Difference between revisions of "DF2014:Creature"

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(Above Ground: updated food source for creatures Name starting with A)
(Above Ground: updated food source for creatures Name starting with B)
 
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{{CreatureCurrent table row|name=[[Aye-aye man]]|symbol=a|color=7:0:0|food=No|playable=Adv|hostile=No|size=36,250|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Aye-aye man]]|symbol=a|color=7:0:0|food=No|playable=Adv|hostile=No|size=36,250|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Badger]]|symbol=b|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=15,000|value=25|biome=Taiga, any temperate savanna, grassland, shrubland, forest|note=}}
 
{{CreatureCurrent table row|name=[[Badger]]|symbol=b|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=15,000|value=25|biome=Taiga, any temperate savanna, grassland, shrubland, forest|note=}}
{{CreatureCurrent table row|name=[[Badger man]]|symbol=b|color=7:0:0|food=Yes|playable=Adv|hostile=No|size=42,500|value=25|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Animal person, Benign}}
+
{{CreatureCurrent table row|name=[[Badger man]]|symbol=b|color=7:0:0|food=No|playable=Adv|hostile=No|size=42,500|value=25|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Bark scorpion man]]|symbol=s|color=6:0:1|food=No|playable=Adv|hostile=No|size=35,001|value=Not tameable|biome=Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bark scorpion man]]|symbol=s|color=6:0:1|food=No|playable=Adv|hostile=No|size=35,001|value=Not tameable|biome=Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Barn owl]]|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Barn owl]]|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}
{{CreatureCurrent table row|name=[[Barn owl man]]|symbol=b|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=35,250|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Animal person, Lays eggs, Benign}}
+
{{CreatureCurrent table row|name=[[Barn owl man]]|symbol=b|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,250|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Animal person, Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Beak dog]]|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}
 
{{CreatureCurrent table row|name=[[Beak dog]]|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}
 
{{CreatureCurrent table row|name=[[Beetle man]]|symbol=b|color=4:0:0|food=No|playable=Adv|hostile=Yes|size=35,000|value=n/a|biome=Any non-freezing biome|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Beetle man]]|symbol=b|color=4:0:0|food=No|playable=Adv|hostile=Yes|size=35,000|value=n/a|biome=Any non-freezing biome|note=Animal person}}
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{{CreatureCurrent table row|name=[[Black bear man]]|symbol=B|color=0:0:1|food=No|playable=Adv|hostile=Yes|size=95,000|value=n/a|biome=Forest taiga, any temperate forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Black bear man]]|symbol=B|color=0:0:1|food=No|playable=Adv|hostile=Yes|size=95,000|value=n/a|biome=Forest taiga, any temperate forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Black mamba]]|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}
 
{{CreatureCurrent table row|name=[[Black mamba]]|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}
{{CreatureCurrent table row|name=[[Black mamba man]]|symbol=s|color=0:0:1|food=Yes|playable=Adv|hostile=No|size=37,500|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Animal person, Lays eggs}}
+
{{CreatureCurrent table row|name=[[Black mamba man]]|symbol=s|color=0:0:1|food=No|playable=Adv|hostile=No|size=37,500|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Animal person, Lays eggs}}
 
{{CreatureCurrent table row|name=[[Black-crested gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
 
{{CreatureCurrent table row|name=[[Black-crested gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
 
{{CreatureCurrent table row|name=[[Black-handed gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
 
{{CreatureCurrent table row|name=[[Black-handed gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
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{{CreatureCurrent table row|name=[[Bluejay man]]|symbol=b|color=1:0:1|food=No|playable=Adv|hostile=Yes|size=35,050|value=n/a|biome= Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bluejay man]]|symbol=b|color=1:0:1|food=No|playable=Adv|hostile=Yes|size=35,050|value=n/a|biome= Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bobcat]]|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=}}
 
{{CreatureCurrent table row|name=[[Bobcat]]|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=}}
{{CreatureCurrent table row|name=[[Bobcat man]]|symbol=b|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=39,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=Animal person}}
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{{CreatureCurrent table row|name=[[Bobcat man]]|symbol=b|color=6:0:0|food=No|playable=Adv|hostile=No|size=39,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bonobo]]|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}
 
{{CreatureCurrent table row|name=[[Bonobo]]|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}
 
{{CreatureCurrent table row|name=[[Brown recluse spider man]]|symbol=s|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,000|value=Not tameable|biome=Temperate broadleaf forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Brown recluse spider man]]|symbol=s|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,000|value=Not tameable|biome=Temperate broadleaf forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bushmaster]]|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}
 
