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Difference between revisions of "Dungeon master"

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m (Added purpose of older versions of DMs)
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* Discover at least 1 map feature
 
* Discover at least 1 map feature
 
| function=
 
| function=
* Unknown..., responsibilities: Espionage, Manage animals
+
* Unknown
 
}}{{av}}
 
}}{{av}}
 
{{New in|0.47.01}}
 
{{New in|0.47.01}}
 
{{stub}}
 
{{stub}}
  
The '''dungeon master''' is a dwarven [[noble]] appointed by the [[mayor]]. Dungeon masters appeared in earlier versions where their stated purpose was to train exotic pets, but were since removed. As of [[Release_information/0.47.01|0.47.01]] they have returned, but little is known about their current function. The appointment menu favors citizens with the Schemer skill
+
The '''dungeon master''' is a dwarven [[noble]] who can be appointed once your fortress has a [[mayor]]. Their function is, at the time, unknown. They have mild [[room]] requirements and favor citizens with the [[Schemer]] [[skill]].
  
Things noted from the Raws:
+
Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the [[animal training]] labor enabled, regardless of the fortress having a dungeon master or not.
* Precedence has moved down a bit
 
* Now appointed by Mayor rather than Baron(etc).
 
* No longer [PUNISHMENT_EXEMPT]
 
* [RESPONSIBILITY:ESPIONAGE]
 
* [RESPONSIBILITY:MANAGE_ANIMALS] does this mean [[animal trainer|Animal training]] has changed?
 
  
 
==History==
 
==History==
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v44.x: [[animal trainer|Animal training]] is done through the [[Status#Animal Status Screen|Animals]] menu, and does not require a specific [[noble]].
 
v44.x: [[animal trainer|Animal training]] is done through the [[Status#Animal Status Screen|Animals]] menu, and does not require a specific [[noble]].
  
Prior to 0.34.06, the Dungeon master appeared in the [[raw file|raw files]], but would never appear.
+
Prior to 0.34.06, the dungeon master appeared in the [[raw file|raw files]], but would never appear.
  
 
{{Translation| dwarven = edir kôn | elvish = nuwetha ithera | goblin = bosa âs | human = thudel siñur}}
 
{{Translation| dwarven = edir kôn | elvish = nuwetha ithera | goblin = bosa âs | human = thudel siñur}}

Revision as of 00:10, 17 February 2020

Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands 1
Arrival conditions
  • 50 population
  • Discover at least 1 map feature
Function
  • Unknown
This article is about the current version of DF.
Note that some content may still need to be updated.


The dungeon master is a dwarven noble who can be appointed once your fortress has a mayor. Their function is, at the time, unknown. They have mild room requirements and favor citizens with the Schemer skill.

Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the animal training labor enabled, regardless of the fortress having a dungeon master or not.

History

v44.x: Animal training is done through the Animals menu, and does not require a specific noble.

Prior to 0.34.06, the dungeon master appeared in the raw files, but would never appear.

"Dungeon master" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir kôn
Elvish: nuwetha ithera
Goblin: bosa âs
Human: thudel siñur
Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven