Difference between revisions of "DF2014:Skin"

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{{Quality|Superior|12:04, 18 May 2015 (UTC)}}
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{{Quality|Exceptional|21:32, 8 November 2019 (UTC)}}
 
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''This article refers to "hide" in terms of the skin of a creature, for the article on hiding items and buildings, see [[cv:Hide_Items_or_Buildings|Hide Items or Buildings]].''
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:''This article refers to "hide" in terms of the skin of a creature, for the article on hiding items and buildings, see [[cv:Hide_Items_or_Buildings|Hide Items or Buildings]].''
  
 
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[[File:skin_texture.jpg|thumb|230px|right|Skin texture.]]
[[File:skin_texture.jpg|thumb|230px|right|Skin texture.]]'''Skin''' is a tissue layer common to most [[creature]]s. Different types of creatures have different types of skin.
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[[File:fish_scales.jpg|thumb|230px|right|Fish scales, another type of skin.]]
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[[File:chitin_view.jpg|thumb|230px|right|Insect chitin, yet another type of skin.]]'''Skin''' is a tissue layer common to most [[creature]]s. Different types of creatures have different types of skin.
 
* Most mundane creatures have raw hide, which displays in-game as '''skin'''. This is the only type that can be tanned into leather.
 
* Most mundane creatures have raw hide, which displays in-game as '''skin'''. This is the only type that can be tanned into leather.
 
* Arthropod creatures have untannable '''chitin'''. Much tougher than normal skin, chitin serves as the skeleton of most creatures that have it, meaning damage immediately affects structural function.
 
* Arthropod creatures have untannable '''chitin'''. Much tougher than normal skin, chitin serves as the skeleton of most creatures that have it, meaning damage immediately affects structural function.
 
* Reptilian creatures and fish generally have untannable '''scales'''. Somewhat tougher than ordinary skin, scales slightly reduce damage from weaker sources.
 
* Reptilian creatures and fish generally have untannable '''scales'''. Somewhat tougher than ordinary skin, scales slightly reduce damage from weaker sources.
  
Skins (both fresh and rotten) are stored in a refuse stockpile.
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Skins (both fresh and rotten) are stored in a [[refuse]] [[stockpile]].
  
 
== Skin uses ==
 
== Skin uses ==
Raw skin can be processed at a [[tanner's shop]] by a dwarf with the [[tanning]] labor enabled in order to produce [[leather]]. Skins are automatically tanned if the "Auto tan" [[standing orders#Workshop orders|order]] is enabled. If skins are not tanned automatically, you can use your [[manager]] to automatically queue "Tan a Hide" jobs, or manually queue jobs from a tanner's shop. Scales and chitin cannot be tanned.
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Raw skin can be processed at a [[tanner's shop]] by a dwarf with the [[tanning]] labor enabled in order to produce [[leather]]. Skins are automatically tanned if the "Auto tan" [[standing orders#Workshop orders|order]] is enabled. If skins are not tanned automatically, you can use your [[manager]] to automatically queue "Tan a Hide" jobs, or manually queue jobs from a tanner's shop. Scales and chitin cannot be tanned (aside from [[DF2014:Skin#Modding_scales_to_be_usable_in_leatherworking|shenanigans being done]]).
  
 
== Leather ==
 
== Leather ==
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This will make butchering yield several sheets of the creature's scale, usable in leatherworking, instead of regular unusable scales. You can also add these tokens to CHITIN_TEMPLATE to enable the similar usage of chitin.
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This will make butchering yield several sheets of the creature's scale that are usable in leatherworking, instead of regular unusable scales. You can also add these tokens to CHITIN_TEMPLATE to enable the similar usage of chitin.
  
 
== See also ==
 
== See also ==

Latest revision as of 18:31, 18 November 2019

This article is about the current version of DF.
This article refers to "hide" in terms of the skin of a creature, for the article on hiding items and buildings, see Hide Items or Buildings.
Skin texture.
Fish scales, another type of skin.
Insect chitin, yet another type of skin.

Skin is a tissue layer common to most creatures. Different types of creatures have different types of skin.

  • Most mundane creatures have raw hide, which displays in-game as skin. This is the only type that can be tanned into leather.
  • Arthropod creatures have untannable chitin. Much tougher than normal skin, chitin serves as the skeleton of most creatures that have it, meaning damage immediately affects structural function.
  • Reptilian creatures and fish generally have untannable scales. Somewhat tougher than ordinary skin, scales slightly reduce damage from weaker sources.

Skins (both fresh and rotten) are stored in a refuse stockpile.

Skin uses[edit]

Raw skin can be processed at a tanner's shop by a dwarf with the tanning labor enabled in order to produce leather. Skins are automatically tanned if the "Auto tan" order is enabled. If skins are not tanned automatically, you can use your manager to automatically queue "Tan a Hide" jobs, or manually queue jobs from a tanner's shop. Scales and chitin cannot be tanned (aside from shenanigans being done).

Leather[edit]

Leather is used to make low-grade armor and clothing. Leather is also used to make bags, quivers, backpacks, waterskins, clothing, shields, armor, crafts and decorations. The process of making and using leather is part of the meat industry, rather than the clothing industry.

Modding scales to be usable in leatherworking[edit]

MOD This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution.

If you want to make items out of scale, add these tokens to SCALE_TEMPLATE in material_template_default.txt in the game raws:

	[LEATHER]
	[ITEMS_LEATHER]
	[BUTCHER_SPECIAL:SKIN_TANNED:NONE]

This will make butchering yield several sheets of the creature's scale that are usable in leatherworking, instead of regular unusable scales. You can also add these tokens to CHITIN_TEMPLATE to enable the similar usage of chitin.

See also[edit]

"Skin" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: salul
Elvish: tipi
Goblin: duspbu
Human: lubbe