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Difference between revisions of "23a:Weight"

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==Weight Calculation==
 
==Weight Calculation==
All items have a "default" weight which can be observed when the item is made of stone or metal. Items made of [[wood]], [[bone]], [[ivory]], [[horn]], [[coral]], [[shell]], [[leather]], or plant fiber [[cloth]] weigh 1/2 as much, and items made of [[silk]] or [[adamantine]] weigh 1/8 as much.
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All items have a "default" weight which can be observed when the item is made of stone or metal. Items made of [[wood]], [[bone]], [[ivory]], [[horn]], [[coral]], [[shell]], [[leather]], or plant fiber [[cloth]] divide their weight by 2, and items made of [[silk]] or [[adamantine]] divide their weight by 8.
  
 
Items also have a "bulk" which does not depend on the material and is used to determine [[clutter]] as well as how many items can fit into a container.
 
Items also have a "bulk" which does not depend on the material and is used to determine [[clutter]] as well as how many items can fit into a container.

Revision as of 19:52, 13 August 2020

This article is about an older version of DF.

Weight is an item property, and is measured in units Γ, also known as urists.

Weight is used by the game to determine how fast someone or something should move, due to encumbrance effects and carry weight restrictions. Note that, for DF, weight and mass are currently indistinguishable because as it stands DF gravity is uniform both across the whole universe and from world to world and buoyancy isn't implemented.

Weight is displayed as a quantity associated with an item. Weight calculation is mostly straightforward - for most items it is constant, and for those that vary, the formula is fairly straightforward.

Weight Calculation

All items have a "default" weight which can be observed when the item is made of stone or metal. Items made of wood, bone, ivory, horn, coral, shell, leather, or plant fiber cloth divide their weight by 2, and items made of silk or adamantine divide their weight by 8.

Items also have a "bulk" which does not depend on the material and is used to determine clutter as well as how many items can fit into a container.

Item Type Volume Bulk Capacity
Bars 200 10
Cut gems 20 10
Blocks 250 10
Mined ore 300 10
Rough gems 250 10
Mined stone 300 10
Wood logs 500 10
Door 250 10
Floodgate 400 10
Bed 250 10
Chair 250 10
Chain 50 10
Flask 3 5 100
Goblet 5 5 100
Instrument 10 5
Toy 5 5
Window 100 10
Cage 100 10 100
Barrel 100 10 100
Bucket 20 10 100
Animal trap 20 10 100
Table 250 10
Coffin 350 10 100
Statue 300 10
Corpse SIZE*50 SIZE*2
Weapon WEIGHT 10
Body armor WEIGHT 15
Shoes WEIGHT 3
Shields WEIGHT 10
Helms WEIGHT 5
Gloves WEIGHT 2
Box 100 10 100
Bin 100 10 100
Sand 250 20
Armor stand 250 10 100
Weapon rack 250 10 100
Cabinet 250 10 100
Idol 5 5
Amulet 2 2
Scepter 10 5
Ammo 3 1
Crown 10 5
Ring 1 1
Earring 1 1
Bracelet 3 2
Large gem 5 3
Anvil 400 10
Body part 50 2
Remains 5 2
Meat 5 10
Fish 5 10
Unprepared fish 5 10
Live vermin 5 10
Tame vermin 5 10
Seeds 5 1
Plant 5 10
Raw skin 10 10
Leather 10 10
Bones 5 10
Shells 5 10
Leaves 5 5
Thread 10 10
Cloth 10 10
Totem 10 5
Skulls 10 5
Pants WEIGHT 6
Backpack 10 10 100
Quiver 10 10 100
Catapult parts 400 20
Ballista parts 400 20
Siege ammo 100 50
Ballista arrow head 100 10
Mechanisms 100 10
Trap component WEIGHT 10
Extract 1 1
Potion 1 1
Drink 10 10
Organic powder 10 10
Cheese 10 10
Prepared meal 5 10
Misc. liquid 10 10
Coin1 1/16 1/32
Glob 10 10
Small rock 1 1
1 - a stack of 500 coins weighs 31Γ and has a volume of 15.