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Difference between revisions of "Die"

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(→‎Adventurer Mode: better wording for holy item blessing)
 
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[[File:Historical dice.jpg|right|250px|thumb|Examples of dice.]]
 
[[File:Historical dice.jpg|right|250px|thumb|Examples of dice.]]
'''Dice''' (singular ''die'') are an item randomly found in religious (not [[titan]]) [[shrine]]s located throughout the world, with several able to spawn at [[monastery|monasteries]]. They can be picked up and rolled to divine the will of the [[Deity|gods]] relevant to the dice, granting a variety of possible effects both positive or ''[[fun]]''.
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{{distinguish|Death|Dye}}
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'''Dice''' (singular ''die'') are an item randomly found in religious (not [[titan]]) [[Temple#Shrines|shrine]]s located throughout the world, with several able to spawn at [[monastery|monasteries]]. They can be picked up and rolled to divine the will of the [[Deity|gods]] relevant to the dice, granting a variety of possible effects both positive or ''[[fun]]''. Divination can be disallowed in [[Advanced_world_generation#Allow_Divination.2C_Experiments.2C_and_Necromancy_types|advanced world generation]].
  
 
Dice come in several known varieties depending on the number of sides:
 
Dice come in several known varieties depending on the number of sides:
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*D8 ("eight-sided" or "octahedral")
 
*D8 ("eight-sided" or "octahedral")
 
*D6 ("six-sided" or "cubic")
 
*D6 ("six-sided" or "cubic")
*D4 ("four-sided")
+
*D4 ("four-sided" or "tetrahedral" *) (* ''this is, in fact, To Be Confirmed; due to technical issues with it, according to Toady'')  
  
 
==Fortress Mode==
 
==Fortress Mode==
  
In [[fortress mode]], dice can be created in a [[craftsdwarf's workshop]] from [[wood]] or [[stone]]. It is not possible to specify the number of sides to make on dice, and descriptions on dice do not mention the number of sides that they have. Divination currently does not occur in fortress mode, making dice only usable as trading goods.
+
In [[fortress mode]], dice can be created in a [[craftsdwarf's workshop]] from [[wood]], [[stone]], or [[glass]]. It is not currently possible to specify the number of sides to make on dice, nor do descriptions on dice mention the number of sides that they have. Divination currently does not occur in fortress mode, making dice only usable as trading goods.
  
 
==Adventurer Mode==
 
==Adventurer Mode==
  
In [[adventurer mode]], dice can be found and used for divination by the player. Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number (but not their effect).
+
In [[adventurer mode]], dice can be found and used for divination by the player. Each die will have a series of words, images or numbers, the former two influenced by the deity's [[sphere]]s. Effects are tied to the specific number or image on the die, but are unique to each specific divination practice (which several dice may share, however). Therefore, rolling the same number or image on the same die after the time since the last divination has expired will result in the same effect. A die with a large number of faces can have several numbers or images that produce the same effect (such as bad or good luck curses). Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number or image (but not their effect). Only dice found in shrines have any effect. Dice taken in character creation can be rolled, but won't have any special effect, giving only "You roll." text, without any additional text, as they lack any numbers or images to show after the roll.
  
