v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

23a:Skin

From Dwarf Fortress Wiki
Revision as of 18:28, 8 November 2010 by Quietust (talk | contribs) (Rated article "Exceptional" using the rating script)
Jump to navigation Jump to search
This article is about an older version of DF.

Skin is created whenever a creature without the [NOSKIN] Template:L is butchered.

When a skin is created, a "Tan a raw hide" task will be automatically generated at a Template:L if Template:L is enabled. He will then take the raw hide to the Template:L and turn it into Template:L (or Template:L, in some cases).

If left too long, a raw hide will rot and emit Template:L, becoming useless. It may be a good idea to have a Template:L Template:L near your Template:L which accepts only fresh raw hides if you plan to be butchering a large quantity of wild animals, so as to prevent your Template:L from becoming Template:Led. If, however, you are planning to slaughter tame livestock, it may be even better to simply ensure that no stockpiles accept fresh raw hides so that they remain in the butcher's shop, since slaughtering always happens instantaneously and is not affected by clutter.

Make sure the tanner's shop is near the Template:L, since every second counts.

See also