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DF2014:Animal person

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Animal people are half-man, half-beast creatures with various animal-like traits, some beneficial (such as flying, and poisons), or detrimental (thievery), inherited from their base animal. They generally have significantly longer lifespans than the base animals, as well as the ability to learn. They can be legless, but get arms even if their base animal is limbless. Their body size is the average of their base animal's size and 70,000 (the size of a human), working out so that the smallest animal people are 35,000cm³, half the size of a human, but they can get very large. Animal people can join civilizations and live in sites, or come to your fort as visitors.

Animal people are playable creatures in adventure mode. If they became established members of a playable civ (dwarf, elf, human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under Intelligent Wilderness Creature. Some animal people may not be available due to having died out or being uncontacted (e.g. excluded to an isolated island).

Wild animal people wander on the surface in savage environments or dwell underground in the caverns; these two populations form distinct groups. Subterranean animal people are actually a civilization in themselves, rarely encountered, in small groups or "tribes". They are equipped with primitive weaponry such as wooden spears and blowguns (they are the only known source of blowdarts). Subterranean animal people will be labelled as Hostile upon discovery – they are not interested in negotiations, and will attack your dwarves on sight. Encountering them often comes as a surprise, since there is no way to know about their presence before embarking. They do not appear in the civilizations menu.

Subterranean animal people are also found in generated sewers, formed from collections of outcasts.

Subterranean animal people

Ethics

Being an entity in their own right, subterranean animal people possess ethics; much like other civs. Those particular ethics are incomplete for now — being directly copied from kobolds and their values all set to zero (none).

Like kobolds, subterranean animal people consider the killing of other living beings acceptable, but treason is unthinkable, and they'll respond to the murder of their own kind by exiling the offender from their tribe. They oppose torturing for information and the torture of animals, but consider torturing for fun appropriate. Assault is considered a personal matter, while slavery, the taking of animal trophies, and the consumption of sapient beings (which includes other animal people) are all unthinkable acts.

Other animal people

Animal people organized by attributes

@ Probably only functions as a citizen in Fortress Mode [Verify]

+ Probably only functions in Adventure Mode [Verify]

(#) Probably only functions for procedurally generated "mob spawns" and not for adventurers [Verify]

Attribute Effect Species of Animal Person
Amphibious Move and breathe normally on water AND dry land Alligator man | Axolotl man | Capybara man | Crab man | Elephant seal man | Gila monster man | Green tree frog man | Harp seal man | Hippo man | Horseshoe crab man | Leopard seal man | Olm man | Otter man | Platypus man | Pond turtle man | Reptile man | Saltwater crocodile man | Snapping turtle man | Toad man | Walrus man
Aquatic Move and breathe normally in water, but drown in less than 4/7 units of water. Cuttlefish man | Moon snail man | Narwhal man | Nautilus man | Octopus man | Orca man | Sperm whale man | Sponge man | Squid man
Ectothermic Does not have internal body temperature Assumedly all species of reptiles, amphibians, arthropods, etc
Egglaying@ Females will lay (sterile) eggs if given a nest box to claim Assumedly all species of egglaying birds, reptiles, etc
Flying+(bugged) Can fly through the air Albatross man | Barn owl man | Bluejay man | Bushtit man | Buzzard man | Cardinal man | Crow man | Damselfly man | Dragonfly man | Eagle man | Firefly man | Fly man | Grackle man | Great horned owl man | Grey parrot man | Hornbill man | Kea man | Kestrel man | Loon man | Lorikeet man | Magpie man | Mantis man | Masked lovebird man | Monarch butterfly man | Mosquito man | Moth man | Oriole man | Osprey man | Parakeet man | Peach-faced lovebird man | Peregrine falcon man | Puffin man | Raven man | Red-winged blackbird man | Roach man | Snowy owl man | Sparrow man | Swan man | Thrips man | Vulture man | Wren man
Genderless Cannot breed in normal gameplay Leech man | Slug man | Snail man | Sponge man | Worm man
No Pain Feels no pain Bark scorpion man | Brown recluse spider man | Jumping spider man
No Stun Cannot be stunned Bark scorpion man | Brown recluse spider man | Jumping spider man
Shell Has a shell that can be yielded if butchered, however, dwarves won't butcher animal people in non-modded DF. Armadillo man | Desert tortoise man | Giant tortoise man | Moon snail man | Nautilus man | Pond turtle man | Snail man | Snapping turtle man
Steals drink(#) Approaches any available drink and steals it, guzzling entire barrels at once, on the spot. Black bear man | Grizzly bear man | Polar bear man | Sloth bear man
Steals food(#) Approaches any available food and steals it, carrying a stack of food off-map. Black bear man | Buzzard man | Capuchin man | Coati man | Gray langur man | Grizzly bear man | Honey badger man | Kea man | Mandrill man | Polar bear man | Raccoon man | Rhesus macaque man | Sloth bear man | Vulture man
Steals items(#) Approaches an item and steals it, carrying it off-map. Capuchin man | Coati man | Gray langur man | Kea man | Mandrill man | Raccoon man | Rhesus macaque man
Syndrome Venoms that cause various symptoms, usually applied by bite or a special sting attack Adder man | Bark scorpion man | Black mamba man | Brown recluse spider man | Bushmaster man | Copperhead snake man | Gila monster man | King cobra man | Platypus man | Rattlesnake man
Webs Can move through webbing and collect it in adventure mode with g. No web spray attack included. Brown recluse spider man

(All animal people have the Learning and Humanoid Attributes)

Creature & body tokens altered from base animal raws

These are the tokens removed, added or replaced from the base creature that animal people come from. They are replaced in the c_variation_default.txt raw file by the tokens APPLY_CREATURE_VARIATION:ANIMAL_PERSON and APPLY_CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS which come from the animal person's raws.

Tokens removed and added

Token Change
NAME Removed
GENERAL_CHILD_NAME Removed
GENERAL_BABY_NAME Removed
CASTE_NAME Removed
CHILDNAME Removed
BABYNAME Removed
SMALL_REMAINS Removed
DESCRIPTION Removed
CREATURE_TILE Removed
COLOR Removed
MAXAGE Removed
SOUND Removed
PET Removed
PETVALUE Removed
PENETRATEPOWER Removed
VERMIN_EATER Removed
VERMIN_HATEABLE Removed
VERMIN_GROUNDER Removed
VERMIN_FISH Removed
VERMIN_SOIL Removed
VERMIN_SOIL_COLONY Removed
VERMIN_ROTTER Removed
VERMIN_NOTRAP Removed
FISHITEM Removed
IMMOBILE_LAND Removed
TRIGGERABLE_GROUP Removed
MOUNT Removed only from creatures with legs
PET_EXOTIC Removed
NOT_BUTCHERABLE Removed
SPEED Removed
SWIMSPEED Removed
MUNDANE Removed
POPULATION_NUMBER Removed
CLUSTER_NUMBER Removed
ATTACK Removed
ATTACK_SKILL Removed
ATTACK_VERB Removed
ATTACK_CONTACT_PERC Removed
ATTACK_PRIORITY Removed
ATTACK_FLAG_WITH Removed
ATTACK_PENETRATION_PERC Removed
ATTACK_PREPARE_AND_RECOVER Removed
ATTACK_FLAG_EDGE Removed
ATTACK_FLAG_CANLATCH Removed
SPECIALATTACK_INJECT_EXTRACT Removed
SPECIALATTACK_SUCK_BLOOD Removed
ATTACK_VELOCITY_MODIFIER Removed
GAIT Removed
UBIQUITOUS Removed
LARGE_ROAMING Added
SAVAGE Added
GRAVITATE_BODY_SIZE:70000 Added
CHANGE_FREQUENCY_PERC:10 Added
CAN_LEARN Added
CAN_SPEAK Added
EQUIPS Added
CANOPENDOORS Added
LOCAL_POPS_CONTROLLABLE Added
LOCAL_POPS_PRODUCE_HEROES Added

