v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Version number

From Dwarf Fortress Wiki
Revision as of 14:18, 13 June 2014 by Lethosor (talk | contribs) (Changed quality rating from "Unrated" to "Superior" using the rating script)
Jump to navigation Jump to search
This article is about an older version of DF.

The version number identifies each Dwarf Fortress release. Tarn Adams assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:

  1. The first number is how many hundreds of core components have been completed. Since there are only 100, this will only reach 1 when they are all completed.
  2. The second number is how many of the 100 core components have been completed.
  3. The third number is how many of the 589 required components have been completed.
  4. The fourth number is how many of the 383 bloat components have been completed.
  5. The adjacent letter is increased by one alphabetically for each bug-fix release of a version.
  6. The number after the letter refers to openGL optimizations. These reflect no changes to the gameplay; only to top-level interface and improved performance on newer video cards.

Example

0 . 28 . 181 . 40 d19
Fewer than 100 core components complete
28 core components completed
181 required components completed
40 bloat components completed
A fourth bug-fix release. A 19th openGL update.

Version 1

Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:

  • In fortress mode, the fortress needs to be able to grow into a capital that can interact with the outside world in various ways, including trade, diplomacy and war.
  • In adventure mode, the adventurer needs to be able to interact with all elements added.
  • The core and required components need to be implemented.

See Also