v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Thief"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(rough rework)
Line 7: Line 7:
 
'''Goblin snatchers''' happily run into any kind of trap. Armed with an iron dagger they should be approached with a little bit more caution, but any average soldier should take them down unharmed. When they get their hands on one of your beloved(?) children, they will stuff them in a bag they carry with them for that purpose.
 
'''Goblin snatchers''' happily run into any kind of trap. Armed with an iron dagger they should be approached with a little bit more caution, but any average soldier should take them down unharmed. When they get their hands on one of your beloved(?) children, they will stuff them in a bag they carry with them for that purpose.
  
Both kinds will usually come in small groups of about 1 to 4 individuals. They try to escape once detected and only fight when cornered. Their ability to sneak into your fortress is not to be underestimated; they can lurk around the map for quite some time and wait for their opportunity, even when they are already inside your fortress. Guarding any entrance with chained dogs is a safe coutermeasure though.
+
Both kinds will usually come in small groups of about 1 to 4 individuals. They try to escape once detected and only fight when cornered. Their ability to sneak into your fortress is not to be underestimated; they can lurk around the map for quite some time and wait for their opportunity, even when they are already inside your fortress. They may arrive more or less simultaneously with sieges or ambushes, distraction and general turmoil working in their favor. Guarding any entrance with chained dogs is a safe coutermeasure though.
  
 
Certain "playful" [[creatures]] will also try to steal items from your hoard. These include [[raccoon]]s, [[rhesus macaque]]s and [[mandrill]]s(which aren't just playful, but downright dangerous).  In addition, [[black_bear|bear]]s and [[gnome]]s will try to steal your [[alcohol|booze]] if they can get at it.
 
Certain "playful" [[creatures]] will also try to steal items from your hoard. These include [[raccoon]]s, [[rhesus macaque]]s and [[mandrill]]s(which aren't just playful, but downright dangerous).  In addition, [[black_bear|bear]]s and [[gnome]]s will try to steal your [[alcohol|booze]] if they can get at it.

Revision as of 23:13, 28 July 2009

In Fortress mode, a thief is a disgusting dishonorable creature that can skulk around the map unseen until it moves adjacent to a dwarf, guard dog, or other helpful creature.

There are two types: kobold pilferers and goblin baby-snatchers:

Kobold thieves can start appearing quite early (first year) and are generally immune to any traps; they only trigger traps in panic after being detected. Armed with only a copper dagger they are no threat to anyone. While they sometimes steal low value items strewn outside, there seems to be a mechanism that makes them target other items inside instead, too. A successful theft will be announced once the thief leaves the map.

Goblin snatchers happily run into any kind of trap. Armed with an iron dagger they should be approached with a little bit more caution, but any average soldier should take them down unharmed. When they get their hands on one of your beloved(?) children, they will stuff them in a bag they carry with them for that purpose.

Both kinds will usually come in small groups of about 1 to 4 individuals. They try to escape once detected and only fight when cornered. Their ability to sneak into your fortress is not to be underestimated; they can lurk around the map for quite some time and wait for their opportunity, even when they are already inside your fortress. They may arrive more or less simultaneously with sieges or ambushes, distraction and general turmoil working in their favor. Guarding any entrance with chained dogs is a safe coutermeasure though.

Certain "playful" creatures will also try to steal items from your hoard. These include raccoons, rhesus macaques and mandrills(which aren't just playful, but downright dangerous). In addition, bears and gnomes will try to steal your booze if they can get at it.