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Difference between revisions of "40d:Smoothing"

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{{av}}
 
{{av}}
'''Smoothing''' natural {{l|wall}}s and {{l|floor}}s increases the {{l|value of room}}s. It is done by {{l|dwarves}} with the {{l|Stone detailing}} {{l|labor}}, and it trains the {{l|Engraver}} {{l|skill}}. Smoothed floors look like {{l|construction|construct}}ed floors. Smoothed walls look similar to manually constructed {{l|wall}}s and join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a free-standing pillar until joined to adjacent walls.
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'''Smoothing''' natural [[40d:wall|wall]]s and [[40d:floor|floor]]s increases the [[40d:value of room|value of room]]s. It is done by [[40d:dwarves|dwarves]] with the [[40d:Stone detailing|Stone detailing]] [[40d:labor|labor]], and it trains the [[40d:Engraver|Engraver]] [[40d:skill|skill]]. Smoothed floors look like [[40d:construction|construct]]ed floors. Smoothed walls look similar to manually constructed [[40d:wall|wall]]s and join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a free-standing pillar until joined to adjacent walls.
  
Only smoothed surfaces can be {{l|engrave}}d to increase the room's value further, and only smoothed walls can be carved into {{l|Fortification|fortification}}s.
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Only smoothed surfaces can be [[40d:engrave|engrave]]d to increase the room's value further, and only smoothed walls can be carved into [[40d:Fortification|fortification]]s.
  
 
== Smoothing an area ==
 
== Smoothing an area ==
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# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.
 
# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.
 
# The wall and floor tiles in the area you defined will blink with a white regular pattern.
 
# The wall and floor tiles in the area you defined will blink with a white regular pattern.
# Wait for a {{l|dwarf}} with the {{l|Stone Detailing}} skill to smooth the {{l|stone}} on the walls and floors.
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# Wait for a [[40d:dwarf|dwarf]] with the [[40d:Stone Detailing|Stone Detailing]] skill to smooth the [[40d:stone|stone]] on the walls and floors.
  
 
== Note ==
 
== Note ==
  
* You cannot smooth {{l|soil}}, such as silt, clay, loam, peat or {{l|sand}}.  However, unlike previous versions, metal {{l|ores}} and other {{l|Gem|valuable stones}} can be smoothed.
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* You cannot smooth [[40d:soil|soil]], such as silt, clay, loam, peat or [[40d:sand|sand]].  However, unlike previous versions, metal [[40d:ores|ores]] and other [[40d:Gem|valuable stones]] can be smoothed.
* Smoothing a muddy floor will remove the {{l|mud}} - it is therefore a bad idea to smooth your {{l|underground}} {{l|farm}}.
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* Smoothing a muddy floor will remove the [[40d:mud|mud]] - it is therefore a bad idea to smooth your [[40d:underground|underground]] [[40d:farm|farm]].
* Smoothing a stone {{l|aquifer}} wall will cause it to stop leaking {{l|water}}.
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* Smoothing a stone [[40d:aquifer|aquifer]] wall will cause it to stop leaking [[40d:water|water]].
* If a smoothed floor is muddied, it will remain smooth - however, if/when {{l|shrub}}s and/or {{l|tower cap}}s grow on it, those tiles will become rough stone again.
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* If a smoothed floor is muddied, it will remain smooth - however, if/when [[40d:shrub|shrub]]s and/or [[40d:tower cap|tower cap]]s grow on it, those tiles will become rough stone again.
* Smoothing a {{l|boulder}} allows {{l|wagon}}s to pass over that tile.
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* Smoothing a [[40d:boulder|boulder]] allows [[40d:wagon|wagon]]s to pass over that tile.
* If a {{l|miner}} begins digging a tile of stone but does not finish, it cannot later be smoothed.
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* If a [[40d:miner|miner]] begins digging a tile of stone but does not finish, it cannot later be smoothed.
  
 
[[Category:Designations]]
 
[[Category:Designations]]

Revision as of 05:30, 3 April 2010

This article is about an older version of DF.

Smoothing natural walls and floors increases the value of rooms. It is done by dwarves with the Stone detailing labor, and it trains the Engraver skill. Smoothed floors look like constructed floors. Smoothed walls look similar to manually constructed walls and join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a free-standing pillar until joined to adjacent walls.

Only smoothed surfaces can be engraved to increase the room's value further, and only smoothed walls can be carved into fortifications.

Smoothing an area

  1. Press d to open the designate menu.
  2. Press s to select "Smooth Stone".
  3. Move the cursor to a position on or near a wall or floor and press enter.
  4. The spot you marked changes to a blinking green "+" indicating where the area you wish to smooth extends from.
  5. Move the cursor to any position, across the area you wish to smooth and then press enter again.
  6. The wall and floor tiles in the area you defined will blink with a white regular pattern.
  7. Wait for a dwarf with the Stone Detailing skill to smooth the stone on the walls and floors.

Note

  • You cannot smooth soil, such as silt, clay, loam, peat or sand. However, unlike previous versions, metal ores and other valuable stones can be smoothed.
  • Smoothing a muddy floor will remove the mud - it is therefore a bad idea to smooth your underground farm.
  • Smoothing a stone aquifer wall will cause it to stop leaking water.
  • If a smoothed floor is muddied, it will remain smooth - however, if/when shrubs and/or tower caps grow on it, those tiles will become rough stone again.
  • Smoothing a boulder allows wagons to pass over that tile.
  • If a miner begins digging a tile of stone but does not finish, it cannot later be smoothed.