v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Giant echidna"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(vermin unaffected)
Line 27: Line 27:
  
 
== Bugs ==
 
== Bugs ==
If a curled up or retracted creature dies and is then reanimated by a necromancer, it retains the effects of being curled up but can move and attack as normal. As result undead echidna is invulnerable to destruction{{bug|11463}}.
+
If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destruction{{bug|11463}}. It combines well with a separate bug that allows curled-up undead to attack{{bug|10519}}.
  
It combines well with separate bug that allows curled up undead to attack{{bug|10519}}.
+
As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the [[echidna man]], [[giant echidna]], [[giant hedgehog]] and [[hedgehog man]].
  
As result undead echidna may at once be curled up (making it unkillable) and move/attack.
+
Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 may restore otherwise unplayable games].
  
The same problem affects also [[echidna]], [[echidna man]], [[giant hedgehog]] and [[hedgehog man]].
+
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"{{bug|10519}}.
  
Modding game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 what may restore otherwise unplayable games].
 
 
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"{{bug|10519}}.
 
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}

Revision as of 16:05, 26 March 2020


Giant echidna
E
Urist likes giant echidnas for their spines.
Biome

Variations

Echidna - Echidna man - Giant echidna

Attributes
Alignment: Savage

· Exotic mount

Tamed Attributes
Pet value 500

Template:Tame attrib proc/

Not hunting/war trainable 

Size
Birth: 27.05 cm3
Mid: 135,250 cm3
Max: 270,500 cm3
Food products
Eggs 1
Age
Adult at: 1
Max age: 10-20
Butchering returns

Food items

Meat 13
Fat 12
Brain 1
Heart 1
Lungs 2
Intestines 1
Liver 1
Kidneys 2
Tripe 1
Sweetbread 1
Spleen 1

Raw materials

Bones 18
Skull 1
Skin Raw hide
This article is about the current version of DF.
Note that some content may still need to be updated.

A large monster in the shape of an echidna.

Larger version of the echidna which elves will sometimes bring to trade. Like its smaller counterpart, a giant echidna will lay an egg in a nest box. Their clutch size is 1, so breeding them can take a while. They cannot be trained into war or hunting animals.

Still has a craving for ants.

Bugs

If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destructionBug:11463. It combines well with a separate bug that allows curled-up undead to attackBug:10519.

As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the echidna man, giant echidna, giant hedgehog and hedgehog man.

Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround may restore otherwise unplayable games.

It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"Bug:10519.