v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Creature"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(45 intermediate revisions by 15 users not shown)
Line 2: Line 2:
 
{{av}}{{Category|Creatures}}
 
{{av}}{{Category|Creatures}}
 
{{updated for v0.42|link=http://dwarffortresswiki.org/index.php?title=DF2014:Creature&oldid=223659}}
 
{{updated for v0.42|link=http://dwarffortresswiki.org/index.php?title=DF2014:Creature&oldid=223659}}
 +
[[File:animals_preview.png|370px|right|Many, many animals.]]
 +
[[File:creatures_many.png|thumb|right|124px|Many creatures packed into one area.]]
  
In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. Some creatures have [[skill]]s that match what type of creature they are. Though most creatures can be found in any mode, some are exclusive to [[Adventure mode]] or [[Fortress mode]].
+
In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.
 +
 
 +
Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]].
 +
 
 +
Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[worm]]s).
  
 
==Spawning==
 
==Spawning==
The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several [[creature token|creature tokens]] in the [[raws]] that deal with creature spawning:
+
The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several [[creature token|creature token]]s in the [[raws]] that deal with creature spawning:
 
*<tt>[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.  
 
*<tt>[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.  
 
*<tt>[CLUSTER_NUMBER:X]</tt>: This determines ''how many'' creatures will appear at one time on a map.
 
*<tt>[CLUSTER_NUMBER:X]</tt>: This determines ''how many'' creatures will appear at one time on a map.
Line 16: Line 22:
 
The above columns indicate, in order:
 
The above columns indicate, in order:
  
'''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
+
* '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
 
+
* '''Name:''' The name of the creature as it displays in-game.
'''Name:''' The name of the creature as it shows up in-game.
+
* '''Playable:''' If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ({{token|SITE_CONTROLLABLE|e}}). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token|OUTSIDER_CONTROLLABLE|c}}, but an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needs to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable in adventure mode.
 +
* '''Hostile:''' If "Yes", then the creature will attack on sight, if "No" then the creature is either neutral, or friendly. [[Undead]] creatures are always hostile to living things.
 +
* '''Food Source:''' If "Yes", then the creature can be butchered into an [[meat|edible substance]] that your dwarves will feed on.
 +
* '''Adult Body Size:''' The average [[size]] of the creature when an adult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which, for creatures made of flesh, more-or-less equals the creature's weight in grams.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
 +
* '''Pet Value:''' This is the value the creature can be bought and sold for as a [[pet]] during [[trading]].
 +
* '''Biome:''' Where the creature can be found.
 +
* '''Features:''' Any special features the creature possesses, including things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
  
'''Playable:''' If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ({{token|SITE_CONTROLLABLE|e}}). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token|OUTSIDER_CONTROLLABLE|c}}, but an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needs to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable in adventure mode.
+
Note: If you wish to view alternate ways of sorting creatures, such as sorting creatures by biomes and location, or sorting domestic creatures by features, there is a new page found here: [[Alternate creature sorting]]
 
 
'''Hostile:''' If "Yes" then the creature will attack on sight, if "No" then the creature is either neutral or friendly. [[Undead]] creatures are always hostile to living things.
 
 
 
'''Food Source:''' If "Yes" then the creature can be butchered into an [[meat|edible substance]] that your dwarves will feed on.
 
 
 
'''Adult Body Size:''' The average size of the creature when an adult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's weight in grams.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
 
 
 
'''Pet Value:''' This is the value the creature can be bought and sold for as a [[pet]] during [[trading]].
 
 
 
'''Biome:''' Where the creature can be found.
 
 
 
'''Features:''' Any special features the creature possesses, these can include things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
 
 
 
*Note: If you wish to view alternate ways of sorting creatures, such as sorting creatures by biomes and location, or sorting domestic creatures by features, there is a new page found here: [[Alternate creature sorting]]
 
  
 
==Creatures==
 
==Creatures==
 
===Civilized===
 
===Civilized===
 
====Main races====
 
====Main races====
 +
Intelligent creatures that form the dominant [[civilisation|civilized]] races of the world. While most are part of society many have turned to [[Bandits|Banditry]].
  
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table head}}
{{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|biome=[[Mountain halls]], [[dwarf fortress]]es, [[hillock]]s|note=Trading race}}
+
{{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|biome=[[Mountain halls]], [[Fortress|dwarf fortress]]es, [[hillock]]s|note=Trading race}}
 
{{CreatureCurrent table row|name=[[Elf]]|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note=Trading race}}
 
{{CreatureCurrent table row|name=[[Elf]]|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note=Trading race}}
 
{{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
 
{{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
 
{{CreatureCurrent table row|name=[[Human]]|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and cities|note=Trading race}}
 
{{CreatureCurrent table row|name=[[Human]]|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and cities|note=Trading race}}
{{CreatureCurrent table row|name=[[Kobold]]|symbol=k|color=6:0:0|playable=No|hostile=Usually<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}
+
{{CreatureCurrent table row|name=[[Kobold]]|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}
 
|}
 
|}
:<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world.</small>
+
:<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.</small>
 
:<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.</small>
 
:<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.</small>
  
====[[Animal people]]====
+
==== Tribesmen ====
'''Note: These creatures can form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers.'''
+
Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers.
 +
 
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table row|name=[[Amphibian man]]|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
 
{{CreatureCurrent table row|name=[[Amphibian man]]|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
 
{{CreatureCurrent table row|name=[[Antman]]|symbol=a|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=Variable<sup>2</sup>|value=Not tameable|biome=Underground|note=Four castes}}
 
{{CreatureCurrent table row|name=[[Antman]]|symbol=a|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=Variable<sup>2</sup>|value=Not tameable|biome=Underground|note=Four castes}}
{{CreatureCurrent table row|name=[[Bat man]]|symbol=b|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}
+
{{CreatureCurrent table row|name=[[Bat man]]|symbol=b|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,050|value=Not tameable|biome=Underground|note=Can fly}}
{{CreatureCurrent table row|name=[[Cave fish man]]|symbol=f|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}
+
{{CreatureCurrent table row|name=[[Cave fish man]]|symbol=f|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,500|value=Not tameable|biome=Underground|note=Amphibious}}
{{CreatureCurrent table row|name=[[Cave swallow man]]|symbol=s|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}
+
{{CreatureCurrent table row|name=[[Cave swallow man]]|symbol=s|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,050|value=Not tameable|biome=Underground|note=Can fly}}
{{CreatureCurrent table row|name=[[Olm man]]|symbol=o|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}
+
{{CreatureCurrent table row|name=[[Olm man]]|symbol=o|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,100|value=Not tameable|biome=Underground|note=Amphibious}}
 
{{CreatureCurrent table row|name=[[Reptile man]]|symbol=r|color=2:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}
 
{{CreatureCurrent table row|name=[[Reptile man]]|symbol=r|color=2:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}
 
{{CreatureCurrent table row|name=[[Rodent man]]|symbol=r|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=40,000|value=Not tameable|biome=Underground|note=}}
 
{{CreatureCurrent table row|name=[[Rodent man]]|symbol=r|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=40,000|value=Not tameable|biome=Underground|note=}}
 
{{CreatureCurrent table row|name=[[Serpent man]]|symbol=s|color=7:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}}
 
{{CreatureCurrent table row|name=[[Serpent man]]|symbol=s|color=7:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}}
 
|}
 
|}
:<small>1. Whether an animal man civilization treats you as hostile or not seems random. {{verify}}</small>
+
:<small>1. Whether an animal person civilization treats you as hostile or not seems random. {{verify}}</small>
 
:<small>2. Ant-men body sizes depend on their caste.</small>
 
:<small>2. Ant-men body sizes depend on their caste.</small>
  
====Domestic animals====<!--
+
=== Livestock and Domestic Animals ===
EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
+
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
Note: Except for wagons, domestic animals can be bought at embark, or requested from dwarven caravans.  Animals of these types below that are caught in the wild with [[cage trap]]s can be tamed after only one session with an [[animal trainer]].
+
 
 +
Creatures that have long been [[Domestic animal|domesticated]] and either play a part in the [[meat industry]] or are simply [[pet]]s to keep dwarves company. Note: Except for [[wagon]]s, domestic animals can be bought at embark, or requested from dwarven caravans.  Animals of these types below that are caught in the wild with [[cage trap]]s can be tamed after only one session with an [[animal trainer]].
  
