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Difference between revisions of "40d:Frames per second"

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A '''step''' is not one step of a dwarf, but one screen advancement of the game, like animation, moving forward one minimum increment of game time. As an example, a dwarf with default [[Attribute|agility]] can move one square every 10 steps. So with 100 FPS you will see your default agility dwarves be able to walk 10 squares in one second.
 
A '''step''' is not one step of a dwarf, but one screen advancement of the game, like animation, moving forward one minimum increment of game time. As an example, a dwarf with default [[Attribute|agility]] can move one square every 10 steps. So with 100 FPS you will see your default agility dwarves be able to walk 10 squares in one second.
  
To view your frame rate, open your [[Main:init.txt|init.txt]] file, scroll down to <nowiki>[FPS:NO], change it to [FPS:YES]</nowiki> and save the file.  Note that this does not work on the DF Mac port.
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To view your frame rate, open your [[init.txt]] file, scroll down to <nowiki>[FPS:NO], change it to [FPS:YES]</nowiki> and save the file.  Note that this does not work on the DF Mac port.
  
 
For tips on maximizing framerate, see [[Maximizing framerate]].
 
For tips on maximizing framerate, see [[Maximizing framerate]].
  
 
[[Category:Interface]]
 
[[Category:Interface]]

Revision as of 21:35, 14 December 2011

This article is about an older version of DF.

Frames per second (frequently abbreviated to FPS) is a measurement of how many steps per second the program runs at.

A step is not one step of a dwarf, but one screen advancement of the game, like animation, moving forward one minimum increment of game time. As an example, a dwarf with default agility can move one square every 10 steps. So with 100 FPS you will see your default agility dwarves be able to walk 10 squares in one second.

To view your frame rate, open your init.txt file, scroll down to [FPS:NO], change it to [FPS:YES] and save the file. Note that this does not work on the DF Mac port.

For tips on maximizing framerate, see Maximizing framerate.