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Difference between revisions of "List of mods"

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(Best probably only to have mods here that are updated for the latest version.)
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==[http://www.bay12forums.com/smf/index.php?topic=28829.0 Community Mod List]==
 
==[http://www.bay12forums.com/smf/index.php?topic=28829.0 Community Mod List]==
  
==[http://www.bay12forums.com/smf/index.php?topic=148265.0 Modest Mod]==
+
A more complete list of mods (compared to this one) on the Bay 12 forum. The list includes updated links to a multitude of mods, utilities and modding utilities. All featured mods are catered for version 40.01 and up, though some of them might be outdated, and not work with the current version. There also exists links to threads of similar function for the older versions.
'''''Current version: 0.40.24-1''''' for '''''DF Version 0.40.24'''''<br >
+
 
 +
The list does not, however, encompass all up-to-date mods published on the forum, for that one has to search through the [http://www.bay12forums.com/smf/index.php?board=27.0 Mod Releases board], or even the [http://dffd.bay12games.com/index.php Dwarf Fortress File Depot], the site where nigh all uploaded mods are stored.
 +
 
 +
==[http://www.bay12forums.com/smf/index.php?topic=143540.0 Dark Ages IV: War & Mythos]==
 +
'''''Current version: v39''''' for '''''DF Version 0.47.04'''''<br >
 +
 
 +
'''Description:'''
 +
 
 +
'''Author:''' GM-X<br />
 +
'''Type:''' Add-on<br />
 +
'''Summary:''' High Horror Fantasy mod with deep lore. Incorporates features of many older mods.
 +
 
 +
'''Core Features'''
 +
 
 +
* Add-on: Horror Fantasy: Includes all features & creatures of Vanilla. DFHack is not required.
 +
* 6-years and 1000's of hours in the making: Built for Dwarf Fortress 0.40.+ by GM-X
 +
* 100+ Ironhand Dark tileset: Adds graphics for Monsters & Animals to all popular tilesets.
 +
* Monstrous Collection: Cyclops Brutes, Old Ones, Banshee, Greater Foul Blendec, Mummies, Sphinx, Wendigo, Liches, Summoners and many more.
 +
* Legends: Hyper Eventful World Histories.
 +
* Domestic Animal Booster: Many new pets for your fort including Hounds, Cave Lynx, & Living Statues.
 +
* 30+ Adventure Classes: Including Paladins, Shadowmancers, Reanimators, and Red Dragons.
 +
* Classic Adventurer Builds: Fighters, Rangers, Clerics, Paladin, and Rogues.
 +
* Craft Arquebus & Ammo in adventure mode starting with an Axe.
 +
* Dark Ages Adventure Crafting (DAAC): Refines numerous adventure crafting systems, including furniture.
 +
* Advanced World Generation: More Lakes, Islands, Forests, and Volcanoes.
 +
* Nature Boost: More animals, savagery, stronger pelts, shells, and dragon scales.
 +
* Lairs, Shrines, Hamlets, Roads, Bridges, Tombs, and Labyrinth are abundant.
 +
* Enhanced Good & Evil Biomes.
 +
* Entities respect: Ethics, spheres, personalities, skills, and life goals.
 +
* Alchemy in Fortress and Adventure modes.
 +
* Gunshop: Arquebus Firearms in Fortress and Adventure modes.
 +
* Dragons: 6-Types
 +
* Tower Mythos: Dozens of Necro types.
 +
* Vampire & Werebeast Strains: Enhanced Fear of the Night mods and more.
 +
* Vampires can rule civilizations
 +
* Vampire Magic
 +
* Cthulhu Mythos: Lovecraft denizens
 +
* 450+ Random Book/Artifact Titles
 +
* Explore the year 999,999.
 +
* Skyrim SE Visualization
 +
 
 +
[http://www.bay12forums.com/smf/index.php?topic=143540.0 Forum thread]<br />
 +
[http://www.adventrpg.com/DarkAges/index.php/Main_Page Dark Ages: War & Mythos Wiki]<br />
 +
 
 +
==[http://www.bay12forums.com/smf/index.php?topic=110704.0 Rise of the Mushroom Kingdom]==
 +
'''''Current version: 0.5.5''''' for '''''DF Version 0.44'''''<br >
 +
 
 +
'''Description:'''
 +
 
 +
Author: IndigoFenix<br />
 +
Type: Total Conversion<br />
 +
Summary: A total conversion mod that gives the game the setting of the Mario game world, but in which these games, and Mario himself, are simply legends. This mod can be played on its own without any vanilla raws, or be mixed in to create a world where Dwarves and Koopas, Goblins and Shy Guys, live side by side.
 +
 