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table head}}
Line 99: Line 100:
 
|}
 
|}
  
===Special===
+
===Beasts and Monsters===
 +
All kind of monstrous creatures that roam the land and underground caverns, including: [[Semi-megabeast]]s, [[megabeast]]s, and randomly generated ones that can take any form. all very powerful and can easily be game-ending.
 +
 
 +
====Semi-Megabeasts====
 +
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 +
 
 +
{{CreatureCurrent table head}}
 +
{{CreatureCurrent table row|name=[[Cyclops]]|symbol=C|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}
 +
{{CreatureCurrent table row|name=[[Ettin]]|symbol=E|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}
 +
{{CreatureCurrent table row|name=[[Giant]]|symbol=G|color=3:0:0|food=Yes|playable=No|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}
 +
{{CreatureCurrent table row|name=[[Minotaur]]|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}
 +
|}
 +
 
 
====Megabeasts====
 
====Megabeasts====
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 +
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table row|name=
 
{{CreatureCurrent table row|name=
Line 110: Line 124:
 
|}
 
|}
  
====Semi-Megabeasts====
+
====Procedurally generated====
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
+
These creatures are procedurally generated, and different for every savefile.  Their raws may be extracted from the world.dat file in uncompressed save folders.
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table head}}
{{CreatureCurrent table row|name=[[Cyclops]]|symbol=C|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}
+
{{CreatureCurrent table row|name=[[Forgotten beast]]|symbol=Any|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All underground|note=See article for more information}}
{{CreatureCurrent table row|name=[[Ettin]]|symbol=E|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}
+
{{CreatureCurrent table row|name=[[Titan]]|symbol=Any|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All above-ground|note=See article for more information}}
{{CreatureCurrent table row|name=[[Giant]]|symbol=G|color=3:0:0|food=Yes|playable=No|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}
 
{{CreatureCurrent table row|name=[[Minotaur]]|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}
 
 
|}
 
|}
  
====Nonexistent====
+
=== Animals ===
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!-->
+
This section include wild [[animals]] their giant and humanoid counterparts. Wild animals are mostly found roaming the wilderness. Many of them are predators, while others are benign and will not attack unless being attacked first. Some will be drawn to your stockpiles to [[steals drink|steal drink]] [[Steals food|food]] or [[Steals items|something shiny]]. Some can easily overcome and yet others, can be significant threats like the dread [[elephant]].
{{CreatureCurrent table head}}
 
{{CreatureCurrent table row|name=[[Centaur]]|symbol=C|color=6:0:0|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 
{{CreatureCurrent table row|name=[[Chimera]]|symbol=C|color=2:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 
{{CreatureCurrent table row|name=[[Griffon]]|symbol=G|color=7:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 
|}
 
  
===Above Ground===
+
====Above Ground====
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
{{CreatureCurrent table head|class="wikitable sortable"}}
 
{{CreatureCurrent table head|class="wikitable sortable"}}
 
{{CreatureCurrent table row|name=[[Aardvark]]|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}
 
{{CreatureCurrent table row|name=[[Aardvark]]|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}
{{CreatureCurrent table row|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=Yes|playable=Adv|hostile=No|size=60,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Animal person, Benign}}
+
{{CreatureCurrent table row|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=No|playable=Adv|hostile=No|size=60,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Adder]]|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}
 
{{CreatureCurrent table row|name=[[Adder]]|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}
{{CreatureCurrent table row|name=[[Adder man]]|symbol=a|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=35,075|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Animal person, Lays eggs}}
+
{{CreatureCurrent table row|name=[[Adder man]]|symbol=a|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,075|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Animal person, Lays eggs}}
 
{{CreatureCurrent table row|name=[[Alligator]]|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes, rivers|note=Amphibious}}
 
{{CreatureCurrent table row|name=[[Alligator]]|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes, rivers|note=Amphibious}}
 
{{CreatureCurrent table row|name=[[Anaconda]]|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=100,000|value=200|biome=Any tropical swamp|note=}}
 
{{CreatureCurrent table row|name=[[Anaconda]]|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=100,000|value=200|biome=Any tropical swamp|note=}}
{{CreatureCurrent table row|name=[[Anaconda man]]|symbol=A|color=2:0:1|food=Yes|playable=Adv|hostile=Yes|size=85,000|value=200|biome=Any tropical swamp|note=Animal person}}
+
{{CreatureCurrent table row|name=[[Anaconda man]]|symbol=A|color=2:0:1|food=No|playable=Adv|hostile=Yes|size=85,000|value=200|biome=Any tropical swamp|note=Animal person}}
 +
{{CreatureCurrent table row|name=[[Anole]]|symbol=∙|color=2:0:1|food=No|playable=No|hostile=No|size=90|value=10|biome=Any tropical forest|note=Animal}}
 
{{CreatureCurrent table row|name=[[Anole man]]|symbol=a|color=2:0:1|food=No|playable=Adv|hostile=Yes|size=35,045|value=n/a|biome=Any tropical forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Anole man]]|symbol=a|color=2:0:1|food=No|playable=Adv|hostile=Yes|size=35,045|value=n/a|biome=Any tropical forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Armadillo]]|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,500|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}
 
{{CreatureCurrent table row|name=[[Armadillo]]|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,500|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}
{{CreatureCurrent table row|name=[[Armadillo man]]|symbol=a|color=7:0:0|food=Yes|playable=Adv|hostile=No|size=38,750|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Animal person, Benign}}
+
{{CreatureCurrent table row|name=[[Armadillo man]]|symbol=a|color=7:0:0|food=No|playable=Adv|hostile=No|size=38,750|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Aye-aye]]|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=2,500|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}
 
{{CreatureCurrent table row|name=[[Aye-aye]]|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=2,500|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}
{{CreatureCurrent table row|name=[[Aye-aye man]]|symbol=a|color=7:0:0|food=Yes|playable=Adv|hostile=No|size=36,250|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Animal person, Benign}}
+
{{CreatureCurrent table row|name=[[Aye-aye man]]|symbol=a|color=7:0:0|food=No|playable=Adv|hostile=No|size=36,250|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Badger]]|symbol=b|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=15,000|value=25|biome=Taiga, any temperate savanna, grassland, shrubland, forest|note=}}
 
{{CreatureCurrent table row|name=[[Badger]]|symbol=b|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=15,000|value=25|biome=Taiga, any temperate savanna, grassland, shrubland, forest|note=}}
{{CreatureCurrent table row|name=[[Badger man]]|symbol=b|color=7:0:0|food=Yes|playable=Adv|hostile=No|size=42,500|value=25|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Animal person, Benign}}
+
{{CreatureCurrent table row|name=[[Badger man]]|symbol=b|color=7:0:0|food=No|playable=Adv|hostile=No|size=42,500|value=25|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Bark scorpion man]]|symbol=s|color=6:0:1|food=No|playable=Adv|hostile=No|size=35,001|value=Not tameable|biome=Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bark scorpion man]]|symbol=s|color=6:0:1|food=No|playable=Adv|hostile=No|size=35,001|value=Not tameable|biome=Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Barn owl]]|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Barn owl]]|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}
{{CreatureCurrent table row|name=[[Barn owl man]]|symbol=b|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=35,250|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Animal person, Lays eggs, Benign}}
+
{{CreatureCurrent table row|name=[[Barn owl man]]|symbol=b|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,250|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Animal person, Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Beak dog]]|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}
 
{{CreatureCurrent table row|name=[[Beak dog]]|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}
 
{{CreatureCurrent table row|name=[[Beetle man]]|symbol=b|color=4:0:0|food=No|playable=Adv|hostile=Yes|size=35,000|value=n/a|biome=Any non-freezing biome|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Beetle man]]|symbol=b|color=4:0:0|food=No|playable=Adv|hostile=Yes|size=35,000|value=n/a|biome=Any non-freezing biome|note=Animal person}}
Line 153: Line 161:
 
