v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Historical figure"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(17 intermediate revisions by 6 users not shown)
Line 4: Line 4:
 
 
 
 
  
In [[world generation]], due to memory constraints, most population numbers have to be treated abstractly, a small percentage of the population is treated explicitly, i.e. the game keeps track of all of their history. These people are called '''historical figures''', or ''histfig'' for short.
+
In [[world generation]], due to memory constraints, most population numbers have to be treated abstractly. However, a small percentage of the population is treated explicitly, i.e. the game keeps track of all of their history. These people are called '''historical figures''', or ''histfig'' for short.
  
Historical figures mainly relate to what is abstractly offloaded (i.e. forgotten) or explicitly tracked by the game. The game can't keep track of every single creature in the world, but it has to keep things interesting for your [[Fortress mode|fortress]], [[Adventure mode|adventurer]], or [[legends]]; as such, there are a number of rules that define who gets and who doesn't get to become a historical figure. These rules are mostly there to guarantee a consistency of gameplay experience, so that people you encounter don't suddenly disappear from the game as they are offloaded.
+
Historical figures mainly relate to what is abstractly offloaded (i.e. forgotten) or explicitly tracked by the game. The game can't keep track of every single creature in the world, but it has to keep things interesting for your [[Fortress mode|fortress]], [[Adventure mode|adventurer]], or [[legends]]; as such, there are a number of rules that define who gets to become a historical figure and who doesn't. These rules are mostly there to guarantee a consistency of gameplay experience, so that people you encounter don't suddenly disappear from the game as they are offloaded.
  
== In world generation ==
+
== In world generation (and [[World activities|after]])==
  
In each [[site]], a percentage of the actual population is tracked. This is include nobility and their entourage. Their family relationships, titles and heroic feats (e.g. kill lists) are stored for you to discover. All [[Semi-megabeast|(semi-)]][[megabeast]]s, unique [[demon]]s, [[forgotten beast]]s, [[titan]]s and other such {{token|POWER}} creatures are historical figures. Other "villaneous" creatures such as [[necromancer]]s, [[vampire]]s, [[werebeast]]s, [[night troll]]s, [[Boss|bosses]] of criminal organisations (along with all their families and other such relationships) are also historical figures.
+
In each [[site]], a percentage of the actual population is tracked: this includes nobility and their entourage. Their family relationships, titles and heroic feats (e.g. kill lists) are stored for you to discover. All [[Semi-megabeast|(semi-)]][[megabeast]]s, unique [[demon]]s, [[forgotten beast]]s, [[titan]]s and other such {{token|POWER}} creatures are historical figures, as are other "villainous" creatures such as [[necromancer]]s, [[vampire]]s, [[werebeast]]s, [[night troll]]s, or [[Boss|bosses]] of criminal organisations (along with all their families and other such relationships). Likewise, animals that somehow become enemies of a civilization become historical figures.
  
 
== In fortress mode ==
 
== In fortress mode ==
  
Your seven starting dwarves are generated ''ex nihilo'', and so are the first two hardcoded [[Immigration|migration]] waves. However, they become historical figures as they appear, and the game will keep track of them if you retire or abandon your fortress. All subsequent migrants are taken from actual histfig populations, as are [[visitor]]s, [[diplomat]]s, [[caravan]]s and [[invader]]s.
+
Your seven starting dwarves are generated ''ex nihilo'' (out of nothing - "void dwarves"), as well as the first two hardcoded [[Immigration|migration]] waves. However, all fortress citizens become historical figures as they appear, and the game will keep track of them if they [[Emigration|leave]] the site, or you retire or abandon your fortress. The game attempts to pull subsequent migrants from actual histfig populations, but it will continue to generate 'void dwarves' as necessary. [[Caravan]]s and [[invader|invasions]] can instantiate non-historical populations, though those generated creatures may become historical figures during their time on site. [[Noble]]s (including [[diplomat]]s and [[liaison]]s), workers requested from [[holding]]s, and [[visitor]]s will generally only be selected from existing historical figures.
  