 +
The mod includes three playable races in fortress mode (Toads, Koopas, and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a few mega beasts, and more.<br />
 +
 
 +
[http://www.bay12forums.com/smf/index.php?topic=110704.0 Forum thread]<br />
 +
[http://dffd.bay12games.com/file.php?id=13305 Download (0.44)]<br />
 +
 
 +
==[http://www.bay12forums.com/smf/index.php?topic=174231.0 Modest Mod]==
 +
'''''Current version: 0.47.03-1''''' for '''''DF Version 0.47+'''''<br >
 +
'''''Legacy version: [http://www.bay12forums.com/smf/index.php?topic=148265.0 0.42.06-1]''''' for '''''DF Version 0.42'''''<br >
 
'''''Legacy version: [http://www.bay12forums.com/smf/index.php?topic=105871.0 2.1]''''' for '''''DF Version 0.34.11'''''<br >
 
'''''Legacy version: [http://www.bay12forums.com/smf/index.php?topic=105871.0 2.1]''''' for '''''DF Version 0.34.11'''''<br >
  
 
'''Description:'''
 
'''Description:'''
  
'''Author:''' Igfig<br />
+
'''Creator:''' Igfig<br />
'''Custodian:''' Button<br />
+
'''Updater:''' LargeSnail<br />
 
'''Type:''' Modpack<br />
 
'''Type:''' Modpack<br />
 
'''Summary:''' The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.
 
'''Summary:''' The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.
Line 17: Line 77:
 
See forum thread for the list of changes.<br >
 
See forum thread for the list of changes.<br >
  
Support is provided for Phoebus, Spacefox and ASCII tilesets. (Be sure to install Modest Mod '''after''' the graphics pack.)<br >
+
Modest Mod is compatible with 'some'  tilesets. (Be sure to install Modest Mod '''after''' the graphics pack.)<br >
 +
 
 +
[http://dffd.bay12games.com/file.php?id=14790 Download (ASCII-compatible)]<br />
 +
[http://www.bay12forums.com/smf/index.php?topic=174231.0 Forum thread]
 +
 
 +
==[http://www.bay12forums.com/smf/index.php?board=24.0 Masterwork Dwarf Fortress (MDF)]==
 +
'''''Current version: {{DF:Current/mw}}''''' for '''''DF Version 0.44.12'''''<br >
 +
'''''Legacy version:  V1.30''''' for '''''DF Version 0.34.11'''''<br >
  
[http://dffd.bay12games.com/file.php?id=10523 Download (ASCII-compatible)]<br />
+
'''Description:'''
[http://dffd.bay12games.com/file.php?id=10546 Download (Phoebus-compatible)]<br />
 
[http://dffd.bay12games.com/file.php?id=10571 Download (Spacefox-compatible)]<br />
 
[http://www.bay12forums.com/smf/index.php?topic=148265.0 Forum thread]
 
  
==[http://www.bay12forums.com/smf/index.php?topic=84186.0 Legends of Forlorn Realms (LFR)]==
+
Author: Meph<br />
'''''Current version: 0.21a ([http://dffd.wimbli.com/file.php?id=4242 Ironhand], [http://dffd.wimbli.com/file.php?id=7620 ASCII]) ''''' for '''''DF Version 0.34.11'''''<br />
+
Type: Modpack<br />
'''''Legacy version: [http://dffd.wimbli.com/file.php?id=5529 0.15a] ''''' for '''''DF Version 0.31.25+'''''
+
Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +30 civs, and more!<br >
  
'''Author''': [http://www.bay12forums.com/smf/index.php?action=profile;u=32622 narhiril]<br />
+
Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.<br >
'''Type''': Major<br />
 
'''Forum''': [http://www.bay12forums.com/smf/index.php?topic=84186.0 thread]<br />
 
'''Description''': A major modification that aims to set itself apart from the other major expansion mods out there.  Rather than simply adding every feature imaginable, LFR strives to follow a single author's consistent vision.
 
  
LFR includes dozens of new creatures (EVERY ONE with custom graphics), new metals and minerals, an obscene number of new weapons and armor types, and some very unique civilizations, each with their own distinctive flavor and style.  LFR contains extensive lore files, an incredibly detailed manual to help you navigate the new features, and two multi-tiered, interlocking advancement trees to advance your civilization in the ways of technology and spirituality.  Rife with new features to discover and a huge amount of hidden content, LFR is rewarding for both casual players and those looking for more of a challenge.
 