The list of known dice effects:
+
List of known dice effects:
*'''Creates a random artifact-quality weapon at the shrine the dice were from{{verify}}'''
+
* Cosmetic: various messages that have no effect, giving ominous, foreboding, or fateful advice or statements.
*'''Creates a random artifact-quality piece of armor at the shrine the dice were from{{verify}}'''
+
* Minor blessing: grants the user a week of good luck (50% chance of 150% skill rate multiplier).
*'''Upgrades each piece of the user's armor/clothing by one level'''
+
* Minor curse: grants the user a week of bad luck (20% chance to fail any skill roll).
*'''Grants the user an enhanced healing factor, capable of completely healing any tissue or damage rapidly (duration appears indefinite, but cannot heal certain past wounds) {{verify}}'''
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* Medium blessing, only appears on D12 (which will each have exactly one effect of the four below) and D20 (which may have up to two):
*'''Grants the user a random friendly pet spawned nearby (seems to prefer predatory creatures)'''
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** Creates a random artifact-quality "holy" piece of equipment at the tile where the die was rolled, made of [[divine metal]], [[divine fabric]] or (rarely) [[adamantine]].  Any given die will only ever produce equipment of one specific category (weapon, bodywear, legwear, headwear, handwear, footwear, or shield), but the successive gifts vary and may be anything in the chosen category, from training weapons or thongs to procedural [[divine equipment]].
*Grants the user a week of good luck (unknown effect, assumed to be similar-but-opposite to the mummy's curse)
+
** Upgrades the quality level of each worn or held item, including containers and things strapped to the upper body (like backpacks and shields). One- and two-level upgrades have been observed so far.
*Various messages that have no effect, giving ominous, foreboding, or fateful advice or statements
+
** Heals most wounds and scars over the period of several turns.  May even regrow limbs, but this is buggy.{{bug|11396}}
*Grants the user a week of bad luck (assumed to be similar/the same as a mummy's curse but temporary)
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** Grants the user a random friendly pet spawned nearby (must have [NATURAL] or [LARGE_PREDATOR] [[Creature token|tokens]]; vermin, aquatic, sentient or supernatural creatures are excluded).
*'''Transforms the user into a random creature for one week (seems to prefer nonpredatory creatures)'''
+
* Medium curse: transforms the user into a random creature for one week (same selection as above, except [LARGE_PREDATOR] is forbidden).  Removes the need to eat or drink for the duration of the curse.
  
It is likely that dice with more sides have more extreme effects: dice with fewer sides than 12{{verify}} cannot cause the stronger effects (shown in bold), both good or bad. Each die can only have one very positive effect in its list of possibilities; this is dependant on the specific die, not the deity represented.
+
The possible effects of a die mostly depend on its number of sides, although medium blessings and cosmetic messages are chosen randomly (per divination practice). The distribution is as follows:
  
Warning: Using the same dice under the same deity's blessing more than twice in an uncertain period of time, known to be between 24 hours - 1 week, will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a statue. However, the god may choose to "ignore your hubris", resulting in no punishment. Any creature cursed by the gods in such a way will be unable to benefit from any deity's dice again in the future.
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{| {{prettytable}}
 +
|- bgcolor="lightgray"
 +
! Die type !! Cosmetic !! Minor blessings !! Minor curses !! Medium blessings !! Medium curses
 +
|-
 +
| D4 || 2 || 1 || 1 || 0 || 0
 +
|-
 +
| D6 || 4 || 1 || 1 || 0 || 0
 +
|-
 +
| D8 || 4 || 2 || 2 || 0 || 0
 +
|-
 +
| D12 || 4 || 3 || 3 || 1 || 1
 +
|-
 +
| D20 || 6 || 5 || 5 || 2 || 2
 +
|}
 +
 
 +
The type of divine material from which the gifted holy item is made seems to be random,{{verify}} irrespective of the deity's [[sphere]]s.
 +
 
 +
Dice do not have to be rolled at the shrine, so the player can freely take them with them on adventures to roll later. If the player has an entirely player-made party of adventurers, each character can roll the dice individually to perform their own divinations.
 +
 
 +
Warning: each die is tied to a specific ''deity'', ''not'' a religion, and using ''any'' dice tied to the ''same deity'' more than twice in 24 hours–1 week, even if the dice came from different religions, will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a [[statue]]. Because of this, its dangerous to roll an unknown die if you recently performed a divination, as it may belong to the same deity. If the player does roll the die of the same god a second time, they will get one (and only) warning; the next roll for the same god will result in the character getting cursed. However, the god(s) may choose to "ignore your hubris", resulting in no punishment. Any creature cursed by the gods in such a way will be unable to benefit from ''any'' deity's dice ever again.
  