{{CreatureCurrent table row|name=[[Black bear man]]|symbol=B|color=0:0:1|food=No|playable=Adv|hostile=Yes|size=95,000|value=n/a|biome=Forest taiga, any temperate forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Black bear man]]|symbol=B|color=0:0:1|food=No|playable=Adv|hostile=Yes|size=95,000|value=n/a|biome=Forest taiga, any temperate forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Black mamba]]|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}
 
{{CreatureCurrent table row|name=[[Black mamba]]|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}
{{CreatureCurrent table row|name=[[Black mamba man]]|symbol=s|color=0:0:1|food=Yes|playable=Adv|hostile=No|size=37,500|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Animal person, Lays eggs}}
+
{{CreatureCurrent table row|name=[[Black mamba man]]|symbol=s|color=0:0:1|food=No|playable=Adv|hostile=No|size=37,500|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Animal person, Lays eggs}}
 
{{CreatureCurrent table row|name=[[Black-crested gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
 
{{CreatureCurrent table row|name=[[Black-crested gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
 
{{CreatureCurrent table row|name=[[Black-handed gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
 
{{CreatureCurrent table row|name=[[Black-handed gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}
Line 160: Line 168:
 
{{CreatureCurrent table row|name=[[Bluejay man]]|symbol=b|color=1:0:1|food=No|playable=Adv|hostile=Yes|size=35,050|value=n/a|biome= Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bluejay man]]|symbol=b|color=1:0:1|food=No|playable=Adv|hostile=Yes|size=35,050|value=n/a|biome= Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bobcat]]|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=}}
 
{{CreatureCurrent table row|name=[[Bobcat]]|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=}}
{{CreatureCurrent table row|name=[[Bobcat man]]|symbol=b|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=39,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=Animal person}}
+
{{CreatureCurrent table row|name=[[Bobcat man]]|symbol=b|color=6:0:0|food=No|playable=Adv|hostile=No|size=39,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bonobo]]|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}
 
{{CreatureCurrent table row|name=[[Bonobo]]|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}
 
{{CreatureCurrent table row|name=[[Brown recluse spider man]]|symbol=s|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,000|value=Not tameable|biome=Temperate broadleaf forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Brown recluse spider man]]|symbol=s|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,000|value=Not tameable|biome=Temperate broadleaf forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Bushmaster]]|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}
 
{{CreatureCurrent table row|name=[[Bushmaster]]|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}
{{CreatureCurrent table row|name=[[Bushmaster man]]|symbol=s|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=39,250|value=50|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs}}
+
{{CreatureCurrent table row|name=[[Bushmaster man]]|symbol=s|color=6:0:0|food=No|playable=Adv|hostile=No|size=39,250|value=50|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs}}
 
{{CreatureCurrent table row|name=[[Bushtit man]]|symbol=b|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,002|value=30|biome=Any temperate forest|note=Animal person, Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Bushtit man]]|symbol=b|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,002|value=30|biome=Any temperate forest|note=Animal person, Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Buzzard]]|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,400|value=30|biome=Any desert, temperate grassland, savanna, marsh|note=Steals food, lays eggs}}
 
{{CreatureCurrent table row|name=[[Buzzard]]|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,400|value=30|biome=Any desert, temperate grassland, savanna, marsh|note=Steals food, lays eggs}}
Line 253: Line 261:
 
{{CreatureCurrent table row|name=[[Giant crow]]|symbol=C|color=0:0:1|food=No|playable=No|hostile=No|size=203,500|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Giant crow]]|symbol=C|color=0:0:1|food=No|playable=No|hostile=No|size=203,500|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Giant deer]]|symbol=D|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=1,237,600|value=500|biome=Forest taiga, any temperate forest|note=}}
 
{{CreatureCurrent table row|name=[[Giant deer]]|symbol=D|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=1,237,600|value=500|biome=Forest taiga, any temperate forest|note=}}
{{CreatureCurrent table row|name=[[Giant desert scorpion]]|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly [[Syndrome]]}}
+
{{CreatureCurrent table row|name=[[Giant desert scorpion]]|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly [[Syndrome]].  '''No longer exists past [[Release_information/0.42.06|0.42.06]].'''}}
 
{{CreatureCurrent table row|name=[[Giant desert tortoise]]|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=238,645|value=500|biome=Any desert|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Giant desert tortoise]]|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=238,645|value=500|biome=Any desert|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Giant dingo]]|symbol=D|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=341,800|value=500|biome=Any non-freezing biome|note=}}
 
{{CreatureCurrent table row|name=[[Giant dingo]]|symbol=D|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=341,800|value=500|biome=Any non-freezing biome|note=}}
Line 487: Line 495:
 
{{CreatureCurrent table row|name=[[Peregrine falcon]]|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=600|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Peregrine falcon]]|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=600|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Peregrine falcon man]]|symbol=p|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=35,300|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Animal person, Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Peregrine falcon man]]|symbol=p|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=35,300|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Animal person, Lays eggs, Benign}}
{{CreatureCurrent table row|name=[[Pig]]|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=Grassland temperate, savanna temperate|note=}}
+
{{CreatureCurrent table row|name=[[Pig]]|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=Temperate grassland, temperate savanna |note=}}
 
{{CreatureCurrent table row|name=[[Pileated gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}
 
{{CreatureCurrent table row|name=[[Pileated gibbon]]|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}
 
{{CreatureCurrent table row|name=[[Polar bear]]|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=400,000|value=750|biome=Tundra, glacier|note=Steals booze, trainable}}
 
{{CreatureCurrent table row|name=[[Polar bear]]|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=400,000|value=750|biome=Tundra, glacier|note=Steals booze, trainable}}
Line 495: Line 503:
 
{{CreatureCurrent table row|name=[[Python]]|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}
 
{{CreatureCurrent table row|name=[[Python]]|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}
 
{{CreatureCurrent table row|name=[[Python man]]|symbol=S|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=135,000|value=n/a|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs}}
 
{{CreatureCurrent table row|name=[[Python man]]|symbol=S|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=135,000|value=n/a|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs}}
{{CreatureCurrent table row|name=[[Rabbit]]|symbol=r|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=3|biome=Shrubland temperate, savanna temperate, grassland temperate|note=}}
+
{{CreatureCurrent table row|name=[[Rabbit]]|symbol=r|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=3|biome=Temperate shrubland, temperate savanna, temperate grassland |note=}}
 
{{CreatureCurrent table row|name=[[Raccoon]]|symbol=r|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,000|value=25|biome=Taiga, temperate forest|note=Steals items and food}}
 
{{CreatureCurrent table row|name=[[Raccoon]]|symbol=r|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,000|value=25|biome=Taiga, temperate forest|note=Steals items and food}}
 
{{CreatureCurrent table row|name=[[Raccoon man]]|symbol=r|color=7:0:0|food=No|playable=Adv|hostile=Yes|size=38,500|value=n/a|biome=Forest taiga, any temperate forest|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Raccoon man]]|symbol=r|color=7:0:0|food=No|playable=Adv|hostile=Yes|size=38,500|value=n/a|biome=Forest taiga, any temperate forest|note=Animal person}}
Line 574: Line 582:
 
|}
 
|}
  
===Subterranean===
+
====Subterranean====
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table head}}
Line 627: Line 635:
 
|}
 
|}
  
===Aquatic===
+
====Aquatic====
 
Note: This does not include subterranean sea creatures.
 
