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Difference between revisions of "23a:Bone"

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(taming BONECARN creatures with bones worked in 40d, almost certainly with 23a as well, though I don't have a fortress with wolves with which to test this)
 
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'''Bones''' can be found inside of most living creatures. They can be obtained in several ways:
 
'''Bones''' can be found inside of most living creatures. They can be obtained in several ways:

Revision as of 03:04, 25 May 2010

This article is about an older version of DF.

Bones can be found inside of most living creatures. They can be obtained in several ways:

  1. Template:L - caught and Template:L Template:L will leave behind bones when eaten.
  2. Template:L - animal Template:Ls can be processed at a Template:L to yield a Template:L of bones equal to the creature's size.
  3. Slaughtering livestock - Much like hunting, but using tame animals, and having the advantage that slaughtering an animal is performed instantly regardless of butcher skill.
  4. Rotting - any creature remains will leave bones behind once they rot. This is the optimal way to deal with invaders.

If a dwarf dies in your fortress and the body is taken to a Template:L, it will eventually rot and leave bones behind. However, your remaining dwarves will not use these bones for crafts, out of respect for the dead.

Bones are placed in refuse Template:Ls. All refuse outside is destroyed at the start of every Template:L, so if you want to use the bones, be sure to keep them in indoor stockpiles.

Uses

Bones are processed at the Template:L and Template:L, and can be used to make:

  • Bone Template:Ls, which can be sold. Bone crafts have a Template:L dependent on their quality and the creature they came from. Template:L and Template:L bones are more valuable than Template:L or Template:L bones, for example, and Template:L bones are extremely valuable.
  • Bone Template:L. Bone armor is not particularly protective, but is very light and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality Template:L armor.
  • Bone Template:Ls. Any decoratable item can be decorated with bone, which adds to the item's value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures. A totem counts against the bone types for this, so a deer skull totem can not be decorated with deer bone.
  • Bone Template:Ls. These bolts are fired from crossbows. They are not valuable, so Template:L will use them for practice, as opposed to Template:L bolts. Each bone in the stack will produce 5 bolts.
  • Bone Template:Ls. While they do much less Template:L in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. They are one of the few weapons available on maps without much Template:L.

Large stacks of bones are best used for making bolts, as all other tasks will produce the same number of goods regardless of stack size. Actually enforcing this may be difficult, though.

The Template:L of all bone items created depends on the Template:L skill of the Template:L who creates them, with the exception of crossbows, which requires Template:L.

Bone is not a building material.

Creatures with the [BONECARN] tag in the creature file, like wolves, can be tamed by feeding them bones rather than other types of food.[Verify]

See also