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Editing Biome

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''Note: Making the starting plot larger will slow your game down considerably; likewise, a small embark area can dramatically increase framerate. One embark square translates to 48×48 ingame tiles''
 
''Note: Making the starting plot larger will slow your game down considerably; likewise, a small embark area can dramatically increase framerate. One embark square translates to 48×48 ingame tiles''
  
By making use of several biomes, you can provide more resources for your fort.  Making sure one of your biomes contains either a broadleaf or conifer [[forest]] will provide you with an ample supply of [[tree]]s, even if the rest of your plot extends into badlands and [[desert]].
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By making use of several biomes you can provide more resources for your fort.  Making sure one of your biomes contains either a broadleaf or conifer [[forest]] will provide you with an ample supply of [[tree]]s, even if the rest of your plot extends into badlands and [[desert]].
  
 
All biomes also have some kind of "alignment" -- good, neutral, or evil -- and a degree of "savagery", which essentially measures how relatively peaceful the biome is. The combination of alignment and savagery is referred to as the biome's [[surroundings]]. However, a named region (which is a contiguous area of one category of biomes, such as [[forest]]s or [[wetland]]s) will be either good, neutral, or evil.  It is not uncommon to see a large mountain range with one alignment, and a few mountains, disconnected from the main mountain range by a single region tile, with a different alignment.  Therefore, the more biomes you have, the more likely it is to have combinations of different alignments and savageries, if so desired.
 
All biomes also have some kind of "alignment" -- good, neutral, or evil -- and a degree of "savagery", which essentially measures how relatively peaceful the biome is. The combination of alignment and savagery is referred to as the biome's [[surroundings]]. However, a named region (which is a contiguous area of one category of biomes, such as [[forest]]s or [[wetland]]s) will be either good, neutral, or evil.  It is not uncommon to see a large mountain range with one alignment, and a few mountains, disconnected from the main mountain range by a single region tile, with a different alignment.  Therefore, the more biomes you have, the more likely it is to have combinations of different alignments and savageries, if so desired.
  
If your plot contains only [[ocean]], [[lake]], or [[mountain]] biomes, you will not be able to embark (the dwarves would have difficulty parking their [[wagon (embark)|wagon]] on water, while mountains are too barren and remote to reach).
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If your plot contains only [[ocean]], [[lake]] or [[mountain]] biomes, you will not be able to embark. The dwarves would have difficulty parking their [[wagon (embark)|wagon]] on water, while mountains are too barren and remote to reach.
  
 
== Available Biomes ==
 
== Available Biomes ==

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