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Difference between revisions of "Metalsmith's forge"

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(creating armor in different sizes)
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* [[Weaponsmith]]s can create [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
 
* [[Weaponsmith]]s can create [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
 
* [[Armorsmith]]s create [[armor]]
 
* [[Armorsmith]]s create [[armor]]
* [[Metal crafter]]s create [[chain]]s and "Other Objects" ([[craft]]s, [[Currency|coins]], [[goblet]]s), as well as performing [[Decoration|stud]]ding
+
* [[Metal crafter]]s create [[chain]]s and "Other Objects" ([[craft]]s, [[Currency|coins]], [[goblet]]s), musical [[instrument]] components, as well as performing [[Decoration|stud]]ding
 
* [[Blacksmith]]s create [[anvil]]s, [[block]]s, and all [[furniture]] except chains
 
* [[Blacksmith]]s create [[anvil]]s, [[block]]s, and all [[furniture]] except chains
 
* [[Trapping|Trappers]] create animal traps.
 
* [[Trapping|Trappers]] create animal traps.

Revision as of 21:55, 6 February 2017

Metalsmith's forge

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Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil. Every use of the forge, except for studding, consumes one unit of fuel (coke or charcoal).

Note that the anvil used to build a metalsmith's forge does need to be fire-safe—normally anvils can only be made from fire-safe materials, but strange moods can create artifact anvils out of metals like tin which are entirely unusable.

Workshop labors and skills

All metallic end products are created at a metalsmith's forge, using four of the five metalsmithing skills (the exception being smelting):

Cost of Items

The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt_item page lists the cost of common items and their yields when melted.

Sizev0.42.01

To create differently sized armor for non-dwarf residents, request it to be made from the workshop as usual. Afterwards, go back to the main workshop menu and look at the details of the issued job. filter for the race you want to make the item for and press enter twice.

See also

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other