 
===Rolling a die in Adventurer Mode===
 
===Rolling a die in Adventurer Mode===
# You must hold the die in your hand, so either:
+
[[File:Adventurer_rolling_a_die.png|thumb|An adventurer rolls a four-sided divination die. The ominous message "It is too soon to forgive" has no effect.]]
## {{k|r}}emove it from any containers you're carrying it in
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You must hold the die in your hand, so either:
## {{k|g}}et it from the ground or a pedestal
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* {{k|r}}emove it from any containers you're carrying it in, or,
# {{k|I}}nteract with the die, selecting the roll option
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* with a hand empty, {{k|g}}et it from the ground or a pedestal;
 +
then {{k|I}}nteract with the die, selecting the "roll" option.
  
Your character will then "Divine the will of <code><DEITY></code> according to the practice of <code><RELIGIOUS_ORDER></code>"
+
Your character will then "Divine the will of <code><DEITY></code> according to the practice of <code><RELIGIOUS_ORDER></code>".
  
 
==Bugs==
 
==Bugs==
*The 'beast transformation' curse seems to be treated as a normal syndrome, and, thus, can be instantly healed by simply unloading the cell (fast travelling, sleeping). However, the victim appears to suffer stat penalties afterwards, as though they still had their animal body.{{verify}}
+
* The luck modifiers and the "beast transformation" curse seem to be treated as normal syndromes, and, thus, can be instantly ended by simply unloading the cell (fast travelling, sleeping).
*Dice may, under unknown circumstances, respawn even after being taken from their home shrine, after a cell reload.{{verify}}
+
* The transformation curse also heals all wounds, much like a [[werebeast]] curse.
 +
* Holy armor is always [[human]]-sized, even when gifted to a [[dwarf]].  It also sometimes has inappropriate materials (e.g. a divine fabric helm).
 +
* Dice may, under unknown circumstances, respawn even after being taken from their home shrine, after a cell reload.{{verify}}
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
* Some dwarves love to roll dice and play games about dungeons and [[dragon]]s.
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* Some dwarves love to roll dice and play games about [[Jail|dungeon]]s and [[dragon]]s.
  
 
{{category|Adventurer mode}}
 
{{category|Adventurer mode}}
 
{{category|Fortress mode}}
 
{{category|Fortress mode}}
 
{{category|Items}}
 
{{category|Items}}
 +
{{category|Religion}}
 +
[[ru:Die]]

Latest revision as of 16:21, 17 November 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Examples of dice.
Not to be confused with Death or Dye.

Dice (singular die) are an item randomly found in religious (not titan) shrines located throughout the world, with several able to spawn at monasteries. They can be picked up and rolled to divine the will of the gods relevant to the dice, granting a variety of possible effects both positive or fun. Divination can be disallowed in advanced world generation.

Dice come in several known varieties depending on the number of sides:

  • D20 (twenty-sided, known as "icosahedral")
  • D12 ("twelve-sided" or "dodecahedral")
  • D8 ("eight-sided" or "octahedral")
  • D6 ("six-sided" or "cubic")
  • D4 ("four-sided" or "tetrahedral" *) (* this is, in fact, To Be Confirmed; due to technical issues with it, according to Toady)

Fortress Mode[edit]

In fortress mode, dice can be created in a craftsdwarf's workshop from wood, stone, or glass. It is not currently possible to specify the number of sides to make on dice, nor do descriptions on dice mention the number of sides that they have. Divination currently does not occur in fortress mode, making dice only usable as trading goods.

Adventurer Mode[edit]

In adventurer mode, dice can be found and used for divination by the player. Each die will have a series of words, images or numbers, the former two influenced by the deity's spheres. Effects are tied to the specific number or image on the die, but are unique to each specific divination practice (which several dice may share, however). Therefore, rolling the same number or image on the same die after the time since the last divination has expired will result in the same effect. A die with a large number of faces can have several numbers or images that produce the same effect (such as bad or good luck curses). Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number or image (but not their effect). Only dice found in shrines have any effect. Dice taken in character creation can be rolled, but won't have any special effect, giving only "You roll." text, without any additional text, as they lack any numbers or images to show after the roll.

