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Editing 40d:Thief

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Both kinds will usually come in small groups of about 1 to 4 individuals. They try to escape once detected and only fight when cornered. Their ability to sneak into your fortress is not to be underestimated; locked doors do not slow them down, although similar barriers that are linked to a [[trigger]] (and are closed) will.  They can lurk around the map for quite some time and wait for their opportunity, even when they are already inside your fortress. They may arrive more or less simultaneously with sieges or ambushes, distraction and general turmoil working in their favor. Guarding any entrance with [[restraint|guard animals]] is a safe countermeasure, though. A successful theft of item or child will be announced once the thief leaves the map.
 
Both kinds will usually come in small groups of about 1 to 4 individuals. They try to escape once detected and only fight when cornered. Their ability to sneak into your fortress is not to be underestimated; locked doors do not slow them down, although similar barriers that are linked to a [[trigger]] (and are closed) will.  They can lurk around the map for quite some time and wait for their opportunity, even when they are already inside your fortress. They may arrive more or less simultaneously with sieges or ambushes, distraction and general turmoil working in their favor. Guarding any entrance with [[restraint|guard animals]] is a safe countermeasure, though. A successful theft of item or child will be announced once the thief leaves the map.
  
Spotting the thief is winning the battle, but catching and killing them just feels better. A thief armed with only a knife will rarely - but sometimes - injure or even kill an untrained, unarmoured recruit, but typically the thief just gets worked by the dwarf. A typical thief can outrun a "[[Attribute#Agile|very agile]]", unarmoured dwarf, but can only just keep their own against an "extremely agile" unarmoured pursuer.  Sending more than one respondent to cut off any retreat may yield a more satisfying result.
 
  
 
Certain "playful" [[creatures]] will also try to steal items from your hoard, if left open to more general traffic.  These include [[raccoon]]s, which tend to be solitary, and groups of [[rhesus macaque]]s and [[mandrill]]s (which aren't just playful, but downright dangerous).  In addition, [[black bear|bear]]s and [[gnome]]s will try to steal your [[alcohol|booze]] if they can get at it.  None of these animals has any special ability to avoid standard traps or bypass locked doors.
 
Certain "playful" [[creatures]] will also try to steal items from your hoard, if left open to more general traffic.  These include [[raccoon]]s, which tend to be solitary, and groups of [[rhesus macaque]]s and [[mandrill]]s (which aren't just playful, but downright dangerous).  In addition, [[black bear|bear]]s and [[gnome]]s will try to steal your [[alcohol|booze]] if they can get at it.  None of these animals has any special ability to avoid standard traps or bypass locked doors.

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