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- 06:19, 21 May 2010 diff hist +4,534 Dwarf Fortress Wiki talk:Centralized Discussion Undo revision 112017 by 67.182.3.5 (Talk)
- 00:50, 20 May 2010 diff hist +604 m v0.31 Talk:Black diamond
- 20:51, 19 May 2010 diff hist +206 m v0.31 Talk:Black diamond
- 20:47, 19 May 2010 diff hist +450 v0.31 Talk:Black diamond Vote for retaining masterwork quality
- 03:46, 18 May 2010 diff hist -56 v0.31:Black diamond All relevant info can already be found in the sidebar to the right. Nothing of note remains to be added to this article. It's comprehensive.
- 06:11, 30 April 2010 diff hist -1,861 User talk:JohnnyMadhouse
- 00:09, 30 April 2010 diff hist +12 m v0.31:Trap design →Introduction: fixed link
- 04:06, 29 April 2010 diff hist +2 m v0.31:Trap design This page qualifies for highest quality ranking.
- 04:03, 29 April 2010 diff hist 0 m v0.31:Trap design →Water traps
- 04:02, 29 April 2010 diff hist -632 m v0.31:Trap design →Trap strategies: Removed the brute force method of trapping randomly everywhere. That's not really an helpful tip for efficient methods
- 03:58, 29 April 2010 diff hist +899 m v0.31:Trap design →Water traps
- 03:53, 29 April 2010 diff hist -1,262 m v0.31:Trap design →Misc trap designs: Moving ice traps to water section
- 04:20, 27 April 2010 diff hist +372 m v0.31:Voracious cave crawler I had one of these knock over my carpenter's workshop five times in a row without attacking my dwarves. It would run in, do the deed, then run away and hover outside my main stairwell until I rebuilt.
- 02:26, 26 April 2010 diff hist +234 v0.31 Talk:Cheese →Purring Maggots should exist
- 20:02, 25 April 2010 diff hist +638 v0.31 Talk:Arsenal dwarf →Her?
- 01:15, 23 April 2010 diff hist -174 m v0.31:Arsenal dwarf
- 01:06, 23 April 2010 diff hist +477 v0.31 Talk:Arsenal dwarf →Her?
- 00:54, 23 April 2010 diff hist +497 N v0.31 Talk:Butcher Created page with '==Size and products of butchering== Strangely, larger creatures do not always translate into more meat at the butcher's shop. I've noticed dogs result in 13 meat, while the much…'
- 15:24, 20 April 2010 diff hist +1 v0.31:Reclaim
- 15:22, 20 April 2010 diff hist +122 m v0.31:Reclaim
- 15:42, 19 April 2010 diff hist +669 m v0.31:Trap design Undo revision 94739 by 98.217.186.193 (Talk) Levers have an effect delay, the lever puller may well be on the spikes
- 17:40, 16 April 2010 diff hist +946 v0.31:Reclaim I am attempting to relcaim a fort, and the mason who went berserk and killed everyone the first time IS STILL THERE, AND SPRUNG FROM AMBUSH TO ATTACK AN ELEPHANT WITH HIS BARE HANDS
- 05:21, 16 April 2010 diff hist +34 m v0.31:Caverns →Methods of Exploration: Dumping nobles into volcanoes is a great exploration method!
- 00:52, 14 April 2010 diff hist +255 v0.31:Caverns →Methods of Exploration
- 00:48, 14 April 2010 diff hist +237 N File:Suicide Exploration.jpg A stitched together image of announcements after three of my four miners were blown into an open volcano by a cave in. Despite being unconscious, they reported everything they saw while plunging ~150 z levels into the earth before dying.
- 00:39, 14 April 2010 diff hist 0 N File:Volcano fall announcements depth.jpg current
- 00:39, 14 April 2010 diff hist 0 N File:Volcano fall announcements more!.jpg current
- 00:38, 14 April 2010 diff hist +123 N File:Volcano fall announcements2.jpg Three deaths in exchange for two veins of adamantine and a cavern. Hopefully the remaining four dwarves won't cry too much! current
- 00:37, 14 April 2010 diff hist +255 N File:Volcano fall announcements1.jpg I knocked three of my miners into an open volcano while flattening the surface with channels (jungle volcano, it's going to have farms around the crater). Before they burned to death, they managed to plummet over 150 levels and report everything they saw! current
- 15:20, 13 April 2010 diff hist 0 m v0.31:Trap design →Suicide booth: Fixed link
- 15:14, 13 April 2010 diff hist +115 User talk:VengefulDonut →Link format
- 14:49, 13 April 2010 diff hist +365 User talk:VengefulDonut
- 02:48, 13 April 2010 diff hist -2 m v0.31:Trap design oops, nevermind. Not all outbound articles are human or better, to be sure!
- 02:47, 13 April 2010 diff hist +2 m v0.31:Trap design I think this article now qualifies for dwarven
- 02:46, 13 April 2010 diff hist +158 v0.31:Trap design →Trapping efficiently part 1
- 02:42, 13 April 2010 diff hist +32 m v0.31:Trap design →Chasm trap
- 02:35, 13 April 2010 diff hist +78 User talk:JohnnyMadhouse
- 02:27, 13 April 2010 diff hist +2,031 v0.31:Trap design →Water traps: Added a water trap of my own devising. I can confirm it does work!
- 01:39, 13 April 2010 diff hist +2 m v0.31:Trap design →Drown & Burn: Does this trap still work? Did it ever? Confirmation please! This would be sweet.
- 01:37, 13 April 2010 diff hist -35 m v0.31:Trap design →Introduction: fixed links
- 01:31, 13 April 2010 diff hist +35 m v0.31:Trap design →Bait animals
- 01:29, 13 April 2010 diff hist +13 m v0.31:Trap design →Suicide booth: added links, fixed old link
- 01:26, 13 April 2010 diff hist +1 m v0.31:Trap design →Chasm trap: fixed a link. Also, I am not sure this would actually be possible to reconstruct from a bridge. Unless there is something I'm missing, it may be possible to delete this section.
- 01:20, 13 April 2010 diff hist -59 m v0.31:Trap design →Dropping the Hammer
- 01:07, 13 April 2010 diff hist -773 m v0.31:Trap design Pruned a bit more, split spike section to levers and misc traps, did some stylistic corrections
- 23:48, 12 April 2010 diff hist -33 m v0.31:Trap design →Water traps
- 23:47, 12 April 2010 diff hist +20 m v0.31:Trap design →Water traps
- 23:44, 12 April 2010 diff hist -6,573 v0.31:Trap design Pruned and moved a few things.
- 23:05, 12 April 2010 diff hist -892 m v0.31:Trap design →Trap strategies: Removing some less useful entries.
- 00:35, 12 April 2010 diff hist +216 v0.31 Talk:Security design →'Security' vs 'Defense' Design