Difference between revisions of "DF2014:Animal people"

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m (Animal People Organized by Attributes: *sees the pile of loose uppercase strewn about, and thumps it*)
(Animal people organized by Attributes)
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== Animal people organized by Attributes==
 
== Animal people organized by Attributes==
All animal people have the Learning and Humanoid Attributes
+
 
 +
* Probably only functions as a Citizen in Fortress Mode (Needs Testing/Verification)
 +
 
 +
+ Probably only functions in Adventure Mode (Needs Testing/Verification)
 +
 
 +
# Probably only functions for procedurally generated "mob spawns" and not for adventurers (Needs Testing/Verification)
 +
 
 +
 
 +
<big>'''(All animal people have the Learning and Humanoid Attributes)'''</big>
 +
 
 +
 
 
{|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:left"
 
{|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:left"
 
! Attribute !! Effect !! Species of Animal Man
 
! Attribute !! Effect !! Species of Animal Man
 
|-
 
|-
| [[Amphibious]] || [[Metalsmith's forge]] || [[Metalsmith's forge]]
+
| '''<big>[[Amphibious]]</big>''' || [[Metalsmith's forge]] || [[Metalsmith's forge]]
|-
 
| [[Aquatic]] || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
 
 
|-
 
|-
| [[Beaching]]ʈ || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
+
| '''<big>[[Aquatic]]</big>''' || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Breeding]] || [[Leather works]] || [[Metalsmith's forge]]
+
| '''<big>[[Breeding]]</big>''' || [[Leather works]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Chitin]] || [[Clothier's shop]] || [[Metalsmith's forge]]
+
| '''<big>[[Egglaying]]</big>''' || [[Carpenter's workshop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Egglaying]] || [[Carpenter's workshop]] || [[Metalsmith's forge]]
+
| '''<big>[[Flying]]</big>''' || [[Metalsmith's forge]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Flying]] || [[Metalsmith's forge]] || [[Metalsmith's forge]]
+
| '''<big>[[Genderless]]</big>''' || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Genderless]] || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
+
| '''<big>[[Hoof]]</big>''' || [[Leather works]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Grazer]] || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
+
| '''<big>[[Horn]]</big>''' || [[Clothier's shop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Leather]] || [[Leather works]] || [[Metalsmith's forge]]
+
| '''<big>[[No Pain]]</big>''' || [[Carpenter's workshop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Cloth]] || [[Clothier's shop]] || [[Metalsmith's forge]]
+
| '''<big>[[No Stun]]</big>''' || [[Metalsmith's forge]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Wood]] || [[Carpenter's workshop]] || [[Metalsmith's forge]]
+
| '''<big>[[Shell]]</big>''' || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Metal]] || [[Metalsmith's forge]] || [[Metalsmith's forge]]
+
| '''<big>[[Steals drink]]</big>''' || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Bone]] || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
+
| '''<big>[[Steals food]]</big>''' || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Shell]] || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
+
| '''<big>[[Steals items]]</big>''' || [[Craftsdwarf's workshop]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Leather]] || [[Leather works]] || [[Metalsmith's forge]]
+
| '''<big>[[Syndrome]]</big>''' || [[Leather works]] || [[Metalsmith's forge]]
 
|-
 
|-
| [[Cloth]] || [[Clothier's shop]] || [[Metalsmith's forge]]
+
| '''<big>[[Webs]]</big>''' || [[Clothier's shop]] || [[Metalsmith's forge]]
|-
+
|-}
| [[Wood]] || [[Carpenter's workshop]] || [[Metalsmith's forge]]
 
|}
 
 
 
* Probably only functions as a Citizen in Fortress Mode (Needs Testing/Verification)
 
+ Probably only functions in Adventure Mode (Needs Testing/Verification)
 
ʈ Probably only functions for procedurally generated "mob spawns" and not for adventurers (Needs Testing/Verification)
 
  
 
== History ==
 
== History ==

Revision as of 21:54, 15 August 2019

This article is about the current version of DF.

Animal people are half-man, half-beast creatures with various animal-like traits (such as flying, thievery, and poisons), inherited from their base animal. They generally have significantly longer lifespans than their base animals, as well as the ability to learn. Animal people can join civilizations and live in sites. They can also come to your fort as visitors.

Animal people are playable creatures in adventure mode. If they became established members of a playable civ (dwarf, elf, human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under Intelligent Wilderness Creature. Some animal people may not be available due to having died out or being uncontacted (e.g. excluded to an isolated island).

Wild animal people wander on the surface in savage environments or dwell underground in the caverns; these two populations form distinct groups. Subterranean animal people are actually a civilization in themselves, rarely encountered, in small groups or "tribes". They are equipped with primitive weaponry such as wooden spears and blowguns (they are the only known source of blowdarts). Subterranean animal people will be labeled as Hostile upon discovery. They are not interested in negotiations and will attack your dwarves on sight. Encountering them often comes as a surprise, since there is no way to know about their presence before embarking. They do not appear in the civilizations menu.

Subterranean animal people are also found in generated sewers, formed from a collection of outcasts.

Subterranean animal people

Ethics

Being an entity in their own right, subterranean animal people possess ethics much like other civs. Those particular ethics are incomplete for now — being directly copied from kobolds and their values all set to zero (none).

Like kobolds, subterranean animal people consider the killing of other living beings very much acceptable, but treason is unthinkable and they'll respond to the murder of their own kind by exiling the offender from their tribe. They oppose torturing for information and the torture of animals, but consider torturing for fun appropriate. Assault is considered a personal matter, while slavery, animal trophies, and the consumption of sapient beings (which includes other animal people) are all unthinkable acts.

Other animal people