Note: This does not include subterranean sea creatures.
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
Line 792: Line 800:
 
|}
 
|}
  
==Randomly Generated Creatures / Night Creatures==
+
== Night Creatures / Other ==
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
{{minorspoiler}}
 
 
===Procedurally generated===
 
These creatures are procedurally generated and different for every savefile.  Their raws may be extracted from the world.dat file in uncompressed save folders.
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table row|name=[[Forgotten beast]]|symbol=Any|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All underground|note=See article for more information}}
 
{{CreatureCurrent table row|name=[[Titan]]|symbol=Any|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All above-ground|note=See article for more information}}
 
|}
 
  
 
===Night creatures===
 
===Night creatures===
These creatures are either vicious creatures that attack in the night, or are created through certain [[cv:Interactions_token|interactions]] - be it a condition of the game, or intentionally by another creature.
+
These creatures are either vicious creatures that attack in the night, or are created through certain [[Interaction token|interaction]]s - be it a condition of the game, or intentionally by another creature.
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table head}}
{{CreatureCurrent table row|name=[[Night troll]]|symbol=Ñ|color=2:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=See article for more information}}
+
{{CreatureCurrent table row|name=[[Undead|Animated dead]]|symbol=Ñ|color=3:0:0|food=Yes|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes, [[tower (necromancy)|tower]]s, [[camp]]s|note=See article for more information}}
{{CreatureCurrent table row|name=[[Bogeyman]]|symbol=ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=See article for more information}}
+
{{CreatureCurrent table row|name=[[Bogeyman]]|symbol=ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes{{Version|0.47.01}}; All above-ground <sup>pre-</sup>{{Version|0.47.01}}|note=See article for more information}}
 +
{{CreatureCurrent table row|name=[[Experiment]]|symbol=Varies|color=7:0:1|food=No|playable=Adv<sup>1</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, Towns and cities<sup>1</sup>|note=New in [[Release_information/0.47.01|0.47.01]]. See article for more information}}
 +
{{CreatureCurrent table row|name=[[Ghost]]|symbol=Ñ|color=7:1:1|food=No|playable=No|hostile=Possibly|size=Varies|value=Not tameable|biome=Any|note=Spiritual residents who have not been memorialized properly.}}
 +
{{CreatureCurrent table row|name=[[Infected ghoul]]|symbol=Ñ|color=4:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tamable|biome=[[Tower (necromancy)|Tower]]s|note=New in [[Release_information/0.47.01|0.47.01]]. See article for more information}}
 +
{{CreatureCurrent table row|name=[[Intelligent undead]]|symbol=Ñ|color=3:0:1|food=No|playable=Adv<sup>2</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=All above-ground|note=New in [[Release_information/0.47.01|0.47.01]]. See article for more information}}
 +
{{CreatureCurrent table row|name=[[Mummy]]|symbol=Ñ|color=6:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tomb]]s|note=Undead rulers who will attack when disturbed, as well as lay curses.}}
 +
{{CreatureCurrent table row|name=[[Necromancer]]|symbol=Ñ|color=5:0:1|food=No|playable=Adv<sup>3</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, [[camp]]s|note=Immortal beings who are able to raise the dead.}}
 +
{{CreatureCurrent table row|name=[[Night troll]]|symbol=Ñ|color=2:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=A stalker troll that kidnaps and mates with victims.}}
 +
{{CreatureCurrent table row|name=[[Nightmare]]|symbol=Ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies{{verify}}|value=Not tameable|biome=N/A|note=New in [[Release_information/0.47.01|0.47.01]]. See article for more information}}
 +
{{CreatureCurrent table row|name=[[Vampire]]|symbol=Ñ|color=4:0:0|food=No|playable=Adv<sup>4</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}}
 
{{CreatureCurrent table row|name=[[Werebeast]]|symbol=Ñ|color=6:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=See article for more information}}
 
{{CreatureCurrent table row|name=[[Werebeast]]|symbol=Ñ|color=6:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=See article for more information}}
{{CreatureCurrent table row|name=[[Ghost]]|symbol=Ñ|color=7:1:1|food=No|playable=No|hostile=Possibly|size=Varies|value=Not tameable|biome=All land|note=Spiritual residents who have not been memorialized properly.}}
 
{{CreatureCurrent table row|name=[[Undead|Animated Dead]]|symbol=Ñ|color=3:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All land|note=See article for more information}}
 
{{CreatureCurrent table row|name=[[Necromancer]]|symbol=Ñ|color=5:0:1|food=No|playable=Adv<sup>1</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Immortal beings who reside in [[cv:Tower (necromancy)|towers]] and are able to raise the dead.}}
 
{{CreatureCurrent table row|name=[[Mummy]]|symbol=Ñ|color=6:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All land|note=Undead rulers who will attack when disturbed, as well as lay curses.}}
 
{{CreatureCurrent table row|name=[[Vampires]]|symbol=Ñ|color=4:0:0|food=No|playable=Adv<sup>2</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=All land|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}}
 
 
|}
 
|}
:<small>1. The player cannot start out as a necromancer, but can gain necromancer powers by reading a slab or book containing the secrets of life and death.</small><br />
+
:<small>1. In some worlds, intelligent experiments escape their creators and join normal civilizations. They will then be playable in adventurer mode.</small><br />
:<small>2. The player cannot start out as a vampire, but can become one if feeding on spilled vampire blood. [[Animal people]] with the ability to suck blood can also gain vampirism by blood-sucking a vampire during combat.</small>
+
:<small>2. The player cannot normally start out as an intelligent undead, but can [[unretire]] a former adventurer that has been resurrected. This can also be done (without unretiring) by using [[adventurer party|adventurer parties]].</small><br />
 +
:<small>3. The player cannot start out as a necromancer, but can gain necromancer powers by reading a slab or book containing the secrets of life and death.</small><br />
 +
:<small>4. The player cannot start out as a vampire, but can become one if feeding on spilled vampire blood. [[Animal people]] with the ability to suck blood can also gain vampirism by blood-sucking a vampire during combat.</small>
  
 
===Hidden Fun Stuff===
 
===Hidden Fun Stuff===
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
{{spoiler}}
 
{{spoiler}}
 
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table head}}
 
{{CreatureCurrent table row|name=[[Demon]]|symbol=&|color=7:0:1|food=No|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=[[Underworld]]|note=See article for more information}}
 
{{CreatureCurrent table row|name=[[Demon]]|symbol=&|color=7:0:1|food=No|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=[[Underworld]]|note=See article for more information}}
Line 828: Line 833:
  
 
†except in a few [http://www.bay12forums.com/smf/index.php?topic=172326.msg7869456#msg7869456 special cases]
 
†except in a few [http://www.bay12forums.com/smf/index.php?topic=172326.msg7869456#msg7869456 special cases]
 +
 +
===Nonexistent===
 +
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!-->
 +
{{CreatureCurrent table head}}
 +
{{CreatureCurrent table row|name=[[Centaur]]|symbol=C|color=6:0:0|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 +
{{CreatureCurrent table row|name=[[Chimera]]|symbol=C|color=2:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 +
{{CreatureCurrent table row|name=[[Griffon]]|symbol=G|color=7:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 +
|}
  
 
{{Translation
 
{{Translation
Line 836: Line 849:
 
}}
 
}}
 
{{Creatures}}
 
{{Creatures}}
{{Category|Creatures|0}}
+
{{Category|Creatures| }}
 
[[ru:Creature]]
 
[[ru:Creature]]

Revision as of 05:01, 24 June 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

Many, many animals.
Many creatures packed into one area.

In Dwarf Fortress, a creature is defined as any animate, normally-mobile (and for the sake of this article, non-vermin) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, dwarves, giant cave spiders, and even megabeasts are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.

Some creatures have skills that match what type of creature they are (e.g. monkeys having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to adventure mode or fortress mode.

Also note that creatures with the [ARENA_RESTRICTED] or [DOES_NOT_EXIST] tokens cannot be spawned in the object testing arena, similarly to vermin (e.g. flies, worms).

Spawning

The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several creature tokens in the raws that deal with creature spawning:

  • [FREQUENCY:X]: This tag dictates how often a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.
  • [CLUSTER_NUMBER:X]: This determines how many creatures will appear at one time on a map.
  • [POPULATION_NUMBER:X]: This determines the total number of this type of creature that can ever visit your fortress. The exact number varies depending on the map. For example, deer have a [POPULATION_NUMBER:15:30], meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress.

