v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:List of mods"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Removed "Teldinmod 2: Judgment Day" section: links dead)
Line 160: Line 160:
  
 
[http://www.bay12games.com/forum/index.php?topic=26970.0 Forum Post]
 
[http://www.bay12games.com/forum/index.php?topic=26970.0 Forum Post]
 
== Teldinmod 2: Judgment Day ==
 
 
Adds plants, food, animals, playable races, instruments, and many more things.
 
 
Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more!
 
 
[http://teldin.wikispaces.com/space/showimage/teldin%27s+mod.zip Download!]
 
 
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000092 Forum Post] with more info.
 
  
 
== Zoo Mod 3.5 ==
 
== Zoo Mod 3.5 ==

Revision as of 17:59, 9 August 2009


Modbase

Modbase is a great tool made by Sean Mirrsen which allows you to freely swap mods and tweak game settings. Get it now! For version 0.38c.

List of Mods

Angler Mod

adds 13 new fish

Angler Mod

Botany Mod 2

Adds 73 new plants, some indoor and lots outdoor

Botany Mod 2

Bronze Mod

Fixes the assumptions DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.

http://www.bay12games.com/forum/index.php?topic=18927.0

Civilization Forge Mod

This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals. It also rebalances farming, makes the standard metals more realistic, and makes several tweaks to the Civ Ethics for the base creatures.


Full details and Download! Version 1.7

Join the discussion!

Wiki page

Dire Animals Mod

Bored with the current deadly animals?

This mod adds more dangerous versions of many existing creatures.

They can smell your fear.

Download!

Dwarf Fortress Dig Deeper Mod

Expands upon existing Dwarf Fortress game-play to deliver much, much, much more variance from the small things to the large things. Includes a slew of plausible and well researched new creatures, metals, plants, gems, wood and more.

Forum thread

Dwarmins Plant Mod

Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have.

Well you can't clothe them with alcohol.

Only clothes.

No matter how hard they dream...

Download!

Dwarvus Romanus: Rome Fortress

A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc) are changed, see the readme for details.

Download!

Goblin Mod

Adds Goblins as a playable civilization, along with some goblin specific animals. (Including dwarven slaves).

But beware, Dwarves WILL siege you and elves will steal your babies 0:

Download!

Forum Post

It's The Small Things Mod

Adds a ton of flavour text to the game including:

- Over 100 new threats in adventurer mode. (The original only had one.) Download!

- Over 200 new engravings in fortress and adventurer. (They appear as symbols too.) Download!

- 5 new, non-repeating prefstrings (descriptive text) for each and every creature in the game. Download!


Get the whole set here: Download!

Forum thread here: Link!

Language Mod

Enhances the game's vocabulary.

Legendary Lands Mod

This mod adds a significant amount of difficulty and a bunch of new races. It also changes the balance of the game.

Forum thread

Martial Arts Mod

Intended as a mod to make different natural (unarmed) attacks for most creatures, this project evolved into more of a creature expansion. Adds several new megabeasts and controllable civs, some new weapons, and the martial arts themselves, too.

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000260 v1.2 conforms to .38a standarts.

Mega Toy Mod

For a little spice adds almost 300 toys to DF. All reasonably within period so it wont throw off your game. Enjoy!-Berent

http://www.savefile.com/files/1246546 V 0.3

Contribute to the project(forum link) http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000052&p=1

Minerals Mod

Rebalances the placement of many minerals and gems in the game. Adds several new metals/alloys, and two more sources of coal. Also includes the Manual Stone Selection hack that turns all stone in the game into economic stone.

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000066

Morlark's Plant Mod

This mod adds ten new plants, six outdoor ones and four cave ones.

Five of these can be planted, and the remaining five can only be gathered from the wild.

Download!

Prehistoria

Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.

Version 0.05a

Forum post with more info

Primitive Civilizations Mod

This is a minor mod to Dwarf Fortress. It adds in new primitive beastman races. Populate your world with Lizardmen, Wolfmen, Goatmen, and more! Also includes two primitive weapons, the hand axe and club.


Full details and Download!

Samurai Fortress Mod

Play as a Japanese Samurai clan against Chinese, Koreans, Thais, invading Mongols and Ninjas.

With authentic weapons, monsters, items from mythical Japan.

Download!

Forum Post

Zoo Mod 3.5

Updated July 16, 2009

The Zoo Mod adds 84 diverse domestic and wild animals from the real world, with full graphics, to add a little more realism to your fortress.

Created by Chariot, you can find more details on his user page