{{CreatureCurrent table row|name=[[Bushmaster]]|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}
{{CreatureCurrent table row|name=[[Bushmaster man]]|symbol=s|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=39,250|value=50|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs}}
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{{CreatureCurrent table row|name=[[Bushmaster man]]|symbol=s|color=6:0:0|food=No|playable=Adv|hostile=No|size=39,250|value=50|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs}}
 
{{CreatureCurrent table row|name=[[Bushtit man]]|symbol=b|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,002|value=30|biome=Any temperate forest|note=Animal person, Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Bushtit man]]|symbol=b|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,002|value=30|biome=Any temperate forest|note=Animal person, Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Buzzard]]|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,400|value=30|biome=Any desert, temperate grassland, savanna, marsh|note=Steals food, lays eggs}}
 
{{CreatureCurrent table row|name=[[Buzzard]]|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,400|value=30|biome=Any desert, temperate grassland, savanna, marsh|note=Steals food, lays eggs}}

Latest revision as of 08:00, 4 December 2019

This article is about the current version of DF.

In Dwarf Fortress, a creature is defined as any animate, normally-mobile (and for the sake of this article, non-vermin) being that can interact with the world. Although most creatures are animals, dwarves, giant cave spiders, and even megabeasts are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. Some creatures have skills that match what type of creature they are (e.g. monkeys having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to adventure mode or fortress mode.

Spawning[edit]

The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several creature tokens in the raws that deal with creature spawning:

  • [FREQUENCY:X]: This tag dictates how often a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.
  • [CLUSTER_NUMBER:X]: This determines how many creatures will appear at one time on a map.
  • [POPULATION_NUMBER:X]: This determines the total number of this type of creature that can ever visit your fortress. The exact number varies depending on the map. For example, deer have a [POPULATION_NUMBER:15:30], meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress.

Reading the Table[edit]

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features

The above columns indicate, in order:

Tile: The tile assigned to the creature, how you will see it without a graphic set.

Name: The name of the creature as it shows up in-game.

Playable: If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ([SITE_CONTROLLABLE]). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an [ALL_MAIN_POPS_CONTROLLABLE] civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to [OUTSIDER_CONTROLLABLE], but an [ALL_MAIN_POPS_CONTROLLABLE] civ still needs to have existed at some point. Creatures with [LOCAL_POPS_CONTROLLABLE] are also playable in adventure mode.

Hostile: If "Yes" then the creature will attack on sight, if "No" then the creature is either neutral or friendly. Undead creatures are always hostile to living things.

Food Source: If "Yes" then the creature can be butchered into an edible substance that your dwarves will feed on.

Adult Body Size: The average size of the creature when an adult. This can be anywhere from 500 for a rabbit to 25,000,000 for a dragon. The creature's volume in cm3, which for creatures made of flesh more or less equals the creature's weight in grams.[1] These sizes do not correspond to the sizes which trigger pressure plates. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).

Pet Value: This is the value the creature can be bought and sold for as a pet during trading.

Biome: Where the creature can be found.

Features: Any special features the creature possesses, these can include things such as causing a syndrome, breathing fire, or spinning webs.

  • Note: If you wish to view alternate ways of sorting creatures, such as sorting creatures by biomes and location, or sorting domestic creatures by features, there is a new page found here: Alternate creature sorting

Creatures[edit]

Civilized[edit]

Main races[edit]

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Dwarf Fort, Adv No No 60,000 Not tameable Mountain halls, dwarf fortresses, hillocks Trading race
e Elf Adv Variable1 No 60,000 Not tameable Forest retreats Trading race
g Goblin Adv Usually1 No 60,000 Not tameable Dark fortresses and dark pits Snatchers2
U Human Adv Variable1 No 70,000 Not tameable Towns and cities Trading race
k Kobold No Usually1 No 20,000 Not tameable Caves Skulking race
1. Whether or not you are hostile with select civilized races depends on the history of your game world.
2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.

Animal people[edit]

Note: These creatures can form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers.

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
a Amphibian man No Variable1 No 20,000 Not tameable Underground Amphibious
a Antman No Variable1 No Variable2 Not tameable Underground Four castes
b Bat man Adv Variable1 No 70,000 Not tameable Underground Can fly
f Cave fish man Adv Variable1 No 70,000 Not tameable Underground Amphibious
s Cave swallow man Adv Variable1 No 70,000 Not tameable Underground Can fly
o Olm man Adv Variable1 No 70,000 Not tameable Underground Amphibious
r Reptile man No Variable1 No 50,000 Not tameable Underground Amphibious
r Rodent man No Variable1 No 40,000 Not tameable Underground
s Serpent man No Variable1 No 50,000 Not tameable Underground Amphibious; Causes Syndrome
1. Whether an animal man civilization treats you as hostile or not seems random.Verify
2. Ant-men body sizes depend on their caste.

