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Editing 40d:Bone

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Bones are processed at the [[craftsdwarf's workshop]] and [[bowyer's workshop]], and can be used to make:
 
Bones are processed at the [[craftsdwarf's workshop]] and [[bowyer's workshop]], and can be used to make:
  
* Bone [[craft]]s, which can be sold. Bone crafts have a [[value]] dependent on their quality and an [[Modvalue|inherent number]] that depends on the creature it came from. [[Troll]] and [[elephant]] bones are more valuable than [[goblin]] or [[raccoon]] bones, for example, and [[dragon]] bones are extremely valuable.
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* Bone [[craft]]s, which can be sold. Bone crafts have a [[value]] dependent on their quality and an [[Modvalue|inherent number]] that depends on the creature it came from. [[Troll]] and [[elephant]] bones are more valuable than [[goblin]] or [[raccoon]] bones, for example. [[Dragon]] bones are extremely valuable.
 
* Bone [[armor]]. Bone armor is not particularly protective, but is very light and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality [[iron]] armor.
 
* Bone [[armor]]. Bone armor is not particularly protective, but is very light and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality [[iron]] armor.
 
* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures.  A totem counts against the bone types for this, so a deer skull totem can not be decorated with deer bone.
 
* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures.  A totem counts against the bone types for this, so a deer skull totem can not be decorated with deer bone.
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The [[quality]] of all bone items created depends on the [[bone carving]] skill of the [[dwarf]] who creates them, with the exception of crossbows, which requires [[crossbow-making]].
 
The [[quality]] of all bone items created depends on the [[bone carving]] skill of the [[dwarf]] who creates them, with the exception of crossbows, which requires [[crossbow-making]].
  
Bone is not a building material. If you play a modded fort as goblins or kobolds or any other BONECARN, bones will also become a good source of food - they will be edible raw by your citizens, but not cookable into meals.  
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Bone is not a building material. If you play modded fort as goblins or kobolds or any other BONECARN, bones will become also good source of food - they will be edible raw by your citizens, but not cookable into meals.  
  
 
==See also==
 
==See also==

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