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Editing 40d:Modding guide
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In addition, if you ''rename'' the any of the \raw\ files themselves (such as 'creature_insects.txt' to 'creature_bugs.txt'), you must find the same filename in the \data\objects\ folder and delete it. This is required because once the world is generated it creates the new files and saves them for use next time the world is needed; without deleting the file you will get duplication errors. This is not necessary if you just don't change any of the filenames. | In addition, if you ''rename'' the any of the \raw\ files themselves (such as 'creature_insects.txt' to 'creature_bugs.txt'), you must find the same filename in the \data\objects\ folder and delete it. This is required because once the world is generated it creates the new files and saves them for use next time the world is needed; without deleting the file you will get duplication errors. This is not necessary if you just don't change any of the filenames. | ||
− | It [http://www.bay12games.com/forum/index.php?topic=47445.msg956417#msg956417 has been reported] that the name of the raw files is important as to their contents, such as entity_foo.txt should contain an entity and creature_foo.txt should contain creature | + | It [http://www.bay12games.com/forum/index.php?topic=47445.msg956417#msg956417 has been reported] that the name of the raw files is important as to their contents, such as entity_foo.txt should contain an entity and creature_foo.txt should contain a creature. |
== Modding the civilizations == | == Modding the civilizations == |