Reading the Table

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features

The above columns indicate, in order:

  • Tile: The tile assigned to the creature, how you will see it without a graphic set.
  • Name: The name of the creature as it displays in-game.
  • Playable: If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ([SITE_CONTROLLABLE]). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an [ALL_MAIN_POPS_CONTROLLABLE] civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to [OUTSIDER_CONTROLLABLE], but an [ALL_MAIN_POPS_CONTROLLABLE] civ still needs to have existed at some point. Creatures with [LOCAL_POPS_CONTROLLABLE] are also playable in adventure mode.
  • Hostile: If "Yes", then the creature will attack on sight, if "No" then the creature is either neutral, or friendly. Undead creatures are always hostile to living things.
  • Food Source: If "Yes", then the creature can be butchered into an edible substance that your dwarves will feed on.
  • Adult Body Size: The average size of the creature when an adult. This can be anywhere from 500 for a rabbit to 25,000,000 for a dragon. The creature's volume in cm3, which, for creatures made of flesh, more-or-less equals the creature's weight in grams.[1] These sizes do not correspond to the sizes which trigger pressure plates. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
  • Pet Value: This is the value the creature can be bought and sold for as a pet during trading.
  • Biome: Where the creature can be found.
  • Features: Any special features the creature possesses, including things such as causing a syndrome, breathing fire, or spinning webs.

Note: If you wish to view alternate ways of sorting creatures, such as sorting creatures by biomes and location, or sorting domestic creatures by features, there is a new page found here: Alternate creature sorting

Creatures

Civilized

Main races

Intelligent creatures that form the dominant civilized races of the world. While most are part of society many have turned to Banditry.

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Dwarf Fort, Adv No No 60,000 Not tameable Mountain halls, dwarf fortresses, hillocks Trading race
e Elf Adv Variable1 No 60,000 Not tameable Forest retreats Trading race
g Goblin Adv Usually1 No 60,000 Not tameable Dark fortresses and dark pits Snatchers2
U Human Adv Variable1 No 70,000 Not tameable Towns and cities Trading race
k Kobold Adv Usually1 No 20,000 Not tameable Caves Skulking race
1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.
2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.

Tribesmen

Intelligent animal people that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers.

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
a Amphibian man No Variable1 No 20,000 Not tameable Underground Amphibious
a Antman No Variable1 No Variable2 Not tameable Underground Four castes
b Bat man Adv Variable1 No 35,050 Not tameable Underground Can fly
f Cave fish man Adv Variable1 No 35,500 Not tameable Underground Amphibious
s Cave swallow man Adv Variable1 No 35,050 Not tameable Underground Can fly
o Olm man Adv Variable1 No 35,100 Not tameable Underground Amphibious
r Reptile man No Variable1 No 50,000 Not tameable Underground Amphibious
r Rodent man No Variable1 No 40,000 Not tameable Underground
s Serpent man No Variable1 No 50,000 Not tameable Underground Amphibious; Causes Syndrome
1. Whether an animal person civilization treats you as hostile or not seems random.[Verify]
2. Ant-men body sizes depend on their caste.

Livestock and Domestic Animals

Creatures that have long been domesticated and either play a part in the meat industry or are simply pets to keep dwarves company. Note: Except for wagons, domestic animals can be bought at embark, or requested from dwarven caravans. Animals of these types below that are caught in the wild with cage traps can be tamed after only one session with an animal trainer.

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
a Alpaca No No Yes 70,000 200 N/A Domestic, milkable and can be sheared
p Blue peafowl No No Yes 4,000 10 Tropical broadleaf forest Domestic, lay eggs
c Cat No No Yes 5,000 20 N/A Domestic
c Cavy No No No 800 3 Tropical savanna, grassland, and shrubland Domestic
c Chicken No No Yes 3,000 10 N/A Domestic, lay eggs
C Cow No No Yes 600,000 300 N/A Domestic and milkable
d Dog No No Yes 30,000 30 N/A Domestic and trainable
d Duck No No No 1,000 10 Any lakes and any wetland Domestic, lay eggs
D Donkey No No Yes 300,000 200 N/A Domestic, milkable, pack animal
g Goat No No Yes 50,000 50 N/A Domestic and milkable
g Goose No No Yes 4,500 10 Temperate lakes and temperate marshes Domestic, lay eggs
g Guineafowl No No No 1,500 10 N/A Domestic, lay eggs
H Horse No No Yes 500,000 200 N/A Domestic, milkable, wagon puller, pack animal
L Llama No No Yes 180,000 200 N/A Domestic, milkable and can be sheared
M Mule No No Yes 400,000 200 N/A Domestic, pack animal
C One-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
p Pig No No Yes 60,000 100 N/A Domestic and milkable
r Rabbit No No No 500 3 Temperate savanna, grassland, and shrubland Domestic
R Reindeer No No Yes 130,000 200 Tundra and taiga Domestic and milkable
s Sheep No No Yes 50,000 100 N/A Domestic, milkable and can be sheared
t Turkey No No Yes 5,000 10 Temperate forest, swamp and shrubland Domestic, lay eggs
C Two-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
W Wagon No No No 12,000 Not tameable A special "creature" - see article
W Water buffalo No No Yes 1,000,000 200 Tropical wetland Domestic, milkable, wagon puller, pack animal
Y Yak No No Yes 700,000 200 Mountains Domestic, milkable, wagon puller, pack animal

Beasts and Monsters

All kind of monstrous creatures that roam the land and underground caverns, including: Semi-megabeasts, megabeasts, and randomly generated ones that can take any form. all very powerful and can easily be game-ending.

Semi-Megabeasts

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
C Cyclops No Yes Yes 8,000,000 Not tameable All land One eyed
E Ettin No Yes Yes 8,000,000 Not tameable All land Has two heads
G Giant No Yes Yes 9,000,000 Not tameable All land
M Minotaur No Yes Yes 220,000 Not tameable All land

Megabeasts

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
C Bronze colossus No Yes No 20,000,000 Not tameable All land Made of bronze, fairly hard to kill, drops masterwork bronze statue on death
D Dragon No Yes Yes 25,000,000 10000 All land Breathes fire, trainable
H Hydra No Yes Yes 8,000,000 10000 All land Has seven heads
R Roc No Yes Yes 20,000,000 10000 All land Can fly, trainable

Procedurally generated

These creatures are procedurally generated, and different for every savefile. Their raws may be extracted from the world.dat file in uncompressed save folders.

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Any Forgotten beast No Yes Yes 10,000,000 Not tameable All underground See article for more information
Any Titan No Yes Yes 10,000,000 Not tameable All above-ground See article for more information

Animals

This section include wild animals their giant and humanoid counterparts. Wild animals are mostly found roaming the wilderness. Many of them are predators, while others are benign and will not attack unless being attacked first. Some will be drawn to your stockpiles to steal drink food or something shiny. Some can easily overcome and yet others, can be significant threats like the dread elephant.

