v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Fuel"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Removing {{migrated article}})
(14 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 +
{{Quality|Exceptional|07:04, 17 May 2015 (UTC)}}
 
{{av}}
 
{{av}}
{{quality|unrated}}
 
  
:''In Dwarf Fortress, '''[[bituminous coal]]''' is not the same as "coal" - see that article if desired.''
+
:''In Dwarf Fortress, [[bituminous coal]] is not the same as "coal" - see that article if desired.''
  
 +
{{infostart|}}
 +
{{infoheader|Properties}}
 +
{{infocell|
 +
* [[Material value]] 2
 +
{{firemagmasafe|yes|no}}
 +
* [[Ignition point]] {{ct|11440}}
 +
* [[Melting point]] None
 +
* [[Boiling point]] None
 +
* [[Solid density]] 1346
 +
* [[Specific heat]] 409
 +
}}
 +
{{infoend}}
  
'''Fuel''', '''coal''', and '''refined coal''' are three in-game terms that refer to the same thing, any unit of '''charcoal''' or '''coke''', the two fuels used to power high-temperature industries, namely metalworking, glassworking, and pottery.  One unit of either of these fuels is required for every task at a conventional (non-magma) [[smelter]], [[forge]], [[kiln]], or [[glass furnace]].  Magma versions of these facilities do not need fuel, and in fact cannot use conventional fuel to power them if their magma sources fail.  Fuel is also used as a reactant in the pig iron and steel creation process ''(see [[#Pig iron and steel production|below]])''.
+
[[File:charcoal_preview.jpg|thumb|150px|right|Pieces of charcoal.]]'''Fuel''', '''coal''', and '''refined coal''' are three in-game terms that refer to the same thing, any unit of '''charcoal''' or '''coke''', the two fuels used to power high-temperature industries, namely metalworking, glassworking, and pottery.  One unit of either of these fuels is required for every task at a conventional (non-magma) [[smelter]], [[forge]], [[kiln]], or [[glass furnace]].  Magma versions of these facilities do not need fuel, and in fact cannot use conventional fuel to power them if their magma sources fail.  Fuel is also used as a reactant in the pig iron and steel creation process ''(see [[#Pig iron and steel production|below]])''.
  
 
Both "charcoal" and "coke" are considered [[bar]]s; they are found under the "bars" section of the [[stocks|z-stocks]] menu, stored in Bar/Block [[stockpile]]s, and can be used to build [[vertical bars]].  To place bars of fuel in a stockpile, create a Bars/Blocks stockpile, or a [[Stockpile#Custom_stockpiles|custom stockpile]] with "coal" (found in the "Bars" sub-category) {{k|e}}nabled and {{k|p}}ermitted. To allow ''only'' coal in a stockpile, {{k|e}}nable "Bars/Blocks", {{k|b}}lock everything, and enable "Bars: Other Materials → Coal" (with {{k|Enter}}). There is currently no way to distinguish between "charcoal" and "coke" when designating stockpiles.
 
Both "charcoal" and "coke" are considered [[bar]]s; they are found under the "bars" section of the [[stocks|z-stocks]] menu, stored in Bar/Block [[stockpile]]s, and can be used to build [[vertical bars]].  To place bars of fuel in a stockpile, create a Bars/Blocks stockpile, or a [[Stockpile#Custom_stockpiles|custom stockpile]] with "coal" (found in the "Bars" sub-category) {{k|e}}nabled and {{k|p}}ermitted. To allow ''only'' coal in a stockpile, {{k|e}}nable "Bars/Blocks", {{k|b}}lock everything, and enable "Bars: Other Materials → Coal" (with {{k|Enter}}). There is currently no way to distinguish between "charcoal" and "coke" when designating stockpiles.
  
 
== Fuel: charcoal and coke ==
 
== Fuel: charcoal and coke ==
The two types of fuel are '''''charcoal''''' and '''''coke''''', and they are ''nearly identical'' for in-game purposes, even though they come from different sources and have different in-game names.  Whenever you see "fuel", "refined coal" or "coal" in-game, those refer to ''either'' charcoal or coke - they are interchangeable, and either one will serve as fuel for any workshop activity. Since some understandable confusion can arise over the usage of the various terms for fuel, the simple umbrella term "fuel" will be used in the explanations in this article.   
+
The two types of fuel are '''''charcoal''''' and '''''coke''''' - both are "fuel". These are ''nearly identical'' for in-game purposes, even though they come from different sources and have different in-game names.  Whenever you see "fuel", "refined coal" or "coal" in-game, those refer to ''either'' charcoal or coke - they are interchangeable, and either one will serve as fuel for any workshop activity. Since some understandable confusion can arise over the usage of the various terms for fuel, the simple umbrella term "fuel" will be used in the explanations in this article.   
  
