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Difference between revisions of "40d:Frames per second"

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'''Frames per second''' (frequently abbreviated to '''FPS''') is a measurement of how many '''steps''' per second the program runs at.  
 
'''Frames per second''' (frequently abbreviated to '''FPS''') is a measurement of how many '''steps''' per second the program runs at.  
  
A '''step''' is not one step of a dwarf, but one screen advancement of the game, like animation, moving forward one minimum increment of game time.
+
A '''step''' is not one step of a dwarf, but one screen advancement of the game, like animation, moving forward one minimum increment of game time. As an example, a dwarf with default [[Attribute|agility]] can move one square every 10 steps. So with 100 FPS you will see your default agility dwarves be able to walk 10 squares in one second.
  
 
To view your frame rate, open your [[init.txt]] file, scroll down to <nowiki>[FPS:NO], change it to [FPS:YES]</nowiki> and save the file.  Note that this does not work on the DF Mac port.
 
To view your frame rate, open your [[init.txt]] file, scroll down to <nowiki>[FPS:NO], change it to [FPS:YES]</nowiki> and save the file.  Note that this does not work on the DF Mac port.

Revision as of 17:12, 2 March 2010

Frames per second (frequently abbreviated to FPS) is a measurement of how many steps per second the program runs at.

A step is not one step of a dwarf, but one screen advancement of the game, like animation, moving forward one minimum increment of game time. As an example, a dwarf with default agility can move one square every 10 steps. So with 100 FPS you will see your default agility dwarves be able to walk 10 squares in one second.

To view your frame rate, open your init.txt file, scroll down to [FPS:NO], change it to [FPS:YES] and save the file. Note that this does not work on the DF Mac port.

For tips on maximizing framerate, see Maximizing framerate.