v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Manager"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Quality|Tattered}}{{Noble
+
{{quality|Exceptional|15:43, 8 May 2012 (UTC)}}{{Noble
 
| noble=Manager
 
| noble=Manager
 
| quarters=Modest Quarters
 
| quarters=Modest Quarters
Line 11: Line 11:
 
| arrival=
 
| arrival=
 
* 20 population
 
* 20 population
 +
* Diverse tasks
 
| function=
 
| function=
 
* Enable work orders
 
* Enable work orders
Line 17: Line 18:
 
}}{{av}}
 
}}{{av}}
  
The [[manager]] [[noble]] arrives once your population reaches 20. The presence of the manager allows you to access the '''job manager''' screen and configure [[workshop profile]]s.
+
The [[manager]] [[noble]] arrives once your population reaches 20 and you have completed enough diverse tasks (see below), changing your fortress from an Outpost to a Village. This also triggers the arrival of the [[sheriff]] and activation of [[justice]]. The presence of the manager allows you to access the '''job manager''' screen and configure [[workshop profile]]s.
 +
 
 +
Once both the manager and [[bookkeeper]] have arrived, the [[economy]] is activated. Once the [[broker]] is also present, the [[Baron]] will also arrive soon afterwards.
 +
 
 +
You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Manager. In particular, you must complete at least 3 of the following: 10 crafting jobs, 10 metal-related jobs, 10 wood-related jobs, 4 gem jobs, 10 stone jobs, 10 food jobs.
 +
 
 +
Once you are eligible to receive a manager, [[broker]], or [[bookkeeper]], [[Elf|Elven]] caravans will begin to visit your fortress.
  
 
== Setting up work orders ==
 
== Setting up work orders ==
  
The Manager screen ({{k|u}}->{{k|m}} or {{k|j}}->{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.
+
The Manager screen ({{k|u}}->{{k|m}} or {{k|j}}->{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although jobs will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.
  
You can add an amount of 30 items maximum to the queue, but you can add twice the order or even more, if you want to mass produce something.
+
Work orders are limited to 30 jobs each, but you can add as many orders as you want for a particular job if you want to mass produce something.
  
 
{{nobles}}
 
{{nobles}}

Revision as of 17:59, 20 April 2020

Manager
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands 1
Arrival conditions
  • 20 population
  • Diverse tasks
Function
This article is about an older version of DF.

The manager noble arrives once your population reaches 20 and you have completed enough diverse tasks (see below), changing your fortress from an Outpost to a Village. This also triggers the arrival of the sheriff and activation of justice. The presence of the manager allows you to access the job manager screen and configure workshop profiles.

Once both the manager and bookkeeper have arrived, the economy is activated. Once the broker is also present, the Baron will also arrive soon afterwards.

You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Manager. In particular, you must complete at least 3 of the following: 10 crafting jobs, 10 metal-related jobs, 10 wood-related jobs, 4 gem jobs, 10 stone jobs, 10 food jobs.

Once you are eligible to receive a manager, broker, or bookkeeper, Elven caravans will begin to visit your fortress.

Setting up work orders

The Manager screen (u->m or j->m) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although jobs will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.

Work orders are limited to 30 jobs each, but you can add as many orders as you want for a particular job if you want to mass produce something.

Economy
Trade
Wealth
Justice
Guilds
Cults
Nobility
Other
Foreign