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Difference between revisions of "40d:Tantrum"

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It is not impossible for a tantruming dwarf to destroy the [[bridge]] they are standing on and [[drown]].
 
It is not impossible for a tantruming dwarf to destroy the [[bridge]] they are standing on and [[drown]].
  
==Tantrum chains==
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A '''tantrum''' describes the actions of a dwarf who momentarily goes out of control, throwing things, breaking things, punching nearby dwarfs, and generally causing trouble.  In unlucky cases, this can cause the loss of valued items, or the injury or death of bystanders.  [[Justice]] will often fall upon a dwarf who has caused damage to body or property.
  
If any dwarf throws a tantrum in the beginning of the fortress's life, '''it should be taken as a warning.''' When this happens, it often signifies that the ''other'' dwarves are unhappy--and if they aren't already, they probably will be soon.
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A tantrum is usually due to, in that dwarf's opinion, the environment being personally unacceptable.  This can be due to a long series of substandard food, drink, shelter, and general living conditions, or a sudden and acute change brought on by the death of a [[friend]], [[spouse|family]] member, or favourite [[pet]], the loss of a [[masterpiece]], or other extreme, negative experience.
  
In more mature fortresses, tantrums have been known to have similarly nasty results. In one [[Boatmurdered|extreme case]], a chain of tantrums was observed which eventually brought the fortress to its metaphorical knees. Chains don't occur particularly often, but when they do, they are extraordinarily hard to stop.
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Viewing a dwarf's [[profile]] ( {{k|v}}, {{k|p}}, {{k|z}}, {{k|Enter}} ), their [[thoughts]] will usually spell out their grievances in the form of good/bad thoughts. 
 +
 
 +
A [[leader]] can often talk a dwarf down from the ledge with a [[meeting]].  If an unhappy dwarf is seeking a meeting (which is always with the leader), it's recommended to temporarily turn off all [[labor]] designations on the leader until the meeting is concluded.
 +
 
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A tantrum from one dwarf can often trigger tantrums in others - this is known as a '''tantrum chain''', or, especially if it grows out of control and threatens the fortress as a whole, a '''tantrum spiral'''.  If any dwarf throws a tantrum that cannot be explained by a personal loss, '''it should be taken as a warning.''' When this happens, it often signifies that the ''other'' dwarves are unhappy--and if they aren't already, they probably/possibly will be soon.
 +
 
 +
In more mature fortresses, tantrums have been known to have particularly nasty results. In [[Boatmurdered|extreme cases]], a chain of tantrums can bring a fortress to its metaphorical knees. Chains don't occur particularly often, but when they do, they are extraordinarily hard to stop.
  
 
They generally play out something like this:
 
They generally play out something like this:
  
Dwarf A throws a tantrum, and punches Dwarf B.
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:Dwarf A throws a tantrum, and punches Dwarf B.
A recovers happily, but B throws a tantrum and smashes the butcher's workshop to bits.
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:A recovers happily, but B throws a tantrum and smashes the butcher's workshop to bits.
The butcher, C, tantrums and destroys the table of the closest noble, D.
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:The butcher, C, tantrums and destroys the table of the closest noble, D.
D tantrums, starting fights with three other dwarves--A, C, and E.
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:D tantrums, starting fights with three other dwarves--A, C, and E.
All of ''them'' tantrum, and C is taken into custody.
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:All of ''them'' tantrum, and C is taken into custody.
E gets busy and smacks B. Meanwhile, C is killed by the hammerdwarf, accidentally or otherwise.
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:E gets busy and smacks B. Meanwhile, C is killed by the hammerdwarf, accidentally or otherwise.
C's friends, F, G, H, I, J, ''and K,'' all tantrum and do other nasty things.
+
:C's friends, F, G, H, I, J, ''and K,'' all tantrum and do other nasty things.
Everybody eventually tantrums and the fortress production grinds to a halt.
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:Everybody eventually tantrums and the fortress production grinds to a halt.
Everybody starves, throws themselves into a volcano, or otherwise dies.
+
:Everybody starves, throws themselves into a volcano, or otherwise dies.
  
 
:* [[What's the easiest way to check dwarves happiness|Ways to check dwarfs's happiness]]
 
:* [[What's the easiest way to check dwarves happiness|Ways to check dwarfs's happiness]]

Revision as of 21:54, 30 June 2009

Dwarves are fickle creatures, and when pressed to the breaking point of their happiness, they will tantrum. A tantruming dwarf may attack people and animals, destroy buildings, or throw things. The dwarf will receive happy thoughts from doing this. Those acts are generally considered a crime.

Dwarves will tantrum if they are at the "very unhappy" level of happiness or worse. If a dwarf has created a masterpiece-level item, they will also throw a tantrum if it rots, or is ever destroyed or stolen. Masterpiece engravings can be destroyed by miners digging out walls or floors.

However, dwarves will not tantrum if a masterpiece building is dismantled.

It is not impossible for a tantruming dwarf to destroy the bridge they are standing on and drown.

A tantrum describes the actions of a dwarf who momentarily goes out of control, throwing things, breaking things, punching nearby dwarfs, and generally causing trouble. In unlucky cases, this can cause the loss of valued items, or the injury or death of bystanders. Justice will often fall upon a dwarf who has caused damage to body or property.

A tantrum is usually due to, in that dwarf's opinion, the environment being personally unacceptable. This can be due to a long series of substandard food, drink, shelter, and general living conditions, or a sudden and acute change brought on by the death of a friend, family member, or favourite pet, the loss of a masterpiece, or other extreme, negative experience.

Viewing a dwarf's profile ( v, p, z, Enter ), their thoughts will usually spell out their grievances in the form of good/bad thoughts.

A leader can often talk a dwarf down from the ledge with a meeting. If an unhappy dwarf is seeking a meeting (which is always with the leader), it's recommended to temporarily turn off all labor designations on the leader until the meeting is concluded.

A tantrum from one dwarf can often trigger tantrums in others - this is known as a tantrum chain, or, especially if it grows out of control and threatens the fortress as a whole, a tantrum spiral. If any dwarf throws a tantrum that cannot be explained by a personal loss, it should be taken as a warning. When this happens, it often signifies that the other dwarves are unhappy--and if they aren't already, they probably/possibly will be soon.

In more mature fortresses, tantrums have been known to have particularly nasty results. In extreme cases, a chain of tantrums can bring a fortress to its metaphorical knees. Chains don't occur particularly often, but when they do, they are extraordinarily hard to stop.

They generally play out something like this:

Dwarf A throws a tantrum, and punches Dwarf B.
A recovers happily, but B throws a tantrum and smashes the butcher's workshop to bits.
The butcher, C, tantrums and destroys the table of the closest noble, D.
D tantrums, starting fights with three other dwarves--A, C, and E.
All of them tantrum, and C is taken into custody.
E gets busy and smacks B. Meanwhile, C is killed by the hammerdwarf, accidentally or otherwise.
C's friends, F, G, H, I, J, and K, all tantrum and do other nasty things.
Everybody eventually tantrums and the fortress production grinds to a halt.
Everybody starves, throws themselves into a volcano, or otherwise dies.