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Difference between revisions of "Dungeon (structure)"

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'''Dungeons''' are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a [[Keep]] in a [[Town]]. They are distinct from catacombs and sewers, although they occasionally have connections with either. They also rarely have tombs, though the latter tend to only rarely have mummies and more often function as a mass grave for the town's inhabitants.
 
'''Dungeons''' are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a [[Keep]] in a [[Town]]. They are distinct from catacombs and sewers, although they occasionally have connections with either. They also rarely have tombs, though the latter tend to only rarely have mummies and more often function as a mass grave for the town's inhabitants.
  
==Composition of Dungeons==
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Entrance to sewers are spread alongside main roads and buildings. They are shown on the local travel map as {{DFtext|Sewer entrance|5:1}} in the building list. A [[grate]] usually indicates the presence of an entrance, which is really just a downward ramp or stair found nearby.
[[Image:dungoen.jpg|298px|thumb|Dungeon Layout from an Early Development Screenshot on the DF Development Blog]]
 
 
 
Inside of a dungeon one will find many hostiles and [[quest]] objectives as well as a good deal of treasure, often in the form of coin, weaponry and armor. There are often [[Boss]]es inside of a dungeon, and when you encounter them they will announce themselves as such.
 
 
 
==Possible Bugs==
 
 
 
 
 
Currently an explorer may encounter trap-doors that do not work. This may be a bug.
 
 
 
If you get a quest that points you to a location in or near a town which does not seem to be related to the quest, then you may actually need to go into the dungeon. Sometimes, in the description of a quest you may be advised to look under the keep first.
 
 
 
{{Translation
 
| dwarven = edir
 
| elvish  = nuwetha
 
| goblin  = bosa
 
| human  = thudel
 
}}
 
  
 +
Sewers often have residents such as animal people; some of them may be amphibious and live underwater. Because sewers may connect with dungeons and catacombs, [[boss]]es and their organization are sometimes also found there. Proceed with caution and be careful not to dodge into the water without at least Adequate swimming skill, lest the fall stun you and make you drown.
 
{{Category|Adventurer mode}}
 
{{Category|Adventurer mode}}

Revision as of 22:40, 14 August 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

Dungeons are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a Keep in a Town. They are distinct from catacombs and sewers, although they occasionally have connections with either. They also rarely have tombs, though the latter tend to only rarely have mummies and more often function as a mass grave for the town's inhabitants.

Entrance to sewers are spread alongside main roads and buildings. They are shown on the local travel map as Sewer entrance in the building list. A grate usually indicates the presence of an entrance, which is really just a downward ramp or stair found nearby.

Sewers often have residents such as animal people; some of them may be amphibious and live underwater. Because sewers may connect with dungeons and catacombs, bosses and their organization are sometimes also found there. Proceed with caution and be careful not to dodge into the water without at least Adequate swimming skill, lest the fall stun you and make you drown.