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Difference between revisions of "Dungeon (structure)"

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The '''dungeon''' was a subterranean network of rooms and passages that lied beneath the [[keep]] in a [[town]]. Dungeons were distinct from the other underground [[structure]]s, the [[catacombs]] and [[sewer]]s, although they occasionally created connections with either. They was usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provides decent challenge for [[adventure mode]] beginners.
 
The '''dungeon''' was a subterranean network of rooms and passages that lied beneath the [[keep]] in a [[town]]. Dungeons were distinct from the other underground [[structure]]s, the [[catacombs]] and [[sewer]]s, although they occasionally created connections with either. They was usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provides decent challenge for [[adventure mode]] beginners.
  
Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. Dungeons did not hold prisoners in [[jail]], nor did they function at all as a place for imprisonment or torture. Outcasts were able to settle and form [[Town#Criminal organizations|criminal organizations]], with dungeons as their base of operations. Dungeons were thus a common locale for [[quest]] objectives.
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Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a [[jail]]. Outcasts were able to settle and form [[Town#Criminal organizations|criminal organizations]], with dungeons as their base of operations. Dungeons were thus a common locale for [[quest]] objectives.
  
 
Dungeons were removed from the game sometime between [[DF2014:Release information/0.47.01|version 0.47.01]] and [[DF2014:Release information/0.47.04|0.47.04]], with plans for better replacements in a future update.<sup>[http://www.bay12forums.com/smf/index.php?topic=175790.msg8107044#msg8107044 &#91;1&#93;]</sup>
 
Dungeons were removed from the game sometime between [[DF2014:Release information/0.47.01|version 0.47.01]] and [[DF2014:Release information/0.47.04|0.47.04]], with plans for better replacements in a future update.<sup>[http://www.bay12forums.com/smf/index.php?topic=175790.msg8107044#msg8107044 &#91;1&#93;]</sup>

Revision as of 12:53, 18 March 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

The dungeon was a subterranean network of rooms and passages that lied beneath the keep in a town. Dungeons were distinct from the other underground structures, the catacombs and sewers, although they occasionally created connections with either. They was usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provides decent challenge for adventure mode beginners.

Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a jail. Outcasts were able to settle and form criminal organizations, with dungeons as their base of operations. Dungeons were thus a common locale for quest objectives.

Dungeons were removed from the game sometime between version 0.47.01 and 0.47.04, with plans for better replacements in a future update.[1]

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Dungeons and dragons may occasionally happen, when a dragon claims a dungeon.

"Dungeon (structure)" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir
Elvish: nuwetha
Goblin: bosa
Human: thudel
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