  
LFR offers support for both Ironhand and ASCII tilesets, and is fully compatible with Fortress Defense II, for those desiring even more chaos. Starting with version 0.20, LFR uses [[Utility:DFHack|DFHack]] features (the distribution files include DFHack for Windows; installation on other platforms requires some manual steps).
+
Download: [http://dffd.bay12games.com/file.php?id=5315 v1.3] [http://dffd.bay12games.com/file.php?id=5315 v0.34]<br />
 +
[[Masterwork:Main Page|Masterwork Mod Wiki]]<br />
 +
[http://www.bay12forums.com/smf/index.php?board=24.0 Bay12 sub-forum]
  
 
==[http://www.bay12forums.com/smf/index.php?topic=140725.0: vilous Mod]==
 
==[http://www.bay12forums.com/smf/index.php?topic=140725.0: vilous Mod]==
 +
'''''Current version: 1.3''''' for '''''DF Version 0.42.xx'''''<br >
  
 
'''Description:'''
 
'''Description:'''
Line 43: Line 106:
 
Author: Skie, Chronojiuj, Vellarain, Darklord92<br />
 
Author: Skie, Chronojiuj, Vellarain, Darklord92<br />
 
Type: Major<br />
 
Type: Major<br />
Summary:The land of the beast men is on the march! Vilous comes alive in your dwarf fortress worlds! With four new races based on the Vilous novella by Trancy Mick. Set many years after the collapse of the Silvorain empire, the northern Sergals have become a slightly more docile race soon with this lasting peace the other races of Vilous took their time to expand and evolve from simple races into full civilizations. The southern Sergals no longer enslaved and oppressed by the Northerns escaped back to their deserts and began to rebuild it on a farming and trading culture based around religion. The Nevreans a technological race of avians far more advanced than most of the other creatures that inhabit Vilous, with firearms and stronger armor to make up for there physical downfalls ( armor soon to come ).  The Talyxians a cat like race born for the trees agile and fast, and unlike the Elves they are happy with cutting down and using the forest, much to there Elf neighbors' dismay. Lastly the Agudners, an ancient race lost to a cataclysm, the last survivors cling to survival spreading out in what small numbers are left, not much is know about them or their technology.
+
Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
  
 
Adds:
 
Adds:
Line 49: Line 112:
 
*Nevrean race
 
*Nevrean race
 
*Talyxian race
 
*Talyxian race
*agundner race
+
*Agundner race
*13 new weapons, including guns
+
*Assorted Tal wildlife
*14 new armors cloths and hats
+
*New items
*1 new plant
 
*3 new workshops
 
*1 new megabeast
 
 
all of which come in packs that can be included or left out for different configurations of the mod.
 
