v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Echidna

From Dwarf Fortress Wiki
Revision as of 14:09, 26 March 2020 by Silverwing235 (talk | contribs) (more ESL removal)
Jump to navigation Jump to search
Echidna
e
Urist likes echidnas for their spines.
Biome

Variations

Echidna - Echidna man - Giant echidna

Tamed Attributes
Pet value 50

Template:Tame attrib proc/

Not hunting/war trainable 

Size
Birth: 1 cm3
Mid: 5,000 cm3
Max: 10,000 cm3
Food products
Eggs 1
Age
Adult at: 1
Max age: 10-20
Butchering returns

Food items

Meat 7
Fat 7
Brain 1
Lungs 2
Intestines 1
Liver 0-1
Tripe 0-1

Raw materials

Bones 4
Skull 1
Skin Raw hide

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A small spiny mammal with a long snout. It eats ants and termites and reproduces by laying eggs.

Echidnas are small solitary creatures found in most temperate biomes and deserts. They are benign meanderers, fleeing from any dwarf who attempts to confront them and generally not standing any chance against even the most inexperienced of hunters. Their bodies are covered in spines (which don't actually hurt to touch), and when threatened, they curl into a ball to defend themselves. A baby echidna is called a puggle, who are notably born as tiny as ants.

Echidnas can be captured in cage traps and trained into exotic pets. As monotremes, they lay eggs to give birth and as such can be placed in a nest box, though they only lay a single egg at a time. In terms of butchering returns, they are only slightly better than cats, making them overall poor animals for a meat industry or egg production.

Some dwarves like echidnas for their spines and their egg-laying.

Bugs

If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destructionBug:11463. It combines well with a separate bug that allows curled-up undead to attackBug:10519.

As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the echidna man, giant echidna, hedgehog, giant hedgehog and hedgehog man.

Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround may restore otherwise unplayable games.

It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"Bug:10519.

Admired for its spines.