v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Breeding

From Dwarf Fortress Wiki
Revision as of 01:28, 9 July 2014 by BriessBot (talk | contribs) (Creating page for DF2014 (209/271))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article is about the current version of DF.
Note that some content may still need to be updated.

Breeding creatures (those with the necessary [CHILD] tokens) can produce offspring in fortress mode. Conversely, non-breeding creatures cannot reproduce in fortress mode, even though they may do so during worldgen (e.g. dragons). Breeding creatures are significantly more useful as stock for a meat industry than their non-breeding counterparts.

When a male and a female of the same breeding species are present on the map, sooner or later the male will impregnate the female. Animal reproduction requires absolutely no contact between them, and in fact will occur regardless of distance, physical obstacles such as walls or locked doors, number of each gender, and even ownership. This has been jokingly referred to by players as spore-based breeding; even a male in a herd of wild animals outside the fortress walls can impregnate a female deep in the lowest level, and females can get pregnant again immediately after giving birth (much like dwarves). One way to prevent pregnancy is by caging all the females, but those that are already pregnant can give birth while caged (also much like dwarves). (Males who are caged are still able to breed.) Breeding also appears to be prevented while creatures are swimming.

Invaders normally are incapable of breeding, but they have been observed to arrive on the map pregnant. Additionally, invaders (whether soldiers or mounts) can become pregnant and breed while on the map if they possess the [PET] or [PET_EXOTIC] tokens (and a [PET_VALUE]), but their parents will immediately attack their offspring unless they are separated from each other (such as via cage traps).

There is a per-creature-type population cap, observed to be around 50, past which breeding animals will not get pregnant; existing pregnancies will mature to term. Furthermore, animals will not reproduce if children make up more than 75% of their population - for creatures which take longer than a year to grow up (such as elephants, which take 10 years), this can slow breeding significantly. Once the population drops below these caps, the creatures will begin breeding again.