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Difference between revisions of "Office"

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==Overview==
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An '''office''' (called a study in some game menus) is a [[room]] required by certain [[nobles]] and administrators. Some higher-ranking nobles require a "throne room" - the same thing, just fancier. These can simply be designated from a [[throne]] or [[chair]] using {{K|q}}, and do not (necessarily) have to be a separate enclosed space separated from other areas by walls and a [[door]].
An '''office''' (called a study in some game-menus) is a [[room]] required by certain [[nobles]] and administrators. Some higher-ranking nobles require a "throne room", but this is the same thing, just fancier. These can simply be designated from a [[throne]] or [[chair]] using {{K|q}}, and do not (necessarily) have to be a separate enclosed space separated from other areas by walls and a [[door]].
 
  
Note that if you assign an office to a dwarf, sometimes he will eat a meal in his office and complain about the lack of [[table]]s. To avoid this thought, put a table next to the chair in said office.
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Note that if you assign an office to a dwarf, sometimes they will eat a meal in their office and complain about the lack of [[table]]s - to avoid this thought, put a table next to the chair in said office.
  
 
==Reducing Office Space==
 
==Reducing Office Space==
A "meager office" can consist of a 1-tile-big area designated from a single chair, designated as a study/office, and assigned to a particular dwarf. You will probably first encounter this need in the [[bookkeeper]]. Assigning one of the chairs in the dining room for him is perfectly acceptable.
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A "meager office" can consist of a 1-tile-diameter area designated from a single chair as a study/office, and assigned to a particular dwarf. You will probably first encounter this need in the [[bookkeeper]] - assigning one of the chairs in the dining room for them is perfectly acceptable.
  
If you put a table next to the office chair and assign it to be a dining room, both rooms will be used like they are supposed to. However, overlapping rooms drop considerably in value rating, making it harder to meet demands by higher ranking nobles. While this can be countered with high-value [[furniture]] (very helpful: artifacts), actual individual areas, designated separately from other areas (whether or not separated by walls) are the easier way to meet demands.
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If you put a table next to the office chair and assign it to be a dining room, both rooms will be used like they are supposed to - however, overlapping rooms drop considerably in value rating, making it harder to meet demands by higher-ranking nobles. While this can be countered with high-value [[furniture]] (artifacts are very helpful), actual individual areas, designated separately from other areas (whether or not separated by walls) are the easier way to meet demands.
  
 
{{buildings}}
 
{{buildings}}
 
{{Category|Rooms}}
 
{{Category|Rooms}}

Revision as of 16:17, 12 January 2021

This article is about the current version of DF.
Note that some content may still need to be updated.

An office (called a study in some game menus) is a room required by certain nobles and administrators. Some higher-ranking nobles require a "throne room" - the same thing, just fancier. These can simply be designated from a throne or chair using q, and do not (necessarily) have to be a separate enclosed space separated from other areas by walls and a door.

Note that if you assign an office to a dwarf, sometimes they will eat a meal in their office and complain about the lack of tables - to avoid this thought, put a table next to the chair in said office.

Reducing Office Space

A "meager office" can consist of a 1-tile-diameter area designated from a single chair as a study/office, and assigned to a particular dwarf. You will probably first encounter this need in the bookkeeper - assigning one of the chairs in the dining room for them is perfectly acceptable.

If you put a table next to the office chair and assign it to be a dining room, both rooms will be used like they are supposed to - however, overlapping rooms drop considerably in value rating, making it harder to meet demands by higher-ranking nobles. While this can be countered with high-value furniture (artifacts are very helpful), actual individual areas, designated separately from other areas (whether or not separated by walls) are the easier way to meet demands.


Furniture
Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack
Tools
AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access
BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

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