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Editing 40d:Modding guide

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You'll notice many of the creature entries have tokens that other ones don't have. If a token is not present it's considered "default", though sometimes the default can be hard to figure out. All of the creatures referenced in the entity files are present in creature_standard.txt and require certain other tokens that non-entity creatures do not need, such as [INTELLIGENT] and [CANOPENDOORS].
 
You'll notice many of the creature entries have tokens that other ones don't have. If a token is not present it's considered "default", though sometimes the default can be hard to figure out. All of the creatures referenced in the entity files are present in creature_standard.txt and require certain other tokens that non-entity creatures do not need, such as [INTELLIGENT] and [CANOPENDOORS].
  
For example, if you wanted to allow your dwarves to eat bones from the refuse stockpile (ew), you would open up creature_standard.txt, add [BONECARN] somewhere in the CREATURE_DWARF: entry at the top, and then save and close it, then generate a new world. Bon appetit! *Notice that this has the unfortunate side effect of making them unable to eat plants.*
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For example, if you wanted to allow your dwarves to eat bones from the refuse stockpile (ew), you would open up creature_standard.txt, add [BONECARN] somewhere in the CREATURE_DWARF: entry at the top, and then save and close it, then generate a new world. Bon appetit!
  
 
[[User:Deon#How_to|How to add a new creature.]]
 
[[User:Deon#How_to|How to add a new creature.]]

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