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40d Talk:Cliff

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Revision as of 15:16, 8 March 2010 by Briess (talk | contribs) (moved Talk:Broken/40d\x3aCliff to 40d Talk:Cliff)
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Artificial Cliffs[edit]

Finding cliffs is pretty hard, but they have a useful advantage in being comparatively hard to attack areas that are still outdoors. It's pretty easy to destroy slopes around terrain just by digging out all dirt walls that have slopes around them, so making your own cliffs seems like a more commonly accessible answer to me than just finding an area that has cliffs.--DimensionWarped 16:55, 23 November 2008 (EST)

It seems to me that 'older' (~.38c) versions created more cliffs than the current version does. The only place I've been able to find cliffs recently is in coastal areas with purely igneous marine strata. My first successful game featured a bunch of cliffs, though. I've also never seen cliffs when there's been a sedimentary base rock.
Basically, I think the auto-smoothing has gotten more aggressive in the newer version (reducing the likelihood of cliffs), and that sedimentary rock seems to be more eroded on average than igneous. Of course, sites with *no* sedimentary rock aren't especially desirable for most games (little iron ore), so you rarely see cliffs anymore. There is an option in the current version in world creation for eroding cliffs - turning that off might generate more cliffs.
--Squirrelloid 21:03, 23 November 2008 (EST)

Even turning off smoothing entirely at worldgen results in steep slopes rather than cliffs - cliffs were disabled entirely because they caused problems for worldgen roads. Random832 11:15, 24 November 2008 (EST)

So has it been confirmed in .40d that cliffs are no longer existent? Even with embark anywhere and departing on a mountain peak I get nothing but a bunch of slopes. --Demaster72 16:14, 5 February 2009 (EST)