v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Raw adamantine"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 10: Line 10:
 
:''You have struck adamantine! Praise the miners!''
 
:''You have struck adamantine! Praise the miners!''
  
Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the [[eerie glowing pit]]s located past the magma river. Unlike in later versions, unskilled miners do '''not''' have a 100% chance to successfully mine raw adamantine, so you should always ensure that only Legendary miners are allowed near it.
+
Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the [[eerie glowing pit]]s located past the magma river. Upon discovering it, all digging designations within 15 tiles of the right edge of the map will be cancelled so your dwarves don't accidentally start mining it out. Unlike in later versions, unskilled miners do '''not''' have a 100% chance to successfully mine raw adamantine, so you should always ensure that only Legendary miners are allowed near it.
  
 
:''A miner has broken through to an expansive cave system.''
 
:''A miner has broken through to an expansive cave system.''
Line 27: Line 27:
  
 
If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine in the fortress, mined or not, will turn into [[galena]]. Mysterious!
 
If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine in the fortress, mined or not, will turn into [[galena]]. Mysterious!
 +
 +
As each mountain range in a particular world has only a single demon encased within it, discovering adamantine at one fortress will disallow embarking at any other fortress along that same mountain range. Given that a single world may only have 5 or 6 distinct mountain ranges in it, this means that releasing all of the demons from a fortress will make it impossible to start any new fortresses, effectively limiting the entire world to Adventurer mode and Legends mode.
  
 
{{stones}}
 
{{stones}}

Revision as of 19:01, 27 May 2014

Raw adamantine
£ £ £ £ £ £ £
* = = = £ £ £
* * = = = £ £
* * * * = = £
* * * * * * =
Uses
Location

The depths

This article is about an older version of DF.
Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!
You have struck adamantine! Praise the miners!

Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the eerie glowing pits located past the magma river. Upon discovering it, all digging designations within 15 tiles of the right edge of the map will be cancelled so your dwarves don't accidentally start mining it out. Unlike in later versions, unskilled miners do not have a 100% chance to successfully mine raw adamantine, so you should always ensure that only Legendary miners are allowed near it.

A miner has broken through to an expansive cave system.

Too Deep...

Contact was lost. Some blamed the goblins. Others assumed it was just another badly managed fortress that had fallen to turmoil and been abandoned. Still others whispered that the prison of <Name> had been broken and that all who dared enter that place would surely perish. What happened to <Fortress>? Only you can discover the truth.


Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with the creepy message above (unless you are under siege); thus, if you want to keep your happy fortress running indefinitely, you must never mine any raw adamantine.

The process works like this: at the end of each season, the amount of mined raw adamantine is compared to a random number between 0 and 99 exclusively. If the ore amount is larger, your fortress will be "too-deeped" at the end of the next season. The random number is "re-rolled" for each check, so even if you mined only one tile of adamantine, your fortress will come to an end sooner or later.

Abandoning and reclaiming the fortress resets the timer but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out.

Fortresses that come to their demise in this manner cannot be reclaimed, though they can be explored later in adventurer mode.

If you revisit such a fortress in adventurer mode, you will encounter the demon that was released from the abyss. If you manage to defeat it, all raw adamantine in the fortress, mined or not, will turn into galena. Mysterious!

As each mountain range in a particular world has only a single demon encased within it, discovering adamantine at one fortress will disallow embarking at any other fortress along that same mountain range. Given that a single world may only have 5 or 6 distinct mountain ranges in it, this means that releasing all of the demons from a fortress will make it impossible to start any new fortresses, effectively limiting the entire world to Adventurer mode and Legends mode.

Gray
Andesite · Basalt · Chalk · Diorite · Dolomite · Felsite · Flint · Gneiss · Granite · Pumice · Rhyolite · Sandstone · Schist · Shale · Siltstone · Slate · Talc
Light
Dark
Jet · Obsidian · Onyx
Ore