APPLY_CREATURE_VARIATION:ANIMAL_PERSON Body Tokens Converted

Target Tag Replacement Tag
QUADRUPED HUMANOID
QUADRUPED_FRONT_GRASP HUMANOID
QUADRUPED_NECK HUMANOID_NECK:3FINGERS
QUADRUPED_NECK_FRONT_GRASP HUMANOID_NECK
QUADRUPED_HOOF HUMANOID_HOOF:3FINGERS
QUADRUPED_NECK_HOOF HUMANOID_NECK_HOOF:3FINGERS
HUMANOID_ARMLESS HUMANOID:4FINGERS
HUMANOID_ARMLESS_NECK HUMANOID_NECK:4FINGERS
BODY_WITH_HEAD_FLAG HUMANOID:3FINGERS
BASIC_1PARTBODY:BASIC_HEAD HUMANOID:3FINGERS
BASIC_2PARTBODY:BASIC_HEAD HUMANOID:3FINGERS
BASIC_1PARTBODY:BASIC_HEAD_NECK HUMANOID_NECK:3FINGERS
BASIC_2PARTBODY:BASIC_HEAD_NECK HUMANOID_NECK:3FINGERS
INSECT HUMANOID_4ARMS:3FINGERS
INSECT_4LEGS_2ARMS HUMANOID:3FINGERS
SPIDER HUMANOID_6ARMS:3FINGERS
5TOES_FQ_FINGERS 5FINGERS
4TOES_FQ_FINGERS 4FINGERS
3TOES_FQ_FINGERS 3FINGERS
5TOES_FQ_REG 5FINGERS
4TOES_FQ_REG 4FINGERS
3TOES_FQ_REG 3FINGERS
5TOES_RQ_ANON 5TOES
4TOES_RQ_ANON 4TOES
3TOES_RQ_ANON 3TOES
5TOES_RQ_REG 5TOES
4TOES_RQ_REG 4TOES
3TOES_RQ_REG 3TOES

APPLY_CREATURE_VARIATION:ANIMAL_PERSON:LEGLESS Body Tokens Converted

Target Tag Replacement Tag
QUADRUPED HUMANOID_LEGLESS
QUADRUPED_NECK HUMANOID_LEGLESS_NECK:3FINGERS
QUADRUPED_HOOF HUMANOID_LEGLESS:3FINGERS
QUADRUPED_NECK_HOOF HUMANOID_LEGLESS_NECK:3FINGERS
HUMANOID_ARMLESS HUMANOID_LEGLESS:4FINGERS
HUMANOID_ARMLESS_NECK HUMANOID_LEGLESS_NECK:4FINGERS
BODY_WITH_HEAD_FLAG HUMANOID_LEGLESS:3FINGERS
BASIC_1PARTBODY:BASIC_HEAD HUMANOID_LEGLESS:3FINGERS
BASIC_2PARTBODY:BASIC_HEAD HUMANOID_LEGLESS:3FINGERS
BASIC_1PARTBODY:BASIC_HEAD_NECK HUMANOID_LEGLESS_NECK:3FINGERS
BASIC_2PARTBODY:BASIC_HEAD_NECK HUMANOID_LEGLESS_NECK:3FINGERS
INSECT HUMANOID_LEGLESS_4ARMS:3FINGERS
SPIDER HUMANOID_LEGLESS_6ARMS:3FINGERS
5TOES_FQ_FINGERS 5FINGERS
4TOES_FQ_FINGERS 4FINGERS
3TOES_FQ_FINGERS 3FINGERS
5TOES_FQ_REG 5FINGERS
4TOES_FQ_REG 4FINGERS
3TOES_FQ_REG 3FINGERS
5TOES_RQ_ANON Removed
4TOES_RQ_ANON Removed
3TOES_RQ_ANON Removed
5TOES_RQ_REG Removed
4TOES_RQ_REG Removed
3TOES_RQ_REG Removed

History

Present from the first official release of the game, the animal people did not exist as a class but were instead part of a small group of subterranean creatures that harassed your dwarves. Frogmen, lizardmen, and snakemen emerged from cave rivers, and antmen, batmen, and ratmen would come out from chasms to attack.

v0.27.169.32a released three-dimensional worlds, and subterranean creatures were moved to flock near generated chasms, underground rivers, and underground pools. Cave swallowmen and olmmen were introduced. The first set of above-ground savage animal people were also introduced: leechmen, snailmen, slugmen, and tigermen.

In v0.31, every creature was renamed and/or had their properties revamped (for example, "frogman" was changed to "amphibian man" and "batman" was changed to "bat man"). Not all animal people were redefined in this version, and some continued to use old codes for many releases. The version also introduced "creature variation" templates, which made converting existing animals to humanoid (and giant) variations much more efficient. Underground features were expanded to the current caverns, and subterranean animal people formed civilizations. More anthropomorphic variations of animals present at the time were added.

More animal people were added to the game in v0.34.

v0.42.01 allowed animal people to join civilizations, live in sites, and visit forts. Animal people became playable as adventurers. (A grizzly bear hammerman has much to offer a dwarven society.) v0.42.04 added more animal people to the game.

Bugs

  • Humanoid versions of animals with the [MEANDERER] token will keep it when converted, leading to severe issues with their pathfinding. These animal people will move extremely slowly unless performing a task.Bug:9588
  • Animal people can't learn swimming. Bug:9853