List of known dice effects:

  • Cosmetic: various messages that have no effect, giving ominous, foreboding, or fateful advice or statements.
  • Minor blessing: grants the user a week of good luck (50% chance of 150% skill rate multiplier).
  • Minor curse: grants the user a week of bad luck (20% chance to fail any skill roll).
  • Medium blessing, only appears on D12 (which will each have exactly one effect of the four below) and D20 (which may have up to two):
    • Creates a random artifact-quality "holy" piece of equipment at the tile where the die was rolled, made of divine metal, divine fabric or (rarely) adamantine. Any given die will only ever produce equipment of one specific category (weapon, bodywear, legwear, headwear, handwear, footwear, or shield), but the successive gifts vary and may be anything in the chosen category, from training weapons or thongs to procedural divine equipment.
    • Upgrades the quality level of each worn or held item, including containers and things strapped to the upper body (like backpacks and shields). One- and two-level upgrades have been observed so far.
    • Heals most wounds and scars over the period of several turns. May even regrow limbs, but this is buggy.Bug:11396
    • Grants the user a random friendly pet spawned nearby (must have [NATURAL] or [LARGE_PREDATOR] tokens; vermin, aquatic, sentient or supernatural creatures are excluded).
  • Medium curse: transforms the user into a random creature for one week (same selection as above, except [LARGE_PREDATOR] is forbidden). Removes the need to eat or drink for the duration of the curse.

The possible effects of a die mostly depend on its number of sides, although medium blessings and cosmetic messages are chosen randomly (per divination practice). The distribution is as follows:

Die type Cosmetic Minor blessings Minor curses Medium blessings Medium curses
D4 2 1 1 0 0
D6 4 1 1 0 0
D8 4 2 2 0 0
D12 4 3 3 1 1
D20 6 5 5 2 2

The type of divine material from which the gifted holy item is made seems to be random,[Verify] irrespective of the deity's spheres.

Dice do not have to be rolled at the shrine, so the player can freely take them with them on adventures to roll later. If the player has an entirely player-made party of adventurers, each character can roll the dice individually to perform their own divinations.

Warning: each die is tied to a specific deity, not a religion, and using any dice tied to the same deity more than twice in 24 hours–1 week, even if the dice came from different religions, will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a statue. Because of this, its dangerous to roll an unknown die if you recently performed a divination, as it may belong to the same deity. If the player does roll the die of the same god a second time, they will get one (and only) warning; the next roll for the same god will result in the character getting cursed. However, the god(s) may choose to "ignore your hubris", resulting in no punishment. Any creature cursed by the gods in such a way will be unable to benefit from any deity's dice ever again.

Rolling a die in Adventurer Mode[edit]

An adventurer rolls a four-sided divination die. The ominous message "It is too soon to forgive" has no effect.

You must hold the die in your hand, so either:

  • remove it from any containers you're carrying it in, or,
  • with a hand empty, get it from the ground or a pedestal;

then Interact with the die, selecting the "roll" option.

Your character will then "Divine the will of <DEITY> according to the practice of <RELIGIOUS_ORDER>".

Bugs[edit]

  • The luck modifiers and the "beast transformation" curse seem to be treated as normal syndromes, and, thus, can be instantly ended by simply unloading the cell (fast travelling, sleeping).
  • The transformation curse also heals all wounds, much like a werebeast curse.
  • Holy armor is always human-sized, even when gifted to a dwarf. It also sometimes has inappropriate materials (e.g. a divine fabric helm).
  • Dice may, under unknown circumstances, respawn even after being taken from their home shrine, after a cell reload.[Verify]
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