all of which come in packs that can be included or left out for different configurations of the mod.
 +
 +
 +
[http://dffd.bay12games.com/file.php?id=5255 Download]
 +
 +
==[http://www.bay12forums.com/smf/index.php?topic=156059.0 OldGenesis Mod]==
 +
'''''Current version:  0.44.12''''' (July 2018) for '''''DF Version 0.44.12'''''
 +
 +
'''Description:'''
 +
 +
Author: [[User:Deon|Deon]]<br />
 +
Maintainer and contributor: TomiTapio<br />
 +
Type: Total Conversion<br />
 +
Summary:<br />
 +
- Three graphical versions (ASCII, Ironhand, Phoebus)<br />
 +
- Adventure mode crafting and spells<br />
 +
- 10 dwarven castes, including learning-disability Domple Dwarves (they're good with animals).<br />
 +
- 16 races/subraces<br />
 +
- cool real-world minerals like fluorspar, biotite(dark iron-rich mica), migmatite(gorgeous), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous volcanic), augite, azurite, corundum, sphene, barite, pegmatite.<br /> Pink marble, pure marble, black marble[bitumin-darkened limestone], rapagranite(circular patterns granite), pentlandite ore (iron and nickel).<br />
 +
- 50+ new items, weapons, toys. You need oil lamps and shaman rings to build certain workshops.<br />
 +
- Reworked plants and trees, many new plants and trees were added.<br />
 +
- Evil and good biomes have more diverse plantlife/trees.<br />
 +
- Different trees have different value of wood. Value 1 for charcoal, value 2 and 3 for furniture and wooden weapons.<br />
 +
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.<br />
 +
- Dozens of new workshops, including an Altar of War and Altar of Nature.<br />
 +
- Material and tissue overhaul; combat is deadlier and more realistic. Crossbow bolt to toe: don't faint from pain. <br />
 +
- Many tiers of leather. Small critters provide barely usable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.<br />
 +
- Caverns have visually noticeable difference in plants and critters; no longer will caverns 1 look the same as caverns 2 or caverns 3.<br />
 +
- Bogeymen disabled in worldgen init file, for better adventuring.<br />
 +
[http://www.bay12forums.com/smf/index.php?topic=156059.0 Forum Thread]  [http://www.bay12forums.com/smf/index.php?topic=156059.msg7094246#msg7094246 Forum post when 0.43.05 version]<br />
 +
[http://dffd.bay12games.com/file.php?id=12268 Download Ironhand]
 +
[http://dffd.bay12games.com/file.php?id=12269 Download Phoebus]
 +
[http://dffd.bay12games.com/file.php?id=12267 Download ascii]
 +
 +
==[http://www.bay12forums.com/smf/index.php?topic=172696.0 The Long Night]==
 +
'''''Current version: 2.86''''' (SEP 2021) for '''''DF Version 0.47.05'''''<br >
 +
 +
'''Description:'''
 +
 +
Author: squamous<br />
 +
Type: Total Conversion<br />
 +
Summary: A total conversion mod set in a distant and ruinous future. What remains of Earth is stalked by cybernetic horrors and nanotech monsters. In Man's Fall, many races have rushed to fill the void left by a civilization that once ruled the solar system. New races uplifted from a chosen few breeds of animal, gene-altered humans, hereditary cyborgs, colonist refugees, and vestigial AIs find themselves in a variety of factions vying for control of the stricken wasteland that was once a world.
 +
 +
This mod is an experiment by it's author, squamous, to see just how far DF can be pushed into the sci-fi genre. It contains many new materials, weapons, armors, and wildlife. <br />
 +
 +
[http://www.bay12forums.com/smf/index.php?topic=172696.0 Forum thread]<br />
 +
[https://dffd.bay12games.com/file.php?id=14134 Download (2.86)]<br />
 +
[[Modification:The Long Night| The Long Night Wiki pages]]<br />

Revision as of 14:44, 21 September 2021

This article is about the current version of DF.
Note that some content may still need to be updated.

Community Mod List

A more complete list of mods (compared to this one) on the Bay 12 forum. The list includes updated links to a multitude of mods, utilities and modding utilities. All featured mods are catered for version 40.01 and up, though some of them might be outdated, and not work with the current version. There also exists links to threads of similar function for the older versions.

The list does not, however, encompass all up-to-date mods published on the forum, for that one has to search through the Mod Releases board, or even the Dwarf Fortress File Depot, the site where nigh all uploaded mods are stored.

Dark Ages IV: War & Mythos

Current version: v39 for DF Version 0.47.04

Description:

Author: GM-X
Type: Add-on
Summary: High Horror Fantasy mod with deep lore. Incorporates features of many older mods.

Core Features

  • Add-on: Horror Fantasy: Includes all features & creatures of Vanilla. DFHack is not required.
  • 6-years and 1000's of hours in the making: Built for Dwarf Fortress 0.40.+ by GM-X
  • 100+ Ironhand Dark tileset: Adds graphics for Monsters & Animals to all popular tilesets.
  • Monstrous Collection: Cyclops Brutes, Old Ones, Banshee, Greater Foul Blendec, Mummies, Sphinx, Wendigo, Liches, Summoners and many more.
  • Legends: Hyper Eventful World Histories.
  • Domestic Animal Booster: Many new pets for your fort including Hounds, Cave Lynx, & Living Statues.
  • 30+ Adventure Classes: Including Paladins, Shadowmancers, Reanimators, and Red Dragons.
  • Classic Adventurer Builds: Fighters, Rangers, Clerics, Paladin, and Rogues.
  • Craft Arquebus & Ammo in adventure mode starting with an Axe.
  • Dark Ages Adventure Crafting (DAAC): Refines numerous adventure crafting systems, including furniture.
  • Advanced World Generation: More Lakes, Islands, Forests, and Volcanoes.
  • Nature Boost: More animals, savagery, stronger pelts, shells, and dragon scales.
  • Lairs, Shrines, Hamlets, Roads, Bridges, Tombs, and Labyrinth are abundant.
  • Enhanced Good & Evil Biomes.
  • Entities respect: Ethics, spheres, personalities, skills, and life goals.
  • Alchemy in Fortress and Adventure modes.
  • Gunshop: Arquebus Firearms in Fortress and Adventure modes.
  • Dragons: 6-Types
  • Tower Mythos: Dozens of Necro types.
  • Vampire & Werebeast Strains: Enhanced Fear of the Night mods and more.
  • Vampires can rule civilizations
  • Vampire Magic
  • Cthulhu Mythos: Lovecraft denizens
  • 450+ Random Book/Artifact Titles
  • Explore the year 999,999.
  • Skyrim SE Visualization

