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Difference between revisions of "40d:Axle"

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'''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[mill]].  There are two types: vertical axles move power between [[z-level]]s; while horizontal axles move it around within a given level and can be resized using {{K|u}}, {{K|m}}, {{K|j}} and {{K|k}}. Axles consume 1 unit of [[power]] per tile. They can be resized to a maximum of 10 tiles long.
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{{Quality|Exceptional|08:50, 12 June 2010 (UTC)}}
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{{av}}
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{{Machine_component|name=Vertical axle|key=v
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|construction=
  
== Construction ==
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* 1 [[Log]]
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|construction_job=
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* [[Mechanic|Mechanics]]
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|power=Uses 1 power per tile.
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}}
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{{Machine_component|name=Horizontal axle|key=h
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|construction=
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* [[Log]]s
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|construction_job=
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* [[Mechanic|Mechanics]]
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|power=Uses 1 power per tile.
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}}
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'''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]].  There are two types: vertical axles move power between [[z-level|z-levels]], while horizontal axles move it around within a given level. Axles consume 1 unit of [[power]] per tile.
  
Horizontal axles can be constructed from the '''Machine Components''' ( {{k|b}} {{k|M}} ) screen with the {{k|h}} key. <!--(last key mentioned from possibly inaccurate memory)-->
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''For a basic overview of how the different machine parts work and work together, see [[machine component]].''
  
* Changing direction requires a joint in the axle, which must employ a [[gear assembly]].
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== Construction ==
* Axles also consume power to the tune of 1 point per tile, which encourages building your power sources close to the things they power.
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Axles are constructed via the [[machine component|machine components]] screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles.
  
Axles require [[wood]] to construct. The number needed is determined by the materials formula, which states that if x is the number of materials needed and y is the number of squares in the axle/bridge/etc, x=(y+1)/4, rounded up. <!--This needs to be checked to make sure if it is the same as the old version and put in its own page.-->
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Horizontal axles require [[wood]] to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
  
== How to transfer power between Z-levels ==
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Floor tiles will obstruct the transference of power over z-levels, so [[channel|channels]] need to be dug through every floor through which a vertical axle passes.
  
After you have a [[gear assembly]] or [[windmill]] in place on Z=0, you need to switch to Z-1 and build a channel directly underneath. Then, build a verticle [[axle]] over the channel on Z-1. Then, you will receive power on Z-2. Rinse and repeat.
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Axles do not block unit movement and can be crossed by dwarves without being spooled around them.
  
[[Category:Constructions]]
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{{Category|Machine components}}
[[Category:Machine components]]
 

Latest revision as of 14:32, 8 December 2011

This article is about an older version of DF.
Vertical axle

b-M-v

X
Construction
Materials Jobs
Power

Uses 1 power per tile.

Horizontal axle

b-M-h

X
Construction
Materials Jobs
Power

Uses 1 power per tile.

Axles are used to transmit power from a windmill or water wheel to a pump or millstone. There are two types: vertical axles move power between z-levels, while horizontal axles move it around within a given level. Axles consume 1 unit of power per tile.

For a basic overview of how the different machine parts work and work together, see machine component.

Construction[edit]

Axles are constructed via the machine components screen: b-M-h for horizontal, b-M-v for vertical. Changing direction requires a gear assembly at the corner between two perpendicular axles.

Horizontal axles require wood to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.

Floor tiles will obstruct the transference of power over z-levels, so channels need to be dug through every floor through which a vertical axle passes.

Axles do not block unit movement and can be crossed by dwarves without being spooled around them.