Difference between revisions of "DF2014:Dungeon master"

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(This makes them sound more dangerous than they actually is)
 
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The '''dungeon master''' is a [[Dwarf|dwarven]] [[noble]] who can be appointed once your fortress has a [[mayor]]. They are part of the [[intrigue]] system and have been observed either recruiting [[agent]]s, or, less likely, discovering them - however, more research is needed. They have mild [[room]] requirements and favor citizens with the [[Schemer]] [[skill]]. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress.
 
The '''dungeon master''' is a [[Dwarf|dwarven]] [[noble]] who can be appointed once your fortress has a [[mayor]]. They are part of the [[intrigue]] system and have been observed either recruiting [[agent]]s, or, less likely, discovering them - however, more research is needed. They have mild [[room]] requirements and favor citizens with the [[Schemer]] [[skill]]. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress.
If you have an experienced schemer in your fortress, you may want to appoint them in this position. However, consider what the reason might be why they have become so experienced in scheming...
 
  
 
Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the [[animal training]] labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.
 
Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the [[animal training]] labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.

Latest revision as of 14:16, 28 July 2021

Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • Appointed by player
  • Requires mayor
Function
This article is about the current version of DF.

The dungeon master is a dwarven noble who can be appointed once your fortress has a mayor. They are part of the intrigue system and have been observed either recruiting agents, or, less likely, discovering them - however, more research is needed. They have mild room requirements and favor citizens with the Schemer skill. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress.

Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the animal training labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.

History[edit]

In v44.x: Animal training is done through the Animals menu, and does not require a specific noble.

In v31 through 0.34.06, the dungeon master appeared in the raw files, but would never appear.

In v28 and older, the dungeon master was present and functional as an exotic animal trainer and cloak wearer.

"Dungeon master" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir kôn
Elvish: nuwetha ithera
Goblin: bosa âs
Human: thudel siñur