 
Wildlife is abstracted away, except if an animal gets a [[name]] for some reason (e.g. killing one of your dwarves), in which case they also become a historical figure.
 
Wildlife is abstracted away, except if an animal gets a [[name]] for some reason (e.g. killing one of your dwarves), in which case they also become a historical figure.
 +
 +
If a creature's hist_figure_id is not equal to -1, then by definition it is a historical figure. It's possible that the act of training a creature makes it into a histfig, perhaps in order to assign entity/site membership to it.
  
 
== In adventure mode ==
 
== In adventure mode ==
  
Your adventurer is generated ''ex nihilo'', but they become a historical figure if you die or retire. Anyone with a name you encounter also becomes a historical figure if they weren't already. This includes companions, people you take quests from, people in your kill list and people you talk to.
+
Similarly to fortress mode's starting seven, your adventurer is also generated ''ex nihilo'', but they become a historical figure if they die, or are retired by you. Anyone with a name the adventurer encounters also becomes a historical figure, if they weren't already. This includes companions, people you take [[quest]]s from, people in your kill list, and people you talk to.
 +
 
 +
== In legends mode ==
 +
 
 +
You may browse the history of every single histfig in the world, as well as their relationships with other histfigs. Special objects of note (namely [[artifact]]s and other such objects that have gotten a [[name]] from one of your dwarves or adventurers) also have their history tracked.
 +
{{Category|Game mechanics}}
 +
[[ru:Historical figure]]

Revision as of 11:07, 8 October 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

 

In world generation, due to memory constraints, most population numbers have to be treated abstractly. However, a small percentage of the population is treated explicitly, i.e. the game keeps track of all of their history. These people are called historical figures, or histfig for short.

Historical figures mainly relate to what is abstractly offloaded (i.e. forgotten) or explicitly tracked by the game. The game can't keep track of every single creature in the world, but it has to keep things interesting for your fortress, adventurer, or legends; as such, there are a number of rules that define who gets to become a historical figure and who doesn't. These rules are mostly there to guarantee a consistency of gameplay experience, so that people you encounter don't suddenly disappear from the game as they are offloaded.

In world generation (and after)

In each site, a percentage of the actual population is tracked: this includes nobility and their entourage. Their family relationships, titles and heroic feats (e.g. kill lists) are stored for you to discover. All (semi-)megabeasts, unique demons, forgotten beasts, titans and other such [POWER] creatures are historical figures, as are other "villainous" creatures such as necromancers, vampires, werebeasts, night trolls, or bosses of criminal organisations (along with all their families and other such relationships). Likewise, animals that somehow become enemies of a civilization become historical figures.

In fortress mode

Your seven starting dwarves are generated ex nihilo (out of nothing - "void dwarves"), as well as the first two hardcoded migration waves. However, all fortress citizens become historical figures as they appear, and the game will keep track of them if they leave the site, or you retire or abandon your fortress. The game attempts to pull subsequent migrants from actual histfig populations, but it will continue to generate 'void dwarves' as necessary. Caravans and invasions can instantiate non-historical populations, though those generated creatures may become historical figures during their time on site. Nobles (including diplomats and liaisons), workers requested from holdings, and visitors will generally only be selected from existing historical figures.

Wildlife is abstracted away, except if an animal gets a name for some reason (e.g. killing one of your dwarves), in which case they also become a historical figure.

If a creature's hist_figure_id is not equal to -1, then by definition it is a historical figure. It's possible that the act of training a creature makes it into a histfig, perhaps in order to assign entity/site membership to it.

In adventure mode

Similarly to fortress mode's starting seven, your adventurer is also generated ex nihilo, but they become a historical figure if they die, or are retired by you. Anyone with a name the adventurer encounters also becomes a historical figure, if they weren't already. This includes companions, people you take quests from, people in your kill list, and people you talk to.

In legends mode

You may browse the history of every single histfig in the world, as well as their relationships with other histfigs. Special objects of note (namely artifacts and other such objects that have gotten a name from one of your dwarves or adventurers) also have their history tracked.