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Difference between revisions of "Elk man"

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'''Elk men''' are [[animal people]] variants of the common [[elk]] who can be found in [[savage]] [[temperate]] [[grassland]]s and [[tundra]]s. They spawn in groups of 1-5 individuals and are generally content to keep to themselves, but will fight back if provoked. In terms of size, they are significantly larger than [[dwarves]] and will easy cave in their skulls with their hooves when it comes to a fight.
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Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].
  
 
Some dwarves [[Preferences|like]] elk men for their ''grace''.
 
Some dwarves [[Preferences|like]] elk men for their ''grace''.

Revision as of 14:22, 16 September 2020

Elk man
E
Urist likes elk men for their grace.
Biome

Variations

Elk - Elk man - Giant elk

Attributes
Alignment: Savage

· Learns · Humanoid

Cannot be tamed 
Size
Birth: 18,500 cm3
Mid: 92,500 cm3
Max: 185,000 cm3

Age
Adult at: 1
Max age: 60-80
Cannot be butchered

(Value multiplier ×2)

This article is about the current version of DF.
Note that some content may still need to be updated.

A person with the head of an elk.

Elk men are animal people variants of the common elk who can be found in savage temperate grasslands and tundras. They spawn in groups of 1-5 individuals and are generally content to keep to themselves, but will fight back if provoked. In terms of size, they are significantly larger than dwarves and will easy cave in their skulls with their hooves when it comes to a fight.

Like other savage animal people, they can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.

Some dwarves like elk men for their grace.

Can do above-average headbutting damage.