Domestic animals[edit]

Note: Except for wagons, domestic animals can be bought at embark, or requested from dwarven caravans. Animals of these types below that are caught in the wild with cage traps can be tamed after only one session with an animal trainer.

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
a Alpaca No No Yes 70,000 200 N/A Domestic, milkable and can be sheared
p Blue peafowl No No Yes 4,000 10 Tropical broadleaf forest Domestic, lay eggs
c Cat No No Yes 5,000 20 N/A Domestic
c Cavy No No No 800 3 Tropical savanna, grassland, and shrubland Domestic
c Chicken No No Yes 3,000 10 N/A Domestic, lay eggs
C Cow No No Yes 600,000 300 N/A Domestic and milkable
d Dog No No Yes 30,000 30 N/A Domestic and trainable
d Duck No No No 1,000 10 Any lakes and any wetland Domestic, lay eggs
D Donkey No No Yes 300,000 200 N/A Domestic, milkable, pack animal
g Goat No No Yes 50,000 50 N/A Domestic and milkable
g Goose No No Yes 4,500 10 Temperate lakes and temperate marshes Domestic, lay eggs
g Guineafowl No No No 1,500 10 N/A Domestic, lay eggs
H Horse No No Yes 500,000 200 N/A Domestic, milkable, wagon puller, pack animal
L Llama No No Yes 180,000 200 N/A Domestic, milkable and can be sheared
M Mule No No Yes 400,000 200 N/A Domestic, pack animal
C One-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
p Pig No No Yes 60,000 100 N/A Domestic and milkable
r Rabbit No No No 500 3 Temperate savanna, grassland, and shrubland Domestic
R Reindeer No No Yes 130,000 200 Tundra and taiga Domestic and milkable
s Sheep No No Yes 50,000 100 N/A Domestic, milkable and can be sheared
t Turkey No No Yes 5,000 10 Temperate forest, swamp and shrubland Domestic, lay eggs
C Two-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
W Wagon No No No 12,000 Not tameable A special "creature" - see article
W Water buffalo No No Yes 1,000,000 200 Tropical wetland Domestic, milkable, wagon puller, pack animal
Y Yak No No Yes 700,000 200 Mountains Domestic, milkable, wagon puller, pack animal

Special[edit]

Megabeasts[edit]

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
C Bronze colossus No Yes No 20,000,000 Not tameable All land Made of bronze, fairly hard to kill, drops masterwork bronze statue on death
D Dragon No Yes Yes 25,000,000 10000 All land Breathes fire, trainable
H Hydra No Yes Yes 8,000,000 10000 All land Has seven heads
R Roc No Yes Yes 20,000,000 10000 All land Can fly, trainable

Semi-Megabeasts[edit]

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
C Cyclops No Yes Yes 8,000,000 Not tameable All land One eyed
E Ettin No Yes Yes 8,000,000 Not tameable All land Has two heads
G Giant No Yes Yes 9,000,000 Not tameable All land
M Minotaur No Yes Yes 220,000 Not tameable All land

Nonexistent[edit]

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
C Centaur No N/A N/A N/A N/A Nowhere Only found in engravings
C Chimera No N/A N/A N/A N/A Nowhere Only found in engravings
G Griffon No N/A N/A N/A N/A Nowhere Only found in engravings

Above Ground[edit]

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
a Aardvark No No Yes 50,000 50 Tropical shrubland, tropical savanna, tropical grassland Benign
a Aardvark man Adv No No 60,000 50 Tropical shrubland, tropical savanna, tropical grassland Animal person, Benign
a Adder No No Yes 150 50 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Lays eggs
a Adder man Adv No No 35,075 50 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Animal person, Lays eggs
A Alligator No Yes Yes 400,000 650 Freshwater swamps, marshes, rivers Amphibious
A Anaconda No Yes Yes 100,000 200 Any tropical swamp
A Anaconda man Adv Yes No 85,000 200 Any tropical swamp Animal person
a Anole man Adv Yes No 35,045 n/a Any tropical forest Animal person
a Armadillo No No Yes 7,500 20 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Benign
a Armadillo man Adv No No 38,750 20 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Animal person, Benign
a Aye-aye No No Yes 2,500 50 Tropical dry broadleaf forest, tropical moist broadleaf forest Benign
a Aye-aye man Adv No No 36,250 50 Tropical dry broadleaf forest, tropical moist broadleaf forest Animal person, Benign
b Badger No Yes Yes 15,000 25 Taiga, any temperate savanna, grassland, shrubland, forest
b Badger man Adv No No 42,500 25 Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland Animal person, Benign
s Bark scorpion man Adv No No 35,001 Not tameable Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest Animal person
b Barn owl No No Yes 500 25 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Lays eggs, Benign
b Barn owl man Adv No No 35,250 25 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any gras