  • ...ns around it to protect caravans and your goods from animals (guzzlers), [[thief|thieves]] and [[goblin]]s.
    23 KB (3,948 words) - 12:37, 5 July 2024
  • ...th their prey, using their [[crossbow]]. The skill is also used by enemy [[thief|thieves]] and [[ambush]]ers raiding your fortress or when you return the fa
    9 KB (1,539 words) - 11:31, 25 August 2024
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    2 KB (374 words) - 20:18, 31 July 2012
  • ...tures. Like the normal honey badgers, they are also [[Steals food|food]] [[Thief|thieves]]. In terms of size, they are a little over half the weight of the
    2 KB (239 words) - 05:51, 25 April 2024
  • * Expelled citizens leave with hauled items, trigger "thief has stolen" announcements{{bug|11038}}
    3 KB (450 words) - 03:21, 20 December 2022
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (361 words) - 04:29, 6 October 2013
  • ...is established by the [[kobold]]s {{Tile|k|6:0}}. Skulking civilizations [[thief|steal]] items from nearby civilizations and stay distant from other affairs
    12 KB (1,840 words) - 21:16, 5 July 2024
  • *[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves
    2 KB (376 words) - 20:09, 28 October 2023
  • ...artifact]]s stored in their tomb. The mummy will form a grudge against the thief but will generally lash out at any nearby [[site]], overrunning it with the
    10 KB (1,458 words) - 06:01, 30 June 2024
  • ...ou aren't planning to return any time soon, but you will be labeled as a [[thief]].
    13 KB (2,146 words) - 04:34, 24 August 2024

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