v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Raw adamantine"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Rated article "Exceptional" using the rating script)
(Fixing links within namespace (698/950))
Line 1: Line 1:
 
{{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{23a Ore|name=Raw adamantine|tile=£|color=3:7:1
 
{{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{23a Ore|name=Raw adamantine|tile=£|color=3:7:1
 
|uses =  
 
|uses =  
* {{L|Ore}} of {{L|adamantine}}
+
* [[Ore]] of [[adamantine]]
 
|location = The depths
 
|location = The depths
 
|wiki = no}}
 
|wiki = no}}
Line 10: Line 10:
 
:''You have struck adamantine! Praise the miners!''
 
:''You have struck adamantine! Praise the miners!''
  
Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the {{L|eerie glowing pit}}s located past the magma river.
+
Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the [[eerie glowing pit]]s located past the magma river.
  
 
:''A miner has broken through to an expansive cave system.''
 
:''A miner has broken through to an expansive cave system.''
Line 23: Line 23:
 
Abandoning and reclaiming the fortress resets the counter, but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first ore check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out.
 
Abandoning and reclaiming the fortress resets the counter, but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first ore check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out.
  
Fortresses that come to their demise in this manner '''cannot''' be reclaimed, though they can be explored later in {{L|adventurer mode}}.
+
Fortresses that come to their demise in this manner '''cannot''' be reclaimed, though they can be explored later in [[adventurer mode]].
  
If you revisit such a fortress in adventurer mode, you will encounter the {{L|demon}} that was released from the abyss. If you manage to defeat it, all raw adamantine will turn into {{L|galena}}. Mysterious!
+
If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine will turn into [[galena]]. Mysterious!
  
 
{{stones}}
 
{{stones}}

Revision as of 15:52, 8 December 2011

Raw adamantine
£ £ £ £ £ £ £
* = = = £ £ £
* * = = = £ £
* * * * = = £
* * * * * * =
Uses
Location

The depths

This article is about an older version of DF.
Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!
You have struck adamantine! Praise the miners!

Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the eerie glowing pits located past the magma river.

A miner has broken through to an expansive cave system.

Too Deep...

Contact was lost. Some blamed the goblins. Others assumed it was just another badly managed fortress that had fallen to turmoil and been abandoned. Still others whispered that the prison of <Name> the demon had been broken and that all who dared enter that place would surely perish. What happened to <Fortress>? Only you can discover the truth.

Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with the message above; thus, if you want to keep your happy fortress running indefinitely, you must never mine any raw adamantine.

The process works like this: when the season changes, the amount of mined raw adamantine is compared to a random number between 0 and 99. If the ore amount is larger, your fortress will be "too-deeped" at the change of the next season. The random number is "re-rolled" for each check, so even if you mined only one bit of adamantine, your fortress will come to an end sooner or later.

Abandoning and reclaiming the fortress resets the counter, but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first ore check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out.

Fortresses that come to their demise in this manner cannot be reclaimed, though they can be explored later in adventurer mode.

If you revisit such a fortress in adventurer mode, you will encounter the demon that was released from the abyss. If you manage to defeat it, all raw adamantine will turn into galena. Mysterious!

Gray
Andesite · Basalt · Chalk · Diorite · Dolomite · Felsite · Flint · Gneiss · Granite · Pumice · Rhyolite · Sandstone · Schist · Shale · Siltstone · Slate · Talc
Light
Dark
Jet · Obsidian · Onyx
Ore