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40d Talk:Road

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It isn't nessessary in 0.27 for a road to be built to get human wagons and in fact, it appears that even if you do, they don't use it sometimes.--Draco18s 10:50, 4 November 2007 (EST)

It looked like the human caravan moved faster on a road, but I'm not sure. Ill find out next summer season. --Soyweiser 14:02, 8 November 2007 (EST)

removing roads

how do I remove a road... I didn't really get the difference btn a road and a floor for corridors and now I cannot put a door at the front of my fortress to lock the invaders out! GarrieIrons 03:45, 3 January 2008 (EST)

I worked it out... it is through the q menu GarrieIrons 04:17, 3 January 2008 (EST)

using roads

I've just built a road to help the traders yet they happily plow through the wilderness. Is there anyway to help speed them along and make them use the road. Perferably without having to build wall or channels to funnel them. Yvain 00:37, 19 February 2008 (EST)

speed

will roads speed up my dwarves? --Koltom 09:52, 29 February 2008 (EST)

Roads and floor underneath

It seems that buildin on varied floortile makes the game forget any special occurences. For example if main biome's architype is gabbro, and you have found nasty microcline vein that ruins your entire corridor, you can build road over the microcline and then remove it to transform the floor into gabbro. I did sone arbitual testing and I could show those testing results shoud anyone care. --Athan 10:59, 28 March 2008 (EDT)

It also forgets about smoothing ot that place (not the engravings, though). There was a similar problem with constructions, but Toady fixed it (at least dev log says so).--Dorten 23:13, 17 April 2008 (EDT)

Actual Benefit

I had a wilderness or swamp or similar area... and i kept having my cleared path get overgrown with trees. I paved it and I had no future problems with this. Dunno if it still works, and i've not duplicated it to see if it matters. In the mountainous regions, you smooth the boulders and there won't be future problems. --Vaevictus 16:13, 17 April 2008 (EDT)


Amount of material needed

What? I know that the formula for the 2D version was (height×width+1)/4, rounding up, for most materials, and (height×width+1)/2, rounding up, for metal. --Savok 14:28, 18 June 2008 (EDT)

The ceiling of [(height x width + 1)/4] is the same as the floor of [(height x width)/4 + 1] so both formula result in the same answer, I didn't know about the first so when I tested it myself, I used the second. --Kyace 18:09, 18 June 2008 (EDT)
Oh. I should've actually checked out the math.
I wonder whether metals still have a different formula and how that works... I suspect they don't. --Savok 00:02, 19 June 2008 (EDT)

It never occurred to me to try paving with metal, that's awesome. I've got a fortress with a legendary goblin bone front door and weapon traps filled exclusively with captured goblin weapons, now I'm going to pave the way leading up to it with iron from melted-down goblin armor. It's a pity that I can't install goblin skull totems along the sides of the road too, if I put them out there they'll probably just get stolen. :) Bryan Derksen 00:19, 19 June 2008 (EDT)