Forum thread
Dark Ages: War & Mythos Wiki

Rise of the Mushroom Kingdom

Current version: 0.5.5 for DF Version 0.44

Description:

Author: IndigoFenix
Type: Total Conversion
Summary: A total conversion mod that gives the game the setting of the Mario game world, but in which these games, and Mario himself, are simply legends. This mod can be played on its own without any vanilla raws, or be mixed in to create a world where Dwarves and Koopas, Goblins and Shy Guys, live side by side.

The mod includes three playable races in fortress mode (Toads, Koopas, and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a few mega beasts, and more.

Forum thread
Download (0.44)

Modest Mod

Current version: 0.47.03-1 for DF Version 0.47+
Legacy version: 0.42.06-1 for DF Version 0.42
Legacy version: 2.1 for DF Version 0.34.11

Description:

Creator: Igfig
Updater: LargeSnail
Type: Modpack
Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.

See forum thread for the list of changes.

Modest Mod is compatible with 'some' tilesets. (Be sure to install Modest Mod after the graphics pack.)

Download (ASCII-compatible)
Forum thread

Masterwork Dwarf Fortress (MDF)

Current version: v1.31 for DF Version 0.44.12
Legacy version: V1.30 for DF Version 0.34.11

Description:

Author: Meph
Type: Modpack
Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +30 civs, and more!

Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.


Download: v1.3 v0.34
Masterwork Mod Wiki
Bay12 sub-forum

vilous Mod

Current version: 1.3 for DF Version 0.42.xx

Description:

Author: Skie, Chronojiuj, Vellarain, Darklord92
Type: Major
Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.

Adds:

  • sergal race
  • Nevrean race
  • Talyxian race
  • Agundner race
  • Assorted Tal wildlife
  • New items

all of which come in packs that can be included or left out for different configurations of the mod.


Download

OldGenesis Mod

Current version: 0.44.12 (July 2018) for DF Version 0.44.12

Description:

Author: Deon
Maintainer and contributor: TomiTapio
Type: Total Conversion
Summary:
- Three graphical versions (ASCII, Ironhand, Phoebus)
- Adventure mode crafting and spells
- 10 dwarven castes, including learning-disability Domple Dwarves (they're good with animals).
- 16 races/subraces
- cool real-world minerals like fluorspar, biotite(dark iron-rich mica), migmatite(gorgeous), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous volcanic), augite, azurite, corundum, sphene, barite, pegmatite.
Pink marble, pure marble, black marble[bitumin-darkened limestone], rapagranite(circular patterns granite), pentlandite ore (iron and nickel).
- 50+ new items, weapons, toys. You need oil lamps and shaman rings to build certain workshops.
- Reworked plants and trees, many new plants and trees were added.
- Evil and good biomes have more diverse plantlife/trees.
- Different trees have different value of wood. Value 1 for charcoal, value 2 and 3 for furniture and wooden weapons.
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.
- Dozens of new workshops, including an Altar of War and Altar of Nature.
- Material and tissue overhaul; combat is deadlier and more realistic. Crossbow bolt to toe: don't faint from pain.
- Many tiers of leather. Small critters provide barely usable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.
- Caverns have visually noticeable difference in plants and critters; no longer will caverns 1 look the same as caverns 2 or caverns 3.
- Bogeymen disabled in worldgen init file, for better adventuring.
Forum Thread Forum post when 0.43.05 version
Download Ironhand Download Phoebus Download ascii

The Long Night

Current version: 2.86 (SEP 2021) for DF Version 0.47.05

Description:

Author: squamous
Type: Total Conversion
Summary: A total conversion mod set in a distant and ruinous future. What remains of Earth is stalked by cybernetic horrors and nanotech monsters. In Man's Fall, many races have rushed to fill the void left by a civilization that once ruled the solar system. New races uplifted from a chosen few breeds of animal, gene-altered humans, hereditary cyborgs, colonist refugees, and vestigial AIs find themselves in a variety of factions vying for control of the stricken wasteland that was once a world.

This mod is an experiment by it's author, squamous, to see just how far DF can be pushed into the sci-fi genre. It contains many new materials, weapons, armors, and wildlife.

Forum thread
Download (2.86)
The Long Night Wiki pages