v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 23a:Reclaim fortress mode

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
 
It's usually not a good idea to reclaim objects until you are sure the area is safe. It is advised that you explore the entire fortress and clear out all monsters in the fortress, reclaiming it section by section, before turning your military back into civilians and resuming normal fortress operations again.
 
It's usually not a good idea to reclaim objects until you are sure the area is safe. It is advised that you explore the entire fortress and clear out all monsters in the fortress, reclaiming it section by section, before turning your military back into civilians and resuming normal fortress operations again.
  
Keep in mind that a fortress brought to an end by "digging too deep" cannot be reclaimed; you can only explore such fortresses in [[Adventurer mode]]. You can, however, reclaim a fortress that will too-deep if you abandon it before it does. Unfortunately, the "too deep" timer starts again one season after you arrive on the map, so you won't be able to keep it very long.
+
Keep in mind that a fortress brought to an end by "digging too deep" cannot be reclaimed; you can, however, find it in [[Adventurer mode]]. You can, however, reclaim a fortress that will too-deep if you abandon it before it does. Unfortunately, the "too deep" timer starts again one season after you arrive on the map, so you won't be able to keep it very long.  
  
 
== Bugs ==
 
== Bugs ==
 
* Any item which was tasked for a job will still be considered as unavailable for jobs even after it has been reclaimed. The only way to solve this is to force the object to move, generally using a [[cave-in]]. This bug has persisted in later versions, including 0.28.181.40d and even 0.31.12.
 
* Any item which was tasked for a job will still be considered as unavailable for jobs even after it has been reclaimed. The only way to solve this is to force the object to move, generally using a [[cave-in]]. This bug has persisted in later versions, including 0.28.181.40d and even 0.31.12.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)