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Editing 40d:Thief

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::{{Gametext|Thief!  Protect the hoard from skulking filth!|4:1}}
 
::{{Gametext|Thief!  Protect the hoard from skulking filth!|4:1}}
 
:...and the game will zoom to a section of your fortress with a small grey "'''k'''" visible - that's your intruder.
 
:...and the game will zoom to a section of your fortress with a small grey "'''k'''" visible - that's your intruder.
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:'''Goblin snatchers''' happily run into any kind of trap. Armed with an iron dagger they should be approached with a little bit more caution, but any average soldier should take them down unharmed. When they get their hands on one of your beloved(?) children, they will stuff them in a bag they carry with them for that purpose.  (Needless to say, this creates a very [[thought|bad thought]] in the parents of the lost child.)  The child is considered part of the snatcher's inventory -- in particular, if the goblin is caught in a cage trap, the child will be caught with him.  Left in this condition for too long, the child may go insane.
 
:'''Goblin snatchers''' happily run into any kind of trap. Armed with an iron dagger they should be approached with a little bit more caution, but any average soldier should take them down unharmed. When they get their hands on one of your beloved(?) children, they will stuff them in a bag they carry with them for that purpose.  (Needless to say, this creates a very [[thought|bad thought]] in the parents of the lost child.)  The child is considered part of the snatcher's inventory -- in particular, if the goblin is caught in a cage trap, the child will be caught with him.  Left in this condition for too long, the child may go insane.

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