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  • ...st:subl|Animal trap}} * {{subst:subl|Restraint}} * {{subst:subl|Cage}} * {{subst:subl|Archery target}} --> {{Buildings}} {{Category|Buildings}}
    3 KB (409 words) - 22:23, 10 November 2010
  • *{{subst:subl|Farm}} *{{subst:subl|Farmer's workshop}}
    8 KB (1,252 words) - 05:04, 9 April 2014
  • ...convert the power into a trigger signal. (A general concept you need for {{subst:subl|Mechanical_logic}}) ...ore materials and time to make, they require {{subst:subl|power}}, and a {{subst:subl|flood}} could have disasterous consequences, as it would cover all the
    13 KB (1,944 words) - 20:12, 23 June 2017
  • ...convert the power into a trigger signal. (A general concept you need for {{subst:subl|Mechanical_logic}}) ...ore materials and time to make, they require {{subst:subl|power}}, and a {{subst:subl|flood}} could have disasterous consequences, as it would cover all the
    14 KB (2,161 words) - 03:51, 14 December 2011
  • ...th create {{subst:subl|masterpiece}} ammo, be sure '''not''' to use it - {{subst:subl|trade}} it away at the first opportunity. Broken masterpieces create
    6 KB (967 words) - 16:04, 21 June 2020
  • ...hey {{subst:subl|Weapon#Damage calculation|aren't as dangerous}}. ''(See {{subst:subl|strange mood}}s for related advice on this.)'' Once they achieve cham
    20 KB (3,347 words) - 20:18, 23 June 2017
  • ...hey {{subst:subl|Weapon#Damage calculation|aren't as dangerous}}. ''(See {{subst:subl|strange mood}}s for related advice on this.)'' Once they achieve cham
    29 KB (4,905 words) - 20:28, 25 July 2012
  • | {{subst:subl|Menacing spike}}‡ || 150† || Pierce || 1 || 2 || Yes
    8 KB (1,198 words) - 15:21, 8 December 2011
  • <!--EDITORS - IF YOU UPDATE THIS INFO, PLEASE BE SURE TO ALSO UPDATE {{subst:subl|Exporatory mining}}!
    6 KB (1,014 words) - 14:17, 13 June 2014