Above Ground

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
a Aardvark No No Yes 50,000 50 Tropical shrubland, tropical savanna, tropical grassland Benign
a Aardvark man Adv No No 60,000 50 Tropical shrubland, tropical savanna, tropical grassland Animal person, Benign
a Adder No No Yes 150 50 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Lays eggs
a Adder man Adv No No 35,075 50 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Animal person, Lays eggs
A Alligator No Yes Yes 400,000 650 Freshwater swamps, marshes, rivers Amphibious
A Anaconda No Yes Yes 100,000 200 Any tropical swamp
A Anaconda man Adv Yes No 85,000 200 Any tropical swamp Animal person
Anole No No No 90 10 Any tropical forest Animal
a Anole man Adv Yes No 35,045 n/a Any tropical forest Animal person
a Armadillo No No Yes 7,500 20 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Benign
a Armadillo man Adv No No 38,750 20 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Animal person, Benign
a Aye-aye No No Yes 2,500 50 Tropical dry broadleaf forest, tropical moist broadleaf forest Benign
a Aye-aye man Adv No No 36,250 50 Tropical dry broadleaf forest, tropical moist broadleaf forest Animal person, Benign
b Badger No Yes Yes 15,000 25 Taiga, any temperate savanna, grassland, shrubland, forest
b Badger man Adv No No 42,500 25 Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland Animal person, Benign
s Bark scorpion man Adv No No 35,001 Not tameable Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest Animal person
b Barn owl No No Yes 500 25 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Lays eggs, Benign
b Barn owl man Adv No No 35,250 25 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Animal person, Lays eggs, Benign
B Beak dog No Yes Yes 150,000 50 Evil marshes Can be mounted by goblins
b Beetle man Adv Yes No 35,000 n/a Any non-freezing biome Animal person
g Bilou No No Yes 6,000 500 Tropical broadleaf forest
B Black bear No Yes Yes 120,000 300 Taiga, temperate forest Steals booze
B Black bear man Adv Yes No 95,000 n/a Forest taiga, any temperate forest Animal person
s Black mamba No No Yes 5,000 50 Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp Lays eggs
s Black mamba man Adv No No 37,500 50 Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp Animal person, Lays eggs
g Black-crested gibbon No No Yes 6,000 500 Tropical moist broadleaf forest Benign
g Black-handed gibbon No No Yes 6,000 500 Tropical moist broadleaf forest Benign
M Blizzard man No Yes No 300,000 Not tameable Tundra, glacier
p Blue peafowl No No Yes 4,000 10 Tropical broadleaf forest Domestic, lay eggs
b Bluejay man Adv Yes No 35,050 n/a Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest Animal person
b Bobcat No No Yes 8,000 75 Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain
b Bobcat man Adv No No 39,000 75 Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain Animal person
b Bonobo No No Yes 50,000 500 Tropical broadleaf forest, shrubland
s Brown recluse spider man Adv No No 35,000 Not tameable Temperate broadleaf forest Animal person
s Bushmaster No No Yes 8,500 50 Tropical moist broadleaf forest Lays eggs
s Bushmaster man Adv No No 39,250 50 Tropical moist broadleaf forest Animal person, Lays eggs
b Bushtit man Adv No No 35,002 30 Any temperate forest Animal person, Lays eggs, Benign
b Buzzard No Yes Yes 1,400 30 Any desert, temperate grassland, savanna, marsh Steals food, lays eggs
b Buzzard man Adv Yes No 35,700 n/a Temperate freshwater marsh, temperate saltwater marsh, temperate grassland, temperate savanna, any desert Animal person, lays eggs
c Capuchin No No Yes 3,500 50 Any tropical forest, mangrove swamp
c Capuchin man Adv No Yes 36,750 50 Any tropical forest, mangrove swamp Animal person
c Capybara No No Yes 45,000 100 Any wetland Makes sounds in Adventure mode
c Capybara man Adv No Yes 57,499 100 Any wetland Animal person
c Cardinal man Adv Yes No 35,025 n/a temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest Animal person
c Cassowary No No Yes 50,000 100 Tropical moist broadleaf forest Lays eggs, Benign
c Cassowary man Adv No Yes 60,000 100 Tropical moist broadleaf forest Animal person, Lays eggs, Benign
c Cavy No No No 800 3 Tropical savanna, grassland, shrubland Domestic
c Chameleon man Adv Yes No 35,075 n/a Any tropical forest, shrubland tropical, savanna tropical, any desert Animal person
c Cheetah No Yes Yes 50,000 200 Tropical savanna, grassland, shrubland
c Cheetah man Adv Yes No 60,000 n/a tropical savanna, tropical grassland, tropical shrubland Animal person
c Chimpanzee No No Yes 50,000 500 Tropical broadleaf forest, shrubland
c Chinchilla No No Yes 500 3 Mountain Benign
c Chinchilla man Adv No Yes 35,250 3 Mountain Animal person, Benign
c Chipmunk man Adv Yes No 35,150 n/a Any temperate forest Animal person
c Coati No No Yes 6,000 50 Any temperate forest, any tropical forest
c Coati man Adv No Yes 38,000 50 Any temperate forest, any tropical forest Animal person
c Cockatiel man Adv No No 35,045 30 Any desert, temperate grassland Animal person, Lays eggs, Benign
s Copperhead snake No No Yes 500 50 Temperate broadleaf forest, any temperate swamp
s Copperhead snake man Adv No Yes 35,250 50 Temperate broadleaf forest, any temperate swamp Animal person
c Cougar No Yes Yes 60,000 100 Any forest, any shrubland
c Cougar man Adv Yes No 65,000 n/a Any temperate forest, any tropical forest, temperate shrubland, tropical shrubland Animal person
C Cow No No Yes 600,000 300 Temperate grassland, temperate savanna
c Coyote No No Yes 15,000 50 Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert
c Coyote man Adv No Yes 42,500 50 Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert Animal person
c Crow man Adv No No 35,250 10 Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland Animal person, Lays eggs, Benign
g Dark gnome No Yes No 15,000 Not tameable Evil mountain Steals booze
D Deer No No Yes 140,000 50 Taiga, temperate forest Benign
d Deer man Adv Yes No 105,000 n/a Forest taiga, any temperate forest Animal person
t Desert tortoise No No Yes 5,500 50 Any desert Lays eggs, Benign
t Desert tortoise man Adv No Yes 37,750 50 Any desert Animal person, Lays eggs, Benign
d Dingo No Yes Yes 20,000 50 Any non-freezing biome
d Dingo man Adv Yes Yes 45,000 50 Any non-freezing biome Animal person
d Duck No No No 1,000 10 Any lakes, any wetland Domestic, lay eggs
e Eagle No No Yes 4,000 25 Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra Lays eggs, Benign
e Eagle man Adv No Yes 37,000 25 Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra Animal person, Lays eggs, Benign
e Echidna No No Yes 10,000 50 Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert Lays eggs, Benign
e Echidna man Adv No Yes 40,000 50 Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert Animal person, Lays eggs, Benign
E Elephant No No Yes 5,000,000 500 Tropical forest, shrubland Trainable
E Elephant man Adv Yes No 2,535,000 n/a Any tropical forest, shrubland tropical Animal person
E Elk No No Yes 300,000 100 Tundra, temperate grassland
E Elk man Adv Yes No 185,000 n/a Tundra, temperate grassland Animal person
E Emu No No Yes 35,000 100 Temperate shrubland, any temperate forest Lays eggs, Benign
E Emu man Adv No Yes 52,500 100 Temperate shrubland, any temperate forest Animal person, Lays eggs, Benign
f Firefly man Adv Yes No 35,000 n/a Any non-freezing biome Animal person
f Fly man Adv Yes No 35,000 n/a Any non-freezing biome, any pool
s Flying squirrel man Adv No No 35,100 10 Any temperate forest Animal person, Benign
b Foul blendec No Yes No 60,000 250 Most evil forest
f Fox No No Yes 6,000 25 Taiga, temperate forest
f Fox man Adv Yes No 38,000 n/a Forest taiga, any temperate forest Animal person
g Gazelle No No Yes 20,000 50 Tropical savanna, grassland
g Gazelle man Adv Yes No 45,000 n/a Tropical savanna, tropical grassland
A Giant aardvark No No Yes 560,000 500 Tropical shrubland, tropical savanna, tropical grassland Benign
A Giant adder No No Yes 201,049 500 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Lays eggs
