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Difference between revisions of "Stress"

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Revision as of 19:28, 21 December 2015

This article is about the current version of DF.
Note that some content may still need to be updated.

Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and "Over the long term, Urist McStressed has been under a great deal of stress" will show on the personality trait tab.

Dwarves under stress for long periods of time will develop worse symptoms of stress level: "Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him". In the short term, excessive levels of stress will lead to temporary emotional breakdowns - throwing tantrums, slipping into depression, or stumbling around obliviously. In the long term, excessive levels of stress will lead to insanity.

Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.

Stress levels are given as a number, where a negative number is good, and a positive number is bad.

You may want to check on keeping your dwarves unstressed


Stress factors

Stress is affected by the emotions a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as thoughts in the dwarf's profile, though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's personality.

Being out in the sun seems to affect dwarves quite strongly in terms of stress.

Moving past corpses seems to trigger unhappy "horrified" thoughts which are wrongly labelled "seeing XXX die". If you see such a thought, make sure to clean up corpses and place in a (deep) dump.

Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by color. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.

Here is a start of table of emotions and what they can be caused by:

Emotion Cause
enraptured Communing with a deity
pleasure Being next to high quality furniture, acquiring well-crafted items, putting on exceptional items
admiration Being next to very high quality furniture
fondness Making a new friend, talking with friend
sympathy Giving somebody water
affection Playing with a pet, forming a bond with the trained animal
adoration Giving birth to a baby
love Talking with parent, spouse, or child, gaining a sibling
tenderness Talking with spouse
caring Giving somebody food
proud Owning a high quality furniture, being elected as a mayor
gratitude Being rescued
euphoric Drinking
enjoyment Performing, playing with toys, playing make believe
blissful Dining in a legendary dining room, sleeping in great bedroom
delighted Watching a performance, eating a truly decent meal, putting on an exceptional item
content Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a topic, being near to waterfall
satisfied Receiving food while sick, being successful at work, improving a skill, teaching a skill, producing a masterwork, creating an artifact, reading and/or learning a book
elated Committing a crime and having punishment delayed
relieved Bringing somebody to rest
expectant Discussing or pondering a topic
triumph Being elected as a mayor
interested Being next to high quality furniture, watching a performance, being taught a skill
astonished Being sentenced by dwarven justice and having punishment reduced
wonder Being taught a skill
annoyed Being caught in a rain, being caught in a snow storm, being out in the sun, eating without a table or chair, sleeping on ground/rocks/cave floor/in the grass, drinking without a goblet or mug, drinking water without a well, suffering a minor injury, being caught in a cloud of cave-in dust
grouchy Being caught in a rain, being caught in a snow storm, being out in the sun
exasperated Being caught in a rain
irritated Being out in the sun, being hungry/thirsty/drowsy for a long time, eating at crowded table, wearing tattered clothes
dislike Talking to somebody annoying
bitter Getting into an argument, wearing tattered clothes
resentful Getting into an argument
lonely Being away from family, being away from friends
uneasy Being unable to pray to deity, lack of decent meals, being caught in a freakish weather, generally being unable to take it easy
worried Lack of decent meals
restless Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to rest
guilty Being caged, being forced to rest
frustrated Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a deity, generally living an unexciting life
bored Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life
embarrassed Sleeping without a room, wearing tattered clothes
dejected Being caught in a rain, wearing tattered clothes
indignant Corpse of a dead friend is left unburied
insulted Corpse of a dead friend is left unburied
shaken Suffering a major injury
hopeless Suffering a major injury
disgusted Smelling miasma, being nauseated by the sun, eating vermin, drinking water from murky pool, being caught in a freakish weather, drinking vomit
humiliated Eating without a table or chair, wearing tattered clothes
ashamed Eating without a chair
frightened Being haunted by a ghost
sad Being away from family, being away from friends
grieving Death of another dwarf
shocked Being attacked by a hostile creature, death of another dwarf, having a masterwork destroyed or stolen
panicked Being attacked by a hostile creature, being starving/dehydrated
hopeless Being nauseated by the sun
angry Getting into an argument, corpse of a dead friend is left unburied
afraid Experiencing trauma
terrified Being in combat
horrified Seeing corpses of sapient creatures, being haunted by a ghost
vengeful Joining a battle
loathing Being beaten up in course of dwarven justice or otherwise