At the risk of repetition, but to be perfectly clear - ''despite the different names, there is no distinction between charcoal and coke for any workshop-related activities.'' Both are "refined coal" or "coal", or just "fuel". The only actual difference between charcoal and coke has to do with [[Elf|Elven]] traders - trading them charcoal will offend them, but coke will not.
+
At the risk of repetition, but to be perfectly clear - ''despite the different names, there is no distinction between charcoal and coke for any workshop-related activities.'' Both are "refined coal" or "coal", or just "fuel". '''The only actual difference''' between charcoal and coke has to do with [[Elf|Elven]] traders - trading them charcoal, or products made from/with charcoal, will offend them, but coke will not.
  
 
== Creating fuel ==
 
== Creating fuel ==
[[Wood]] does not burn hot enough for use as fuel, and (in Dwarf Fortress) raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usable as fuel. Both can, however, be converted to fuel using different processes:
+
{{main|Fuel industry}}
 +
 
 +
[[Wood]] does not burn hot enough for use as fuel, and (in ''Dwarf Fortress'') raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usable as fuel. Both can, however, be converted to fuel using different processes:
  
 
=== Charcoal, from wood===
 
=== Charcoal, from wood===
Charcoal is created at a [[wood furnace]] from a [[wood]] log by a [[dwarf]] with the [[Wood burner|Wood burning]] [[labor]] enabled. [[Skill|Skill levels]] in [[Wood burner]] reduce the time required for this activity, but do not affect the results.
+
Charcoal is created at a [[wood furnace]] from [[wood]] logs by a [[dwarf]] with the [[Wood burner|Wood burning]] [[labor]] enabled. One log produces one bar of charcoal; [[Skill|skill levels]] in [[Wood burner]] reduce the time required for this activity, but do not affect the results.
  
 
:* Required Building - [[Wood furnace]]
 
:* Required Building - [[Wood furnace]]
Line 25: Line 39:
  
 
===Coke, from bituminous coal or lignite===
 
===Coke, from bituminous coal or lignite===
Coke is a type of refined coal created at a [[smelter]] from a flammable stone by a [[dwarf]] with the [[Furnace operating|Furnace Operating]] labor enabled. [[skill|Skill levels]] in [[furnace operator]] reduce the time required for this activity, but do not affect the result.
+
Coke is a type of refined coal created at a [[smelter]] from either [[bituminous coal]] or [[lignite]] (producing either 9 or 5 coke, respectively) by a [[dwarf]] with the [[Furnace operating]] labor enabled. [[skill|Skill levels]] in [[furnace operator]] reduce the time required for this activity, but do not affect the result.
  
Coke can be created from [[bituminous coal]], producing 9 coke, or [[lignite]], producing 5 coke. At a conventional smelter one bar of fuel is required to perform this reaction, effectively reducing the net yield by one bar.
+
At a conventional smelter, one bar of fuel is required to perform this reaction, effectively reducing the net yield by one bar.
  
 
:*Required Building - [[Smelter]] or [[Magma smelter]]
 
:*Required Building - [[Smelter]] or [[Magma smelter]]
Line 34: Line 48:
 
:*Required Fuel - one unit of fuel per job at a conventional smelter
 
:*Required Fuel - one unit of fuel per job at a conventional smelter
  
Bituminous coal and lignite [[block]]s (sometimes offered by [[trader]]s) can neither be used as fuel nor converted into fuel in any way. They can only be used for standard block purposes -- though they are of course ''not'' [[fire-safe]]!
+
[[Block]]s of bituminous coal and lignite (sometimes offered by [[trader]]s) can neither be used as fuel nor converted into fuel in any way. They can only be used for standard block purposes -- though they are of course ''not'' [[fire-safe]]!
  
 
Because you need fuel in order to refine coke at a standard smelter, you may need to create at least one unit of charcoal at a Wood Burner first, [[trade|import]] a bar of fuel, or skip directly to [[#Magma facilities|magma power]].
 
Because you need fuel in order to refine coke at a standard smelter, you may need to create at least one unit of charcoal at a Wood Burner first, [[trade|import]] a bar of fuel, or skip directly to [[#Magma facilities|magma power]].
Line 67: Line 81:
 
* Both charcoal and coke are considered [[fire-safe]] building materials.{{bug|5011}}
 
* Both charcoal and coke are considered [[fire-safe]] building materials.{{bug|5011}}
 
* If a piece of charcoal or coke (or an item made of these materials) happens to fall in lava, it can generate smoke for several months {{bug|5536}} (related: {{bug|3437}}), causing unhappy [[thought]]s to dwarves that happen to pass by.
 
* If a piece of charcoal or coke (or an item made of these materials) happens to fall in lava, it can generate smoke for several months {{bug|5536}} (related: {{bug|3437}}), causing unhappy [[thought]]s to dwarves that happen to pass by.
 
 
{{D for dwarf}}
 
* Dwarven Mayors will never exhibit an unquenchable thirst for more coke and the production of more is never mandated.  This stands in contrast to certain real world (Toronto and D.C.) mayors.
 
  
 
==See also==
 
==See also==
Line 77: Line 87:
  
 
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|COAL}}}}
 
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|COAL}}}}
 +
{{materials}}
  
 
{{Category|Materials}}
 
{{Category|Materials}}
 +
[[ru:Fuel]]

Revision as of 22:37, 20 March 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

In Dwarf Fortress, bituminous coal is not the same as "coal" - see that article if desired.
Properties
Fire-safe Not magma-safe
Pieces of charcoal.