A Giant anaconda No Yes Yes 933,000 500 Any tropical swamp
A Giant anole No Yes Yes 200,629 500 Any tropical forest
A Giant armadillo No No Yes 252,750 1000 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Benign
A Giant aye-aye No No Yes 217,525 500 Tropical dry broadleaf forest, tropical moist broadleaf forest Benign
B Giant badger No No Yes 306,000 500 Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland Benign
S Giant bark scorpion No No No 200,021 500 Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest
B Giant barn owl No No Yes 203,500 500 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Lays eggs, Benign
B Giant beetle No Yes Yes 200,007 500 Any non-freezing biome
B Giant black bear No Yes Yes 1,084,800 500 Forest taiga, any temperate forest
S Giant black mamba No No Yes 235,100 500 Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp Lays eggs
B Giant bluejay No Yes Yes 200,700 500 Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest
B Giant bobcat No No Yes 256,320 500 Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain
S Giant brown recluse spider No No No 200,007 500 Temperate broadleaf forest
S Giant bushmaster No No Yes 259,845 500 Tropical moist broadleaf forest Lays eggs
B Giant bushtit No No No 200,035 500 Any temperate forest Lays eggs, Benign
B Giant buzzard No Yes Yes 209,804 500 Temperate freshwater marsh, temperate saltwater marsh, temperate grassland, temperate savanna, any desert
C Giant capuchin No No Yes 224,560 500 Any tropical forest, mangrove swamp
C Giant capybara No No Yes 523,350 500 Any wetland Makes sounds in Adventure mode
C Giant cardinal No Yes Yes 200,350 500 Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest
C Giant cassowary No No Yes 560,000 500 Tropical moist broadleaf forest Lays eggs, Benign
C Giant chameleon No Yes Yes 201,049 500 Any tropical forest, shrubland tropical, savanna tropical, any desert
C Giant cheetah No Yes Yes 560,000 500 Tropical savanna, grassland, shrubland Trainable
C Giant chinchilla No No Yes 203,500 500 Mountain Benign
C Giant chipmunk No Yes Yes 202,101 500 Any temperate forest
C Giant coati No No Yes 242,160 500 Any temperate forest, any tropical forest
C Giant cockatiel No No No 200,629 500 Any desert, temperate grassland Lays eggs, Benign
S Giant copperhead snake No No Yes 203,500 500 Temperate broadleaf forest, any temperate swamp
C Giant cougar No Yes Yes 633,600 500 Any temperate forest, any tropical forest, shrubland temperate, shrubland tropical
C Giant coyote No No Yes 306,000 500 Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert
C Giant crow No No No 203,500 500 Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland Lays eggs, Benign
D Giant deer No Yes Yes 1,237,600 500 Forest taiga, any temperate forest
S Giant desert scorpion No Yes Yes 200,000 2500 Savage desert No pain, no stun, no emotion; deadly Syndrome. No longer exists past 0.42.06.
T Giant desert tortoise No No Yes 238,645 500 Any desert Lays eggs, Benign
D Giant dingo No Yes Yes 341,800 500 Any non-freezing biome
E Giant eagle No Yes Yes 228,040 500 Savage mountain Trainable
E Giant echidna No No Yes 270,500 500 Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert Lays eggs, Benign
E Giant elephant No Yes Yes 40,000,000 500 Any tropical forest, tropical shrubland
E Giant elk No Yes Yes 2,478,000 500 Tundra, temperate grassland
E Giant emu No No Yes 450,100 500 Temperate shrubland, any temperate forest Lays eggs, Benign
F Giant firefly No Yes Yes 200,007 500 Any non-freezing biome
F Giant fly No Yes Yes 200,007 500 Any non-freezing biome, any pool
S Giant flying squirrel No No No 201,400 500 Any temperate forest Benign
F Giant fox No Yes Yes 242,160 500 Forest taiga, any temperate forest
G Giant gazelle No Yes Yes 341,800 500 savanna tropical, grassland tropical
G Giant gila monster No No Yes 214,020 500 Any desert Lays eggs
G Giant giraffe No Yes Yes 8,030,000 500 tropical savanna, tropical shrubland
G Giant grackle No Yes Yes 200,840 500 temperate grassland, temperate savanna
G Giant grasshopper No No No 200,007 500 Any non-freezing biome Benign
L Giant gray langur No No Yes 306,000 500 Any desert, any grassland, any savanna, any shrubland, any forest
S Giant gray squirrel No Yes Yes 202,101 500 Any temperate forest
O Giant great horned owl No No Yes 214,020 500 Any forest, any shrubland, any savanna, any grassland, any desert, mangrove swamp, mountain, tundra Lays eggs
F Giant green tree frog No No No 200,700 500 Temperate freshwater pool, temperate freshwater lake, temperate freshwater swamp, temperate freshwater marsh Benign
P Giant grey parrot No No Yes 202,800 500 Tropical moist broadleaf forest Lays eggs, Benign
B Giant grizzly bear No Yes Yes 1,700,000 500 Forest taiga, any temperate forest
G Giant groundhog No Yes Yes 221,040 500 Temperate shrubland, temperate savanna, temperate grassland
H Giant hamster No No No 201,049 500 Any non-freezing biome Benign
H Giant hare No No Yes 224,560 500 Temperate savanna, temperate grassland Benign
H Giant hedgehog No No No 205,600 500 Temperate shrubland, temperate savanna Benign
H Giant hippo No Yes Yes 12,030,000 500 tropical saltwater river, tropical brackishwater river, tropical freshwater river, tropical saltwater lake, tropical brackishwater lake, tropical freshwater lake
M Giant hoary marmot No Yes Yes 270,500 500 Mountain
B Giant honey badger No Yes Yes 298,900 500 Any tropical forest, tropical shrubland, tropical savanna, tropical grassland, any tropical wetland, any desert
H Giant hornbill No No Yes 217,525 500 Any tropical forest Lays eggs, Benign
H Giant hyena No Yes Yes 633,600 500 Tropical savanna, tropical grassland, tropical shrubland
I Giant ibex No No Yes 560,000 500 Any grassland, any desert Benign
I Giant iguana No Yes Yes 228,040 500 Any tropical forest
I Giant impala No No Yes 560,000 500 Tropical savanna, tropical grassland Benign
J Giant jackal No No Yes 306,000 500 Tropical shrubland, tropical savanna, tropical grassland
J Giant jaguar No Yes Yes 745,500 500 Savage tropical areas, any desert Trainable
J Giant jumping spider No No No 200,007 500 Any non-freezing biome
K Giant kakapo No No Yes 221,040 500 Temperate shrubland, temperate savanna, temperate grassland, any temperate forest Lays eggs, Benign
K Giant kangaroo No No Yes 857,700 500 Temperate grassland, temperate savanna, temperate shrubland, any desert Benign
K Giant kea No No Yes 207,010 500 Any temperate forest, temperate shrubland, mountain Lays eggs
K Giant kestrel No No Yes 201,750 500 Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland Lays eggs, Benign
K Giant king cobra No No Yes 242,160 500 Any tropical forest Lays eggs
K Giant kingsnake No No Yes 210,510 500 Any temperate forest, temperate shrubland, mountain, any desert Lays eggs
K Giant kiwi No No Yes 217,525 1000 Any temperate forest, temperate shrubland Lays eggs, Benign
K Giant koala No No Yes 270,500 500 Temperate broadleaf forest Benign
L Giant leopard No Yes Yes 560,000 500 Savage tropical areas, any desert Trainable
G Giant leopard gecko No No No 200,350 500 Any desert
L Giant lion No Yes Yes 1,700,000 500 Tropical savanna, Tropical grassland, Tropical shrubland Trainable
L Giant lion tamarin No No No 204,302 500 Tropical moist broadleaf forest Benign
L Giant lizard No Yes Yes 201,400 500 Any non-freezing biome
L Giant lorikeet No No No 201,400 500 Tropical moist broadleaf forest, mangrove swamp Lays eggs, Benign
L Giant louse No No No 200,007 500 Any non-freezing biome
L Giant lynx No No Yes 377,750 500 Taiga
M Giant magpie No No No 201,400 500 Temperate grassland, temperate savanna, temperate shrubland Lays eggs, Benign
M Giant mandrill No Yes Yes 341,800 500 Tropical moist broadleaf forest
M Giant mantis No No No 200,007 500 Any non-freezing biome
L Giant masked lovebird No No No 200,629 500 Any tropical forest Lays eggs
B Giant monarch butterfly No Yes Yes 200,007 500 Any non-freezing biome
M Giant mongoose No No Yes 221,040 500 Tropical savanna, tropical shrubland Benign
M Giant monitor lizard No No Yes 933,000 500 Tropical grassland, tropical savanna, tropical shrubland, any tropical forest Lays eggs
M Giant moose No No Yes 4,257,750 1000 Taiga, any temperate forest Benign
M Giant mosquito No No No 200,007 500 Any non-freezing biome, any pool
M Giant moth No No No 200,007 500 Any non-freezing biome Benign
G Giant mountain goat No Yes Yes 560,000 500 Mountain
M Giant muskox No Yes Yes 2,362,650 500 Tundra, temperate grassland
O Giant ocelot No No Yes 377,750 500 Any tropical forest, mangrove swamp, tropical savanna, tropical grassland
C Giant one-humped camel No Yes Yes 4,055,000 500 any desert
O Giant opossum No No Yes 221,040 500 Any temperate forest, temperate shrubland, temperate savanna, temperate grassland Benign
O Giant oriole No Yes Yes 200,280 500 Temperate broadleaf forest
O Giant osprey No No Yes 214,020 500 Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh Lays eggs, Benign
O Giant ostrich No No Yes 857,700 1000 Tropical savanna, tropical grassland, any desert Lays eggs, Benign
P Giant pangolin No No Yes 235,100 500 Tropical grassland, tropical savanna, tropical shrubland, any tropical forest Benign
P Giant parakeet No No No 200,840 500 Tropical grassland, tropical savanna, tropical shrubland, any tropical forest Lays eggs, Benign
L Giant peach-faced lovebird No No No 200,419 500 Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest Lays eggs
P Giant peregrine falcon No No Yes 113,292 500 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra Lays eggs, Benign
B Giant polar bear No Yes Yes 3,268,000 500 Glacier, tundra
P Giant porcupine No No Yes 263,430 500 Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra Benign
S Giant python No No Yes 1,700,000 500 Tropical moist broadleaf forest Lays eggs
R Giant raccoon No Yes Yes 249,270 500 Taiga forest, any temperate forest
S Giant rattlesnake No No Yes 249,270 500 Any non-freezing biome
R Giant raven No No No 208,403 500 Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland, tundra, any desert Lays eggs, Benign
P Giant red panda No No Yes 235,100 500 Any temperate forest Benign
S Giant red squirrel No Yes Yes 202,101 500 Any temperate forest
M Giant rhesus macaque No Yes Yes 235,100 500 Shrubland temperate, savanna temperate, grassland temperate
R Giant rhinoceros No Yes Yes 24,000,000 500 Grassland tropical, savanna tropical, shrubland tropical
R Giant roach No Yes Yes 200,007 500 Any non-freezing biome
S Giant skink No Yes Yes 203,500 500 Any temperate, any tropical, any desert
S Giant skunk No No Yes 228,040 500 Any temperate forest, temperate shrubland, temperate savanna, temperate grassland Benign
S Giant sloth No No Yes 242,160 500 Any tropical forest Benign
B Giant sloth bear No No Yes 933,000 500 Any tropical forest
S Giant slug No No No 200,007 500 Any non-freezing biome Benign
S Giant snail No No No 200,007 500 Any non-freezing biome Benign
O Giant snowy owl No No Yes 214,020 500 Tundra Lays eggs, Benign
S Giant sparrow No No No 200,210 500 Any grassland, any savanna, any shrubland, any temperate forest, any tropical forest, any desert, any wetland Lays eggs, Benign
M Giant spider monkey No No Yes 259,845 500 Tropical moist broadleaf forest, tropical dry broadleaf forest Benign
S Giant stoat No No Yes 202,450 500 Taiga, tundra Benign
S Giant swan No No Yes 270,500 500 Any temperate lake, any temperate marsh Lays eggs, Benign
T Giant tapir No No Yes 1,700,000 500 Tropical moist broadleaf forest Benign
T Giant thrips No No No 200,007 500 Any non-freezing biome Benign
T Giant tick No No No 200,007 500 Any non-freezing biome
T Giant tiger No Yes Yes 1,894,500 500 Some savage tropical areas Trainable
T Giant tortoise No No Yes 300,000 50 Tropical shrubland, tropical savanna Lays eggs, Benign
T Giant tortoise man Adv No Yes 185,000 50 Tropical shrubland, tropical savanna Animal person, Lays eggs, Benign
C Giant two-humped camel No Yes Yes 4,055,000 500 any desert
V Giant vulture No Yes Yes 263,430 500 Grassland tropical, savanna tropical, any desert
W Giant warthog No Yes Yes 933,000 500 Savanna tropical, grassland tropical, shrubland tropical
W Giant weasel No No Yes 201,400 500 Any land Benign
S Giant white stork No No Yes 221,040 500 Any grassland, any wetland Lays eggs, Benign
B Giant wild boar No No Yes 783,199 500 Any savanna, any grassland, any shrubland, any forest, any wetland Benign
W Giant wolf No Yes Yes 486,800 500 Tundra, forest taiga, any temperate forest, shrubland temperate
W Giant wolverine No No Yes 341,800 500 Taiga, mountain Benign
W Giant wombat No No Yes 377,750 500 Any temperate forest, temperate shrubland, mountain Benign
W Giant wren No No No 200,280 500 Any forest, any grassland, any savanna, any shrubland, any wetland, any desert Lays eggs, Benign
P Gigantic panda No No Yes 1,160,900 1000 Temperate forest Trainable
T Gigantic tortoise No No Yes 2,478,000 1500 Tropical shrubland, tropical savanna Lays eggs, Benign
g Gila monster No No Yes 2,000 50 Any desert Lays eggs
g Gila monster man Adv No Yes 36,000 50 Any desert Animal person, Lays eggs
G Giraffe No No Yes 1,000,000 500 Tropical savanna, shrubland
G Giraffe man Adv Yes No 535,000 n/a Savanna tropical, shrubland tropical Animal person
g Goose No No Yes 4,500 10 Temperate lakes, temperate marshes Domestic, lay eggs
G Gorilla No No Yes 150,000 500 Tropical broadleaf forest, swamp Trainable
g Grackle man Adv Yes No 35,060 n/a Temperate grassland, temperate savanna
g Grasshopper man Adv No No 35,000 Not tameable Any non-freezing biome Animal person, Benign
g Gray gibbon No No Yes 6,000 500 Tropical broadleaf forest
l Gray langur No No Yes 15,000 50 Any desert, any grassland, any savanna, any shrubland, any forest
l Gray langur man Adv No Yes 42,500 50 Any desert, any grassland, any savanna, any shrubland, any forest Animal person
s Gray squirrel man Adv Yes No 35,150 n/a Any temperate forest
o Great horned owl No No Yes 2,000 25 Any forest, any shrubland, any savanna, any grassland, any desert, mangrove swamp, mountain, tundra Lays eggs
o Great horned owl man Adv No Yes 36,000 25 Any forest, any shrubland, any savanna, any grassland, any desert, mangrove swamp, mountain, tundra Animal person, Lays eggs
f Green tree frog man Adv No No 35,050 10 Temperate freshwater pool, temperate freshwater lake, temperate freshwater swamp, temperate freshwater marsh Animal person, Benign
p Grey parrot No No Yes 400 10 Tropical moist broadleaf forest Lays eggs, Benign
p Grey parrot man Adv No Yes 35,200 10 Tropical moist broadleaf forest Animal person, Lays eggs, Benign
g Grimeling No Yes No 70,000 Not tameable Evil swamps
B Grizzly bear No Yes Yes 200,000 500 Taiga, temperate forest Steals booze, trainable
B Grizzly bear man Adv Yes No 135,000 n/a Forest taiga, any temperate forest Animal person
g Groundhog No No Yes 3,000 50 Temperate savanna, grassland, shrubland
g Groundhog man Adv Yes No 36,500 n/a Shrubland temperate, savanna temperate, grassland temperate Animal person
g Guineafowl No No Yes 1,500 10 Mountain
h Hamster man Adv No No 35,075 10 Any non-freezing biome Animal person, Benign
h Hare No No Yes 3,500 10 Temperate savanna, temperate grassland Benign
h Hare man Adv No Yes 36,750 10 Temperate savanna, temperate grassland Animal person, Benign
h Harpy No Yes No 60,000 n/a Evil savanna, grassland, shrubland, marshes All harpies are females
h Hedgehog man Adv No No 35,400 10 Temperate shrubland, temperate savanna Animal person, Benign
m Hoary marmot No No Yes 10,000 50 Mountain
m Hoary marmot man Adv Yes No 40,000 n/a Mountain Animal person
b Honey badger No Yes Yes 14,000 25 Any tropical land, any desert can become enraged at random
b Honey badger man Adv Yes No 42,000 n/a Any tropical forest, shrubland tropical, savanna tropical, grassland tropical, any tropical wetland, any desert Animal person
h Hornbill No No Yes 2,500 25 Any tropical forest Lays eggs, Benign
h Hornbill man Adv No Yes 36,250 25 Any tropical forest Animal person, Lays eggs, Benign
H Horse No No Yes 500,000 200 Grassland temperate, savanna temperate
h Hyena No Yes