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Editing Advanced world generation
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After civilizations reach this cap, they will not spread out any more to place new cities. By default, the raws limit each civilization site to a population of 120, regardless of the race of the civilization - therefore, without editing the raws, the total population on the map can't go above site cap x 120. | After civilizations reach this cap, they will not spread out any more to place new cities. By default, the raws limit each civilization site to a population of 120, regardless of the race of the civilization - therefore, without editing the raws, the total population on the map can't go above site cap x 120. | ||
− | Beware; increasing this too high can slow worldgen down by a lot. Another effect can be goblins (or certain [[Elf|other civs]]) sometimes overwhelming all other | + | Beware; increasing this too high can slow worldgen down by a lot. Another effect can be goblins (or certain [[Elf|other civs]]) sometimes overwhelming all other civs and/or flooding the world with their homes, leaving no good places to build your fortress, be it human or dwarven. If you choose a low cap to hasten world generation, the cap will likely be reached within years, stopping expansion of all civs. If you want a good, long history, you will have to adjust site/population cap and the number of civs many times to find one fulfilling your needs. |
{| {{prettytable}} | {| {{prettytable}} |