Fuel, coal, and refined coal are three in-game terms that refer to the same thing, any unit of charcoal or coke, the two fuels used to power high-temperature industries, namely metalworking, glassworking, and pottery. One unit of either of these fuels is required for every task at a conventional (non-magma) smelter, forge, kiln, or glass furnace. Magma versions of these facilities do not need fuel, and in fact cannot use conventional fuel to power them if their magma sources fail. Fuel is also used as a reactant in the pig iron and steel creation process (see below).

Both "charcoal" and "coke" are considered bars; they are found under the "bars" section of the z-stocks menu, stored in Bar/Block stockpiles, and can be used to build vertical bars. To place bars of fuel in a stockpile, create a Bars/Blocks stockpile, or a custom stockpile with "coal" (found in the "Bars" sub-category) enabled and permitted. To allow only coal in a stockpile, enable "Bars/Blocks", block everything, and enable "Bars: Other Materials → Coal" (with Enter). There is currently no way to distinguish between "charcoal" and "coke" when designating stockpiles.

Fuel: charcoal and coke

The two types of fuel are charcoal and coke - both are "fuel". These are nearly identical for in-game purposes, even though they come from different sources and have different in-game names. Whenever you see "fuel", "refined coal" or "coal" in-game, those refer to either charcoal or coke - they are interchangeable, and either one will serve as fuel for any workshop activity. Since some understandable confusion can arise over the usage of the various terms for fuel, the simple umbrella term "fuel" will be used in the explanations in this article.

At the risk of repetition, but to be perfectly clear - despite the different names, there is no distinction between charcoal and coke for any workshop-related activities. Both are "refined coal" or "coal", or just "fuel". The only actual difference between charcoal and coke has to do with Elven traders - trading them charcoal, or products made from/with charcoal, will offend them, but coke will not.

Creating fuel

Main article: Fuel industry

Wood does not burn hot enough for use as fuel, and (in Dwarf Fortress) raw bituminous coal and lignite, though flammable, are not directly usable as fuel. Both can, however, be converted to fuel using different processes:

Charcoal, from wood

Charcoal is created at a wood furnace from wood logs by a dwarf with the Wood burning labor enabled. One log produces one bar of charcoal; skill levels in Wood burner reduce the time required for this activity, but do not affect the results.

Coke, from bituminous coal or lignite

Coke is a type of refined coal created at a smelter from either bituminous coal or lignite (producing either 9 or 5 coke, respectively) by a dwarf with the Furnace operating labor enabled. Skill levels in furnace operator reduce the time required for this activity, but do not affect the result.

At a conventional smelter, one bar of fuel is required to perform this reaction, effectively reducing the net yield by one bar.

Blocks of bituminous coal and lignite (sometimes offered by traders) can neither be used as fuel nor converted into fuel in any way. They can only be used for standard block purposes -- though they are of course not fire-safe!

Because you need fuel in order to refine coke at a standard smelter, you may need to create at least one unit of charcoal at a Wood Burner first, import a bar of fuel, or skip directly to magma power.

Error messages

At a conventional (non-magma) smelter, if you try to add a smelting task and have no fuel, you will see the message:

No tasks available           
Check for raw material access
and fuel if necessary        
(Note that this message will also be seen if there is no path to your workshop or needed materials, including fuel, or if the necessary materials aren't in any linked stockpiles.)

You will not be allowed to add any tasks to any conventional smelter until that workshop has access to at least one unit of either charcoal or coke. (However, if you have just one bar of un-used fuel, you can queue up as many jobs as you want - see next...)

If you have queued up multiple tasks and then run out of fuel, you will get an announcement similar to:

"Urist McFuelUser cancels job: needs refined coal."

Note that a forge or glass furnace will let you add tasks if you have no fuel, and only once a dwarf arrives and finds they cannot complete that task will you get the announcement to that effect. You will get one announcement for each un-fueled task that is unable to be completed. Jobs are canceled when there is no fuel.

When you get either of these messages, you need more fuel - either charcoal or coke will serve equally well.

Magma facilities

Magma replaces conventional fuel for magma smelters, magma forges, magma kilns and magma glass furnaces. No fuel is needed, nor can it be used, for activities at these facilities. Note that you will still need charcoal or coke as a reactant for smelting bars of pig iron and steel. (And see next section.)

Pig iron and steel production

When smelting pig iron or steel at any location, one unit of either charcoal or coke is required in the reaction as a source of carbon. Again, there is no distinction - both charcoal and coke serve equally well in the production of bars of either. This is in addition to the unit of fuel that is needed to power the furnace at conventional (non-magma) smelters.

Bugs

  • Both charcoal and coke are considered fire-safe building materials.Bug:5011
  • If a piece of charcoal or coke (or an item made of these materials) happens to fall in lava, it can generate smoke for several months Bug:5536 (related: Bug:3437), causing unhappy thoughts to dwarves that happen to pass by.

See also

More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science